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swiftshader
/
SwiftShader
/
95b1db9619fb0f5f232c09995bc00729273f74ee
/
src
/
OpenGL
/
libGLESv2
9b62752
Fix build failure
by Saman Sami
· 6 years ago
970e4f0
Fix crash when viewport Y position is negative
by Antonio Maiorano
· 6 years ago
7804e81
Remove more trailing semi-colons
by Brian Osman
· 6 years ago
2a58238
CMakeLists: Treat trailing semicolons as warnings / errors
by Ben Clayton
· 6 years ago
d1fff58
Fix 2D texture image functions not returning GL_INVALID_ENUM with target == GL_TEXTURE_3D
by Antonio Maiorano
· 6 years ago
d632e6d
Android: Always use LLVM 7, delete build files for LLVM 3
by Ben Clayton
· 6 years ago
3f0d3ef
Enable multiprocess compilation for all Visual Studio projects
by Nicolas Capens
· 6 years ago
3635a12
Generic Transform Feedback buffer as global state
by Sean Risser
· 6 years ago
0475688
Default to 64-bit MSVC toolchain
by Nicolas Capens
· 6 years ago
24cb99d
Fix mipmap generation on undefined cube texture
by Nicolas Capens
· 6 years ago
6c9fb0e
Fix REACTOR_USE_SUBZERO flag
by Logan Chien
· 6 years ago
5efe611
Assert there are no unmatched eglBindTexImage/eglReleaseTexImage
by Alexis Hetu
· 6 years ago
f969488
Fix shader call stack size mismatch
by Nicolas Capens
· 6 years ago
9686153
Early exit in es2::Context::drawElements on count=0.
by Cody Schuffelen
· 6 years ago
76e4002
Fixed a crash using TransformFeedback with DrawArraysInstanced
by Alexis Hetu
· 6 years ago
4806a9b
Add GL_OES_EGL_image_external_essl3
by Lingfeng Yang
· 6 years ago
a4afa24
Remove unnecessary ldflags.
by Nico Weber
· 6 years ago
7cfb50c
Fix implicit fallthrough warnings treated as errors
by Nicolas Capens
· 6 years ago
0ab9f3b
Fixed link time warnings on MacOS
by Alexis Hetu
· 6 years ago
8f20452
Added missing frameworks on MacOs for vertex routine fuzzer
by Alexis Hetu
· 6 years ago
3fc6893
Prevent glDeleteQueries from deleting a live Query
by Alexis Hetu
· 6 years ago
1147fc2
Prevent repeatedly trying to load a non-existent library
by Alexis Hetu
· 6 years ago
1d8c8db
Fix include paths.
by Nicolas Capens
· 6 years ago
e83048e
Generate an error when trying to clear an incomplete Framebuffer
by Alexis Hetu
· 6 years ago
fde88d9
Default to LLVM 7.0 JIT in Android build.
by Nicolas Capens
· 6 years ago
4e34419
Fix validating glFramebuffer* attachment.
by Nicolas Capens
· 6 years ago
805d761
Use a trampoline for all GL entry functions.
by Nicolas Capens
· 7 years ago
e70c351
Linux build fix
by Alexis Hetu
· 6 years ago
b83d491
Detach transform feedback when deleted.
by Nicolas Capens
· 6 years ago
9b76884
Add an argument check for compressed formats in glCompressedTexSubImage2D
by Merck Hung
· 6 years ago
5181427
Treat all non-zero GLboolean values as GL_TRUE.
by Nicolas Capens
· 6 years ago
a2d15d1
Fix depth/stencil read format validation.
by Nicolas Capens
· 6 years ago
64d537a
Change build output directory to 'out'.
by Nicolas Capens
· 6 years ago
a5dfd97d
Remove stray printfs.
by Nicolas Capens
· 7 years ago
56eacf0
Silently ignore attempts to delete default VAO.
by Nicolas Capens
· 7 years ago
1aae88c
More thread safety in ES2 & EGL APIs
by Chris Forbes
· 7 years ago
2ecc8b7
Add SWIFTSHADER prefix to Android.mk variables
by Logan Chien
· 7 years ago
cf47cfd
Guard against out of bounds accesses caused by a large base level
by Alexis Hetu
· 7 years ago
3655209
Fix texture completeness test when using sampler objects.
by Nicolas Capens
· 7 years ago
108f3e1
Fix GL resource access thread safety
by Chris Forbes
· 7 years ago
ad5c295
Move ConvertReadFormatType to utilities.
by Nicolas Capens
· 7 years ago
d1ed57e
Implement GL_NV_read_depth_stencil.
by Nicolas Capens
· 7 years ago
0c6ac93
Refactor glReadPixels validation.
by Nicolas Capens
· 7 years ago
0ccc71d
Implement GL_OES_fbo_render_mipmap.
by Nicolas Capens
· 7 years ago
d5411c8
Allow SwiftShader to be moved to a non-default location
by Greg Hartman
· 7 years ago
c28d28a
Android: Introduce ANDROID_HOST_BUILD and rework logging.
by Alistair Strachan
· 7 years ago
378c434
Fix attribute layout location linking.
by Nicolas Capens
· 7 years ago
dd662d2
SwiftShader on Fuchsia x64
by Alexis Hetu
· 7 years ago
48908cb
Add EGL 1.5 entry points.
by Nicolas Capens
· 7 years ago
dd4c863
Fix gl_FrontFacing to take GL_FRONT_FACE into account.
