Sign in
swiftshader
/
SwiftShader
/
8edf82c75009366ca7d28d50632d92bfec231502
/
src
/
OpenGL
2a412ea
Remove array restriction from EOpEqual, EOpNotEqual
by Chris Forbes
· 5 years ago
3044c24
Use GL_RGB as implementation color read format for GL_RGB565
by Chris Forbes
· 5 years ago
a9dc770
Optimize "max(t, t)" to fold into just "t"
by Sean Risser
· 5 years ago
7a7f630
Fix integer overflows in ClipSrcRect
by Sean Risser
· 6 years ago
38a9b3c
Fix OpenGL/EGL entry function calling convention
by Nicolas Capens
· 6 years ago
dbb6f3f
Support RGB formats with IOSurface client buffer surfaces.
by Geoff Lang
· 6 years ago
303ddb5
Make ClipDstRect/ClipSrcRect cease on non-finite
by Sean Risser
· 6 years ago
69f2535
Jettison android subzero support entirely
by Chris Forbes
· 6 years ago
aa3f31f
Avoid blitting malformed rectangles
by Sean Risser
· 6 years ago
4c2c8d1
Compile GLSL in a critical section
by Nicolas Capens
· 6 years ago
8cce70e
Fail GLSL compilation if compiler initialization fails
by Nicolas Capens
· 6 years ago
ec30392
Allow the default framebuffer to be an IOSurface
by Sean Risser
· 6 years ago
ec63fbe
MacOS: Use exported_symbols_list to filter exported symbols for .gn build files
by Alexis Hetu
· 6 years ago
ab67c12
Fix Visual Studio solution build
by Nicolas Capens
· 6 years ago
fb9c05c
Allow 3d texture layers for framebuffer blit
by Lingfeng Yang
· 6 years ago
c8f25d9
Don't try to render out-of-bounds viewports
by Sean Risser
· 6 years ago
d70129a
Add swiftshader-named variants to library loading on Windows
by Stuart Morgan
· 6 years ago
5d73f03
Expose EXT_float_blend
by shrekshao
· 6 years ago
df81c83
Prevent integer-overflow on scissor test
by Sean Risser
· 6 years ago
42d6461
Move libvk_swiftshader.lds from sources to inputs
by Tom Anderson
· 6 years ago
39f0247
Don't let shaders negate samplers
by Sean Risser
· 6 years ago
8565e77
CMake build: Only export explicit symbols on macOS
by Ben Clayton
· 6 years ago
8115f1e
Fix 'control reaches end of non-void function' warnings treated as errors
by Ben Clayton
· 6 years ago
75841d7
Reject large arrays in GLSL
by Sean Risser
· 6 years ago
9b62752
Fix build failure
by Saman Sami
· 6 years ago
90d251a
OpenGL/compiler: Error if parameters spill max temp registers
by Ben Clayton
· 6 years ago
970e4f0
Fix crash when viewport Y position is negative
by Antonio Maiorano
· 6 years ago
7804e81
Remove more trailing semi-colons
by Brian Osman
· 6 years ago
2a58238
CMakeLists: Treat trailing semicolons as warnings / errors
by Ben Clayton
· 6 years ago
d1fff58
Fix 2D texture image functions not returning GL_INVALID_ENUM with target == GL_TEXTURE_3D
by Antonio Maiorano
· 6 years ago
d632e6d
Android: Always use LLVM 7, delete build files for LLVM 3
by Ben Clayton
· 6 years ago
3f0d3ef
Enable multiprocess compilation for all Visual Studio projects
by Nicolas Capens
· 6 years ago
3635a12
Generic Transform Feedback buffer as global state
by Sean Risser
· 6 years ago
e6ab01f
Implement an Android NDK build of SwiftShader using the CMake files.
by Stephen White
· 6 years ago
d39c96e
Create a recursive version of MutexLock, and apply it to EGL.
by Cody Schuffelen
· 6 years ago
0475688
Default to 64-bit MSVC toolchain
by Nicolas Capens
· 6 years ago
52a67b6
Revert "Create a recursive version of MutexLock, and apply it to EGL."
by Nicolas Capens
· 6 years ago
20b950a
Create a recursive version of MutexLock, and apply it to EGL.
by Cody Schuffelen
· 6 years ago
179c932
Handle NULL 'value' to eglGetSyncAttribKHR()
by Alistair Strachan
· 6 years ago
e43cda5
Add GLES unit tests to Kokoro Windows CI
by Nicolas Capens
· 6 years ago
24cb99d
Fix mipmap generation on undefined cube texture
by Nicolas Capens
· 6 years ago
d2b1d2f
Remove literal string from error message.
by Nicolas Capens
· 6 years ago
60a3d6f
Fix warnings raised during release builds
by Ben Clayton
· 6 years ago
6c9fb0e
Fix REACTOR_USE_SUBZERO flag
by Logan Chien
· 6 years ago
5efe611
Assert there are no unmatched eglBindTexImage/eglReleaseTexImage
by Alexis Hetu
· 6 years ago
93317ec
Silence warnings: Add override to overriden virtual functions
by Ben Clayton
· 6 years ago
226e1c6
swiftshader: Remove semicolons.
by Nico Weber
· 6 years ago
f4b99b6
Silence warnings: Remove all unused local variables
by Ben Clayton
· 6 years ago
f969488
Fix shader call stack size mismatch
by Nicolas Capens
· 6 years ago
9686153
Early exit in es2::Context::drawElements on count=0.
