1. 2a412ea Remove array restriction from EOpEqual, EOpNotEqual by Chris Forbes · 5 years ago
  2. 3044c24 Use GL_RGB as implementation color read format for GL_RGB565 by Chris Forbes · 5 years ago
  3. a9dc770 Optimize "max(t, t)" to fold into just "t" by Sean Risser · 5 years ago
  4. 7a7f630 Fix integer overflows in ClipSrcRect by Sean Risser · 6 years ago
  5. 38a9b3c Fix OpenGL/EGL entry function calling convention by Nicolas Capens · 6 years ago
  6. dbb6f3f Support RGB formats with IOSurface client buffer surfaces. by Geoff Lang · 6 years ago
  7. 303ddb5 Make ClipDstRect/ClipSrcRect cease on non-finite by Sean Risser · 6 years ago
  8. 69f2535 Jettison android subzero support entirely by Chris Forbes · 6 years ago
  9. aa3f31f Avoid blitting malformed rectangles by Sean Risser · 6 years ago
  10. 4c2c8d1 Compile GLSL in a critical section by Nicolas Capens · 6 years ago
  11. 8cce70e Fail GLSL compilation if compiler initialization fails by Nicolas Capens · 6 years ago
  12. ec30392 Allow the default framebuffer to be an IOSurface by Sean Risser · 6 years ago
  13. ec63fbe MacOS: Use exported_symbols_list to filter exported symbols for .gn build files by Alexis Hetu · 6 years ago
  14. ab67c12 Fix Visual Studio solution build by Nicolas Capens · 6 years ago
  15. fb9c05c Allow 3d texture layers for framebuffer blit by Lingfeng Yang · 6 years ago
  16. c8f25d9 Don't try to render out-of-bounds viewports by Sean Risser · 6 years ago
  17. d70129a Add swiftshader-named variants to library loading on Windows by Stuart Morgan · 6 years ago
  18. 5d73f03 Expose EXT_float_blend by shrekshao · 6 years ago
  19. df81c83 Prevent integer-overflow on scissor test by Sean Risser · 6 years ago
  20. 42d6461 Move libvk_swiftshader.lds from sources to inputs by Tom Anderson · 6 years ago
  21. 39f0247 Don't let shaders negate samplers by Sean Risser · 6 years ago
  22. 8565e77 CMake build: Only export explicit symbols on macOS by Ben Clayton · 6 years ago
  23. 8115f1e Fix 'control reaches end of non-void function' warnings treated as errors by Ben Clayton · 6 years ago
  24. 75841d7 Reject large arrays in GLSL by Sean Risser · 6 years ago
  25. 9b62752 Fix build failure by Saman Sami · 6 years ago
  26. 90d251a OpenGL/compiler: Error if parameters spill max temp registers by Ben Clayton · 6 years ago
  27. 970e4f0 Fix crash when viewport Y position is negative by Antonio Maiorano · 6 years ago
  28. 7804e81 Remove more trailing semi-colons by Brian Osman · 6 years ago
  29. 2a58238 CMakeLists: Treat trailing semicolons as warnings / errors by Ben Clayton · 6 years ago
  30. d1fff58 Fix 2D texture image functions not returning GL_INVALID_ENUM with target == GL_TEXTURE_3D by Antonio Maiorano · 6 years ago
  31. d632e6d Android: Always use LLVM 7, delete build files for LLVM 3 by Ben Clayton · 6 years ago
  32. 3f0d3ef Enable multiprocess compilation for all Visual Studio projects by Nicolas Capens · 6 years ago
  33. 3635a12 Generic Transform Feedback buffer as global state by Sean Risser · 6 years ago
  34. e6ab01f Implement an Android NDK build of SwiftShader using the CMake files. by Stephen White · 6 years ago
  35. d39c96e Create a recursive version of MutexLock, and apply it to EGL. by Cody Schuffelen · 6 years ago
  36. 0475688 Default to 64-bit MSVC toolchain by Nicolas Capens · 6 years ago
  37. 52a67b6 Revert "Create a recursive version of MutexLock, and apply it to EGL." by Nicolas Capens · 6 years ago
  38. 20b950a Create a recursive version of MutexLock, and apply it to EGL. by Cody Schuffelen · 6 years ago
  39. 179c932 Handle NULL 'value' to eglGetSyncAttribKHR() by Alistair Strachan · 6 years ago
  40. e43cda5 Add GLES unit tests to Kokoro Windows CI by Nicolas Capens · 6 years ago
  41. 24cb99d Fix mipmap generation on undefined cube texture by Nicolas Capens · 6 years ago
  42. d2b1d2f Remove literal string from error message. by Nicolas Capens · 6 years ago
  43. 60a3d6f Fix warnings raised during release builds by Ben Clayton · 6 years ago
  44. 6c9fb0e Fix REACTOR_USE_SUBZERO flag by Logan Chien · 6 years ago
  45. 5efe611 Assert there are no unmatched eglBindTexImage/eglReleaseTexImage by Alexis Hetu · 6 years ago
  46. 93317ec Silence warnings: Add override to overriden virtual functions by Ben Clayton · 6 years ago
  47. 226e1c6 swiftshader: Remove semicolons. by Nico Weber · 6 years ago
  48. f4b99b6 Silence warnings: Remove all unused local variables by Ben Clayton · 6 years ago
  49. f969488 Fix shader call stack size mismatch by Nicolas Capens · 6 years ago
