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swiftshader
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SwiftShader
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a0b5783f31ffec2eef21548ce04cbc447d22148c
a0b5783
Pass the sampling lod/bias as a separate parameter.
by Nicolas Capens
· 7 years ago
89a218b
Refactor sampling functions to use a return value.
by Nicolas Capens
· 7 years ago
de90344
Create SamplerCore on demand.
by Nicolas Capens
· 7 years ago
f878d50
Pass down the texture compare state.
by Nicolas Capens
· 7 years ago
69bffb8
Fixed Vertex Array Objects
by Alexis Hetu
· 7 years ago
4935123
Struct varyings implementation
by Alexis Hetu
· 7 years ago
7a8ed2e
Prevent initializing outline edges to out of bound values
by Alexis Hetu
· 7 years ago
3d7c786
translator: Add define to disable pool allocation.
by Corentin Wallez
· 7 years ago
f9fd0d9
Fix Visual Studio warning treated as error.
by Nicolas Capens
· 7 years ago
3e2b109
Fix pedantic Linux warning treated as error.
by Nicolas Capens
· 7 years ago
13d1609
Enable executable code generation and linking.
by Nicolas Capens
· 7 years ago
194c8e0
Fix vertex stream count and normalized data layout.
by Nicolas Capens
· 7 years ago
665757d
Support for gl_MaxDrawBuffers in OpenGL ES 3.0
by Alexis Hetu
· 7 years ago
e2febff
Switching MacOS to use Subzero
by Alexis Hetu
· 8 years ago
1730b2d
vertex_routine_fuzzer: Get source from `data`
by Corentin Wallez
· 7 years ago
b6f0e40
Fill vertex routine state for fuzzer.
by Nicolas Capens
· 7 years ago
7308297
Fix last stream type enum.
by Nicolas Capens
· 7 years ago
6e27fea
Fix MSVC compilation of the VertexRoutineFuzzer
by Corentin Wallez
· 7 years ago
f521ac0
VertexRoutineFuzzer: Add code able to compile a simple shader
by Corentin Wallez
· 7 years ago
b039711
libGLESv2: compile entry points in the shared library.
by Corentin Wallez
· 7 years ago
708c24b
Use more explicit include paths.
by Nicolas Capens
· 7 years ago
f2520e1
Data race fix
by Alexis Hetu
· 7 years ago
74b91b5
Primitive restart implementation
by Alexis Hetu
· 7 years ago
7a473b7
Fix rendering to single-channel color buffers.
by Nicolas Capens
· 7 years ago
57eb063
Add a stub "vertex routine" fuzzer
by Corentin Wallez
· 7 years ago
66fff4e
Update the Windows Target Platform Version
by Alexis Hetu
· 7 years ago
7084475
Fix Visual Studio 2017 build of Debug D3D8.
by Nicolas Capens
· 7 years ago
8c59ccd
Upgrade SwiftShader solution and projects to Visual Studio 2017.
by Nicolas Capens
· 7 years ago
ec5da19
Do not assign a location to uniform block members
by Alexis Hetu
· 7 years ago
e75d334
Rename version scripts to linker scripts.
by Nicolas Capens
· 7 years ago
5ba372f
Fix depth clamping during 'very' early depth test.
by Nicolas Capens
· 7 years ago
9d56da2
Increase coverage of Swizzle test in Reactor
by Casey Dahlin
· 7 years ago
42e5303
Fix for 3D texture sampling
by Alexis Hetu
· 7 years ago
091f350
Enable use of NEON intrinsics on ARM.
by Nicolas Capens
· 7 years ago
f4c4eca
Spill whole vector registers to the stack.
by Nicolas Capens
· 7 years ago
b098c54
Add test for MulAdd in Reactor
by Casey Dahlin
· 7 years ago
f6951fa
Optimize common vector shuffle patterns for ARM32.
by Nicolas Capens
· 7 years ago
416cfb9
Fix vector packing pseudo-instruction.
by Nicolas Capens
· 7 years ago
355a5dc
Adding support for more format/internalformat combinations
by Alexis Hetu
· 7 years ago
36fad3c
Add test for MulHigh in Reactor
by Casey Dahlin
· 7 years ago
7f30181
Fix emulation of Short to Byte saturation.
by Nicolas Capens
· 7 years ago
75b9c1c
Fix vector packing regression.
by Nicolas Capens
· 7 years ago
1165812
Add test for PackSigned/PackUnsigned in Reactor
by Casey Dahlin
· 7 years ago
2895810
Fix for integer modulo operations
by Alexis Hetu
· 7 years ago
675e15b
Implement vector intrinsics for ARM32.
by Nicolas Capens
· 7 years ago
4e759e4
Add test for Unpack in Reactor
by Casey Dahlin
· 7 years ago
444b04a
Prevent division by 0
by Alexis Hetu
· 7 years ago
560232a
Handle WindowSurface::checkForResize() errors gracefully
by Alexis Hetu
· 7 years ago
642fc92
Add tests for AddSat/SubSat in Reactor
by Casey Dahlin
· 7 years ago
b40560b
Support saturating vector add and subtract on ARM32.