by Nicolas Capens
· 7 years ago
7f1c3d0
Fix validation of uniform block size.
by Nicolas Capens
· 7 years ago
0d8993c
Fix leaking uniforms.
by Nicolas Capens
· 7 years ago
e1fa9ea
Reject copying from GL_RGB10_A2 to unsized formats.
by Nicolas Capens
· 7 years ago
c497261
Protect exported symbols from overrides.
by Nicolas Capens
· 7 years ago
b7334da
Remove invalid glGetIntegerv() enums.
by Nicolas Capens
· 7 years ago
5e1520f
Use an internal symbol to determine library directory.
by Nicolas Capens
· 7 years ago
b41a9d6
Fix pedantic narrowing conversion error.
by Nicolas Capens
· 7 years ago
65a3264
Support reading of half-float formats.
by Nicolas Capens
· 7 years ago
659d89e
Support glCopyTexImage2D for float formats.
by Nicolas Capens
· 7 years ago
8346311
Always create an OpenGL ES 3.0 context.
by Nicolas Capens
· 7 years ago
a9969b2
Newly load sibling library from the same directory.
by Nicolas Capens
· 7 years ago
050ef94
Expose suffixed versions of VertexAttribDivisor
by Adrienne Walker
· 7 years ago
a62cf68
Remove manual references to exe_and_shlib_deps
by Tom Anderson
· 7 years ago
170766a
Allow SwiftShader to compile on Fuchsia
by Alexis Hetu
· 7 years ago
88482c3
Fix IOSurface synchronization issues
by Alexis Hetu
· 7 years ago
f398044
Don't acquire image for copying until needed.
by Nicolas Capens
· 7 years ago
8e6ed2e
Define GLAPI the same way as GL_APICALL.
by Nicolas Capens
· 7 years ago
e92a88e
Use official headers to define GL_ARB_texture_rectangle.
by Nicolas Capens
· 7 years ago
937e6a5
Also copy shader info log on success.
by Nicolas Capens
· 7 years ago
cbb80f5
Accept GL_TEXTURE_MAX_ANISOTROPY_EXT for samplers.
by Krzysztof Kosiński
· 7 years ago
efdf103
Refactor maximum texture dimensions.
by Nicolas Capens
· 7 years ago
89c43d2
Ignore glGenerateMipmap for unspecified or zero-sized textures.
by Nicolas Capens
· 7 years ago
c8403ec
Fix glBlitFramebuffer validation for BGRA8 IOSurfaces
by Alexis Hetu
· 7 years ago
e475674
Implement OES_vertex_array_object.
by Krzysztof Kosiński
· 7 years ago
2a0def7
Revert part of "Fix Linux build." to fix swiftshader_unittests
by Alexis Hetu
· 7 years ago
ce8eb94
Accept GL_HALF_FLOAT and GL_HALF_FLOAT_OES interchangeably.
by Nicolas Capens
· 7 years ago
840f47e
Fix Linux build.
by Nicolas Capens
· 7 years ago
bf58b98
Use override for overridden function
by Takuto Ikuta
· 7 years ago
99be318
Load sibling libraries from the same directory
by Alexis Hetu
· 7 years ago
f7a3ff0
Fix makefiles for Andoid K
by Greg Hartman
· 7 years ago
7e45f6d
Correct confusion between Android O and O MR1
by Greg Hartman
· 7 years ago
c80eada
eglCreatePbufferFromClientBuffer implementation
by Alexis Hetu
· 7 years ago
0f4c4f8
WebGL test fix for MacOS
by Alexis Hetu
· 7 years ago
1119ce6
Fixed buffer offset when primitive restart is enabled
by Alexis Hetu
· 7 years ago
1eca243
Also look for sibling libraries in /system
by Greg Hartman
· 7 years ago
f8cdc74
Guard against copying from a zero-sized 3D image.
by Nicolas Capens
· 7 years ago
5cd502b
Expose surfaceless context extension strings
by Alexis Hetu
· 7 years ago
2638f82
Revert "Use official headers to define GL_ARB_texture_rectangle."
by Nicolas Capens
· 7 years ago
4aea88c
Fix missing sized internal formats.
by Nicolas Capens
· 7 years ago
667ab10
Support more glCopyTexImage unsized formats.
by Nicolas Capens
· 7 years ago
894858a
Don't upload array texture images six times.
by Nicolas Capens
· 7 years ago
16a2a92
Validate pixel unpack buffer offset.
by Nicolas Capens
· 7 years ago
9869bed
Use official headers to define GL_ARB_texture_rectangle.
by Nicolas Capens
· 7 years ago
3f22df0
Moving Chromium's version of the libraries first
by Alexis Hetu
· 7 years ago
6b5038e
Fix glTexSubImage support of half-float extension formats.
by Nicolas Capens
· 7 years ago
2f113e3
GL_CHROMIUM_color_buffer_float_rgba extension support
by Alexis Hetu
· 7 years ago
c0632c9
Added support for sampler2DRect in ESSL3
by Alexis Hetu
· 7 years ago
4be9171
Use -Werror in Android builds.
by Chih-Hung Hsieh
· 7 years ago
91beb8d
Prevent crashing when no current program is set.
by Nicolas Capens
· 7 years ago
d0b5f1b
Fix marking all cube faces as clean after update.
by Nicolas Capens
· 7 years ago
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