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swiftshader
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SwiftShader
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975adb73358867b1dcdabf7f718c1220d5fe7407
975adb7
Rename signed normalized formats.
by Nicolas Capens
· 7 years ago
b81efca
Optimize mipmap base level.
by Nicolas Capens
· 7 years ago
467ce5a
Implement mipmap base/max level.
by Nicolas Capens
· 7 years ago
b3f54e8
Search the top level from the base level.
by Nicolas Capens
· 7 years ago
e611534
Use base level for mipmap generation and completeness.
by Nicolas Capens
· 7 years ago
5fc1e75
Validate cube completeness for mipmap generation.
by Nicolas Capens
· 7 years ago
0e92cca
Fixed program binary failure
by Alexis Hetu
· 7 years ago
47e9a0e
Fix Android build.
by Nicolas Capens
· 7 years ago
e58d730
Fix Linux build.
by Nicolas Capens
· 7 years ago
cbd20d9
Fix build issues.
by Nicolas Capens
· 7 years ago
4ddd5c5
Use an ordinary map for compatibility with legacy Android.
by Nicolas Capens
· 7 years ago
f08be92
ETC2 RGBA fix
by Alexis Hetu
· 7 years ago
60e2028
convert_float_int fix
by Alexis Hetu
· 7 years ago
1ab837c
Implement sRGB conversion in the blitter.
by Nicolas Capens
· 7 years ago
8f7739a
Refactor Blitter state.
by Nicolas Capens
· 7 years ago
1efac52
Implement sRGB conversion for the fallback path.
by Nicolas Capens
· 7 years ago
5555af4
Implement sRGB texture sampling.
by Nicolas Capens
· 7 years ago
e13238e
Preprocessor update from ANGLE
by Alexis Hetu
· 7 years ago
f46493f
Fixed EAC failures
by Alexis Hetu
· 7 years ago
4e2f4e2
Fix D3D8 build.
by Nicolas Capens
· 7 years ago
99764be
Update Google Test to latest revision.
by Nicolas Capens
· 7 years ago
c4a3f24
Implement framebuffer layer support.
by Nicolas Capens
· 7 years ago
8af24c5
Implement render target layers support.
by Nicolas Capens
· 7 years ago
bfa23b3
Separate image depth and samples count.
by Nicolas Capens
· 7 years ago
7f72df9
Fix blitting of quad layout data.
by Nicolas Capens
· 7 years ago
57e7cea
Implement missing depth/stencil formats.
by Nicolas Capens
· 7 years ago
8536a44
Default drawBuffer/readBuffer for non default Framebuffer
by Alexis Hetu
· 7 years ago
6f28403
Fixed GL_VERTEX_ATTRIB_ARRAY_INTEGER queries
by Alexis Hetu
· 7 years ago
125c7dc
Fixed first-class arrays
by Alexis Hetu
· 7 years ago
4923ce9
New default vertex attribute size
by Alexis Hetu
· 7 years ago
f15fd5a
Validate unsized internal formats.
by Nicolas Capens
· 7 years ago
3be576c
Refactor read buffer access.
by Nicolas Capens
· 7 years ago
e4bdbc3
Fix missing RG8 blending support.
by Nicolas Capens
· 7 years ago
78eaf21
Mark libsubzero as vendor
by Isaac Chen
· 7 years ago
53ad4af
Rename version to shaderModel
by Alexis Hetu
· 7 years ago
10c74a6
Allow out of bounds coordinates in glBlitFramebuffer
by Alexis Hetu
· 7 years ago
bf3fc25
Minor C++11 code cleanup
by Alexis Hetu
· 7 years ago
5a0e727
Restore support for BGRA formats.
by Nicolas Capens
· 7 years ago
f11cd72
Fix initial rbo state.
by Nicolas Capens
· 7 years ago
d95dbb8
Fix framebuffer attachment validation.
by Nicolas Capens
· 7 years ago
23f54d7
Fix attribute location binding
by Alexis Hetu
· 7 years ago
c61f46b
Untangle internal & implementation format.
by Nicolas Capens
· 7 years ago
0f4ac4c
Fix using read color buffer for glReadPixels validation.
by Nicolas Capens
· 7 years ago
d2faaa9
Fix internalformat handling.
by Nicolas Capens
· 7 years ago
05bcbe6
glGenerateMipmap validation
by Alexis Hetu
· 7 years ago
0587821
Update to number of allowed shader inputs/outputs for OpenGL ES 3
by Alexis Hetu
· 9 years ago
2a84d80
Fix D3D8 compilation.
by Nicolas Capens
· 7 years ago
5815e12
Move draw call early-outs until after validation.
by Nicolas Capens
· 7 years ago
48280a4
Program related validation
by Alexis Hetu
· 7 years ago
a0aa5fd
Fix Ozone compilation.
by Nicolas Capens
· 7 years ago
ff5e6f6
Allow Predator to find the right component
by Alexis Hetu
· 7 years ago
d0f5d39
Implement seamless cubemap sampling.