by Casey Dahlin
· 8 years ago
8d90a34
Support vector shift by constant for ARM32.
by Nicolas Capens
· 7 years ago
48a3fc7
Add intrinsic lowering stubs for ARM.
by Nicolas Capens
· 8 years ago
a9d6960
Upload pnacl-subzero changes to Gerrit by default
by Aaron Gable
· 8 years ago
04e9b1c
Do not inline GlobalContext TLS methods.
by Lei Zhang
· 8 years ago
33438a6
Refactor vector packing.
by Nicolas Capens
· 7 years ago
e6c3aa2
Break on gtest failures in debug mode.
by Nicolas Capens
· 7 years ago
741b356
Build before debugging with Visual Studio Code.
by Nicolas Capens
· 7 years ago
0952c7d
Fix initial framerate and show maximum.
by Nicolas Capens
· 7 years ago
bc6ce4f
Fixed crash in Renderer
by Alexis Hetu
· 7 years ago
8beb240
Linux build fix
by Alexis Hetu
· 7 years ago
aa2666f
Properly initializing image's memory
by Alexis Hetu
· 7 years ago
aa8239a
More data races fixed
by Alexis Hetu
· 8 years ago
6b164c3
Use atomic operations to specify shared memory access order
by Alexis Hetu
· 8 years ago
0c5035b
Enable more checks on Chromium trybots
by Alexis Hetu
· 8 years ago
bba05f3
Implement X11 onscreen framerate counter.
by Nicolas Capens
· 8 years ago
1de0eb7
Fix implementation format for default renderbuffer.
by Nicolas Capens
· 8 years ago
3cbeac5
Fix polygon offset depth clamp and units resolution.
by Nicolas Capens
· 8 years ago
66954c9
Fix libGL build.
by Nicolas Capens
· 8 years ago
4ad365b
Free thread-local storage implicitly on thread termination.
by Nicolas Capens
· 8 years ago
a28d04b
Fix sign-correcting of masked stencil reference.
by Nicolas Capens
· 8 years ago
660eba9
Fix thread-local storage memory leak.
by Nicolas Capens
· 8 years ago
69674fb
Fix constant vector construction for emulated types.
by Nicolas Capens
· 8 years ago
2d3fcec
Clarify new dependencies since project Treble.
by Nicolas Capens
· 8 years ago
a114ed5
Build lib*_swiftshader with BOARD_VNDK_VERSION
by Jiyong Park
· 8 years ago
0def102
Allow Chromium to create an OpenGL ES3 context
by Alexis Hetu
· 8 years ago
b3f5ed7
glGetFragDataLocation implementation
by Alexis Hetu
· 8 years ago
0e22d3a
Implement GL_MAX_PROGRAM_TEXEL_OFFSET and GL_MAX_TEXTURE_LOD_BIAS
by Alexis Hetu
· 8 years ago
e8d42ae
Remove /RTC1 for Windows Debug Builds
by Robert Liao
· 8 years ago
2e7a08a
Build with a newer version of XCode.
by Nicolas Capens
· 8 years ago
d57d093
Restrict the Travis CI Linux distro to Trusty.
by Nicolas Capens
· 8 years ago
a0b210e
Enable Travis CI builds on Mac OS X.
by Nicolas Capens
· 8 years ago
352e56c
Restrict building Subzero to Marshmallow and up.
by Nicolas Capens
· 8 years ago
5bf72ee
Always produce an optimized library on Chromium
by Alexis Hetu
· 8 years ago
bf1307b
Restrict GLSL globals to be initialized with constant expressions.
by Nicolas Capens
· 9 years ago
7d9bdcb
Eliminate unnecessary inverse masks.
by Nicolas Capens
· 10 years ago
56dda25
Fixed D3DQUERYTYPE_TIMESTAMP behaviour.
by Branimir Karadžić
· 9 years ago
64ed0d7
Skeleton for Ozone FrameBuffer implementation
by Alexis Hetu
· 8 years ago
c55dd84
Rollback debug specific changes to build files
by Alexis Hetu
· 8 years ago
cb98676
Generalize 4x32-bit vector swizzling.
by Nicolas Capens
· 8 years ago
a5aed5e
Log an error when unsupported Android pixel formats are used.
by Nicolas Capens
· 8 years ago
0c3c6f1
Check against sRGB formats for eglBindTexImage().
by Nicolas Capens
· 8 years ago
20de2e4
EGL header fix for OZONE
by Alexis Hetu
· 8 years ago
62a3d37
Update EGL and KHR headers to Khronos's current version
by Alexis Hetu
· 8 years ago
52325ea
Enable Subzero on ChromeOS
by Alexis Hetu
· 8 years ago
b59a58e
Fixed some function signatures
by Alexis Hetu
· 9 years ago
e18c530
Fixed 'truncation of constant value' warning
by Alexis Hetu
· 8 years ago
c33b473
Add libnativewindow dependency.
by Nicolas Capens
· 8 years ago
dc20933
Suppress attributes warnings.
by Nicolas Capens
· 8 years ago
9cb01cf
Refactor Android includes.
by Nicolas Capens
· 8 years ago
4dd1eff
Work around stlport build bug.
by Nicolas Capens
· 8 years ago
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