  50. 9686153 Early exit in es2::Context::drawElements on count=0. by Cody Schuffelen · 6 years ago
  51. 76e4002 Fixed a crash using TransformFeedback with DrawArraysInstanced by Alexis Hetu · 6 years ago
  52. 4806a9b Add GL_OES_EGL_image_external_essl3 by Lingfeng Yang · 6 years ago
  53. f6d56f1 Add intrinsics and missing LLVM AsmParser files for Windows ARM64 by Tom Tan · 6 years ago
  54. a4afa24 Remove unnecessary ldflags. by Nico Weber · 6 years ago
  55. 7cfb50c Fix implicit fallthrough warnings treated as errors by Nicolas Capens · 6 years ago
  56. 0ab9f3b Fixed link time warnings on MacOS by Alexis Hetu · 6 years ago
  57. 8f20452 Added missing frameworks on MacOs for vertex routine fuzzer by Alexis Hetu · 6 years ago
  58. 3fc6893 Prevent glDeleteQueries from deleting a live Query by Alexis Hetu · 6 years ago
  59. 1147fc2 Prevent repeatedly trying to load a non-existent library by Alexis Hetu · 6 years ago
  60. 6e8ec33 Fix deterministic loops within conditional blocks, again. by Nicolas Capens · 6 years ago
  61. 1d8c8db Fix include paths. by Nicolas Capens · 6 years ago
  62. 2f490f0 Fix 'continue' in GLSL loops. by Nicolas Capens · 6 years ago
  63. e83048e Generate an error when trying to clear an incomplete Framebuffer by Alexis Hetu · 6 years ago
  64. fde88d9 Default to LLVM 7.0 JIT in Android build. by Nicolas Capens · 6 years ago
  65. 4e34419 Fix validating glFramebuffer* attachment. by Nicolas Capens · 6 years ago
  66. 805d761 Use a trampoline for all GL entry functions. by Nicolas Capens · 7 years ago
  67. 8a58771 Fix deterministic loops within conditional blocks. by Nicolas Capens · 6 years ago
  68. d55d997 Fix clamping of NaN values. by Nicolas Capens · 6 years ago
  69. e70c351 Linux build fix by Alexis Hetu · 6 years ago
  70. b83d491 Detach transform feedback when deleted. by Nicolas Capens · 6 years ago
  71. 9b76884 Add an argument check for compressed formats in glCompressedTexSubImage2D by Merck Hung · 6 years ago
  72. 5181427 Treat all non-zero GLboolean values as GL_TRUE. by Nicolas Capens · 6 years ago
  73. 71e256c Fix GN build. by Nicolas Capens · 6 years ago
  74. a2d15d1 Fix depth/stencil read format validation. by Nicolas Capens · 6 years ago
  75. 5378e14 Remove libGL project. by Nicolas Capens · 6 years ago
  76. aaaf93a Disable accidentally enabled OpenGL logging. by Nicolas Capens · 6 years ago
  77. 64d537a Change build output directory to 'out'. by Nicolas Capens · 6 years ago
  78. 60be5c4 Fix preprocessor error. by Nicolas Capens · 6 years ago
  79. 720aec1 Migrate to using <log/log.h> since Android O (API 27) by Merck Hung · 6 years ago
  80. a5dfd97d Remove stray printfs. by Nicolas Capens · 6 years ago
  81. 90c0c55 Explicitly include Android.mk for only OpenGL by Merck Hung · 6 years ago
  82. 56eacf0 Silently ignore attempts to delete default VAO. by Nicolas Capens · 6 years ago
  83. 96a1ceb Remove exit-time destructors. by Nicolas Capens · 7 years ago
  84. 1aae88c More thread safety in ES2 & EGL APIs by Chris Forbes · 7 years ago
  85. 9a20cc9 Add support for constant folding of clamp() by Chris Forbes · 7 years ago
  86. c5e68ab Fix constant folding of nonsquare mat * vec and vec * mat by Chris Forbes · 7 years ago
  87. 9f6c0b8 Avoid emitting nonsquare scale matrix entries where there is no main diagonal element by Chris Forbes · 7 years ago
  88. d46e9f6 Fix nonsquare matrix construction from scalar by Chris Forbes · 7 years ago
  89. 4daedcd Fix missing case for declarations in glslang AST dump by Chris Forbes · 7 years ago
  90. c89f75b Fix code generation for vec.swiz *= mat by Chris Forbes · 7 years ago
  91. 2ecc8b7 Add SWIFTSHADER prefix to Android.mk variables by Logan Chien · 7 years ago
  92. fe79649 Update BUILD.gn configs to support ARM[64] builds. by Stephen Lanham · 7 years ago
  93. cf47cfd Guard against out of bounds accesses caused by a large base level by Alexis Hetu · 7 years ago
  94. 3655209 Fix texture completeness test when using sampler objects. by Nicolas Capens · 7 years ago
  95. 108f3e1 Fix GL resource access thread safety by Chris Forbes · 7 years ago
  96. 787e3d5 Fix eglChooseConfig behavior to match CTS expectation by Chris Forbes · 7 years ago
  97. ad5c295 Move ConvertReadFormatType to utilities. by Nicolas Capens · 7 years ago
  98. d1ed57e Implement GL_NV_read_depth_stencil. by Nicolas Capens · 7 years ago
  99. 0c6ac93 Refactor glReadPixels validation. by Nicolas Capens · 7 years ago
  100. 0ccc71d Implement GL_OES_fbo_render_mipmap. by Nicolas Capens · 7 years ago