by Cody Schuffelen
· 6 years ago
76e4002
Fixed a crash using TransformFeedback with DrawArraysInstanced
by Alexis Hetu
· 6 years ago
4806a9b
Add GL_OES_EGL_image_external_essl3
by Lingfeng Yang
· 6 years ago
f6d56f1
Add intrinsics and missing LLVM AsmParser files for Windows ARM64
by Tom Tan
· 6 years ago
a4afa24
Remove unnecessary ldflags.
by Nico Weber
· 6 years ago
7cfb50c
Fix implicit fallthrough warnings treated as errors
by Nicolas Capens
· 6 years ago
0ab9f3b
Fixed link time warnings on MacOS
by Alexis Hetu
· 6 years ago
8f20452
Added missing frameworks on MacOs for vertex routine fuzzer
by Alexis Hetu
· 6 years ago
3fc6893
Prevent glDeleteQueries from deleting a live Query
by Alexis Hetu
· 6 years ago
1147fc2
Prevent repeatedly trying to load a non-existent library
by Alexis Hetu
· 6 years ago
6e8ec33
Fix deterministic loops within conditional blocks, again.
by Nicolas Capens
· 6 years ago
1d8c8db
Fix include paths.
by Nicolas Capens
· 6 years ago
2f490f0
Fix 'continue' in GLSL loops.
by Nicolas Capens
· 6 years ago
e83048e
Generate an error when trying to clear an incomplete Framebuffer
by Alexis Hetu
· 6 years ago
fde88d9
Default to LLVM 7.0 JIT in Android build.
by Nicolas Capens
· 6 years ago
4e34419
Fix validating glFramebuffer* attachment.
by Nicolas Capens
· 6 years ago
805d761
Use a trampoline for all GL entry functions.
by Nicolas Capens
· 7 years ago
8a58771
Fix deterministic loops within conditional blocks.
by Nicolas Capens
· 6 years ago
d55d997
Fix clamping of NaN values.
by Nicolas Capens
· 6 years ago
e70c351
Linux build fix
by Alexis Hetu
· 6 years ago
b83d491
Detach transform feedback when deleted.
by Nicolas Capens
· 6 years ago
9b76884
Add an argument check for compressed formats in glCompressedTexSubImage2D
by Merck Hung
· 6 years ago
5181427
Treat all non-zero GLboolean values as GL_TRUE.
by Nicolas Capens
· 6 years ago
71e256c
Fix GN build.
by Nicolas Capens
· 6 years ago
a2d15d1
Fix depth/stencil read format validation.
by Nicolas Capens
· 6 years ago
5378e14
Remove libGL project.
by Nicolas Capens
· 6 years ago
aaaf93a
Disable accidentally enabled OpenGL logging.
by Nicolas Capens
· 6 years ago
64d537a
Change build output directory to 'out'.
by Nicolas Capens
· 6 years ago
60be5c4
Fix preprocessor error.
by Nicolas Capens
· 6 years ago
720aec1
Migrate to using <log/log.h> since Android O (API 27)
by Merck Hung
· 6 years ago
a5dfd97d
Remove stray printfs.
by Nicolas Capens
· 6 years ago
90c0c55
Explicitly include Android.mk for only OpenGL
by Merck Hung
· 6 years ago
56eacf0
Silently ignore attempts to delete default VAO.
by Nicolas Capens
· 6 years ago
96a1ceb
Remove exit-time destructors.
by Nicolas Capens
· 7 years ago
1aae88c
More thread safety in ES2 & EGL APIs
by Chris Forbes
· 7 years ago
9a20cc9
Add support for constant folding of clamp()
by Chris Forbes
· 7 years ago
c5e68ab
Fix constant folding of nonsquare mat * vec and vec * mat
by Chris Forbes
· 7 years ago
9f6c0b8
Avoid emitting nonsquare scale matrix entries where there is no main diagonal element
by Chris Forbes
· 7 years ago
d46e9f6
Fix nonsquare matrix construction from scalar
by Chris Forbes
· 7 years ago
4daedcd
Fix missing case for declarations in glslang AST dump
by Chris Forbes
· 7 years ago
c89f75b
Fix code generation for vec.swiz *= mat
by Chris Forbes
· 7 years ago
2ecc8b7
Add SWIFTSHADER prefix to Android.mk variables
by Logan Chien
· 7 years ago
fe79649
Update BUILD.gn configs to support ARM[64] builds.
by Stephen Lanham
· 7 years ago
cf47cfd
Guard against out of bounds accesses caused by a large base level
by Alexis Hetu
· 7 years ago
3655209
Fix texture completeness test when using sampler objects.
by Nicolas Capens
· 7 years ago
108f3e1
Fix GL resource access thread safety
by Chris Forbes
· 7 years ago
787e3d5
Fix eglChooseConfig behavior to match CTS expectation
by Chris Forbes
· 7 years ago
ad5c295
Move ConvertReadFormatType to utilities.
by Nicolas Capens
· 7 years ago
d1ed57e
Implement GL_NV_read_depth_stencil.
by Nicolas Capens
· 7 years ago
0c6ac93
Refactor glReadPixels validation.
by Nicolas Capens
· 7 years ago
0ccc71d
Implement GL_OES_fbo_render_mipmap.
by Nicolas Capens
· 7 years ago
Next »