1. 39f0247 Don't let shaders negate samplers by Sean Risser · 6 years ago
  2. 75841d7 Reject large arrays in GLSL by Sean Risser · 6 years ago
  3. 970e4f0 Fix crash when viewport Y position is negative by Antonio Maiorano · 6 years ago
  4. d1fff58 Fix 2D texture image functions not returning GL_INVALID_ENUM with target == GL_TEXTURE_3D by Antonio Maiorano · 6 years ago
  5. 3f0d3ef Enable multiprocess compilation for all Visual Studio projects by Nicolas Capens · 6 years ago
  6. 0475688 Default to 64-bit MSVC toolchain by Nicolas Capens · 6 years ago
  7. d2b1d2f Remove literal string from error message. by Nicolas Capens · 6 years ago
  8. f56c450 GLES: Add tests to exersise sparse labels. by Ben Clayton · 6 years ago
  9. 7f8fa97 GLES: Add unit tests for compile time limits by Ben Clayton · 6 years ago
  10. 76e4002 Fixed a crash using TransformFeedback with DrawArraysInstanced by Alexis Hetu · 6 years ago
  11. 513a116 Export Vulkan API entry functions. by Nicolas Capens · 6 years ago
  12. 42e8e54 Remove test setup headers. by Nicolas Capens · 6 years ago
  13. e83048e Generate an error when trying to clear an incomplete Framebuffer by Alexis Hetu · 6 years ago
  14. d16a504 Move GLES unit tests by Alexis Hetu · 6 years ago