by Nicolas Capens
· 7 years ago
c4b1bfa
Perform coordinate clamping on border addressing mode.
by Nicolas Capens
· 7 years ago
73e18c1
Update cube texture borders when dirty.
by Nicolas Capens
· 7 years ago
a76a1bf
Functionality to update borders of cube textures.
by Alexis Hetu
· 8 years ago
9c6d522
Add support for borders around textures.
by Alexis Hetu
· 8 years ago
f8b827e
Refactor high-precision texture coordinate addressing.
by Nicolas Capens
· 7 years ago
9ae6cfd
Fix remaining LLVM integer vector comparisons.
by Nicolas Capens
· 7 years ago
823c1c1
Compute cube LOD based on Manhattan distance.
by Nicolas Capens
· 7 years ago
161a76e
Compute implicit derivatives relative to first quad pixel.
by Nicolas Capens
· 7 years ago
6372ace
Drawing without current program is not an error.
by Nicolas Capens
· 7 years ago
e4a88b9
Support 3-component integer formats natively.
by Nicolas Capens
· 7 years ago
5224368
Fix casting to signed unnormalized integers.
by Nicolas Capens
· 7 years ago
eb026f1
Fix support for NPOT 3D and 2D array textures.
by Nicolas Capens
· 7 years ago
d19db3d
Disable C++ exceptions in the Windows gn build
by Reid Kleckner
· 7 years ago
536ffcc
Removed error from extraneous matrix packing qualifier
by Alexis Hetu
· 7 years ago
ea97da4
Added missing case to ConvertRenderbufferFormat
by Alexis Hetu
· 7 years ago
7e3ad16
Increased maximum token size
by Alexis Hetu
· 7 years ago
3eb573f
Added validation to shader related functions
by Alexis Hetu
· 7 years ago
a752b89
Fixed glFlushMappedBufferRange validation
by Alexis Hetu
· 7 years ago
1c93b6c
Framebuffer related validity checks
by Alexis Hetu
· 7 years ago
f89cd0b
glGenerateMipmap validation
by Alexis Hetu
· 7 years ago
bbb8fc1
glCompressedTexSub* validation fixes
by Alexis Hetu
· 7 years ago
848aa7f
Pixel unpack buffer validation follow up
by Alexis Hetu
· 7 years ago
b14752c
Fixed signed/unsigned mismatch
by Alexis Hetu
· 7 years ago
ab2dd50
Depth related fixes
by Alexis Hetu
· 7 years ago
f97f6e0
Pixel unpack buffer validation
by Alexis Hetu
· 7 years ago
d469de2
Reduce temporaries used during rvalue evaluation.
by Nicolas Capens
· 7 years ago
3ae571e
Fix taking the index into account for write mask.
by Nicolas Capens
· 7 years ago
6986b28
Reduce lifetime of address temporary.
by Nicolas Capens
· 7 years ago
0530b45
Refactor lvalue() to return the root node.
by Nicolas Capens
· 7 years ago
84249fd
Don't needlessly traverse the left hand side of assignments.
by Nicolas Capens
· 7 years ago
91b425b
Disallow assigning to interface block fields.
by Nicolas Capens
· 7 years ago
a4f0c89
Print uniform buffer registers as cb#[index].
by Nicolas Capens
· 7 years ago
360a774
Eliminate integer destination modifier.
by Nicolas Capens
· 7 years ago
c09073f
Remove matrix field selectors.
by Nicolas Capens
· 7 years ago
add96ad
Fix glDeleteSync validation
by Alexis Hetu
· 7 years ago
c1ef1ad
glVertexAttribPointer validation
by Alexis Hetu
· 7 years ago
94ca5b6
Allow multiple query types simultaneously
by Alexis Hetu
· 7 years ago
6e86449
Buffer mapping state validation fixes
by Alexis Hetu
· 7 years ago
1728dde
arcsin/arccos/arctan precision fix
by Alexis Hetu
· 7 years ago
fba5b6d
Hide ASTC support
by Alexis Hetu
· 7 years ago
1b4eb7f
Prevent mapped buffers from getting mapped again
by Alexis Hetu
· 7 years ago
929c6b0
High precision implementation for sin/cos/tan
by Alexis Hetu
· 7 years ago
5bf9708
Fix for glBindTransformFeedback and glDeleteTransformFeedbacks
by Alexis Hetu
· 7 years ago
a0ef97a
Precision fix for inversesqrt.
by Alexis Hetu
· 7 years ago
0b7003b
Fixes for exp and log functions
by Alexis Hetu
· 7 years ago
8ef6d10
isnan and isinf implementation
by Alexis Hetu
· 7 years ago
d27cdd5
Don't use macro expressions in another macro
by Cezary Kulakowski
· 7 years ago
241f789
Refactor FrameBuffer blit/flip source.
by Nicolas Capens
· 9 years ago
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