1. 00bfa18 Support frustum clipping against z = -1. by Nicolas Capens · 9 years ago
  2. a62a0ca VertexRoutine code for Transform Feedback by Alexis Hetu · 9 years ago
  3. f0aef1a Make the number of vertex inputs configurable. by Nicolas Capens · 9 years ago
  4. ec0936c Make the number of vertex outputs configurable. by Nicolas Capens · 9 years ago
  5. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  6. 7551ac6 Make vertex registers members of routine classes. by Nicolas Capens · 9 years ago
  7. d2fad90 Move parameter reading to a prototype constructor. by Nicolas Capens · 9 years ago
  8. b4fb367 Eliminate redundant register set argument passing. by Nicolas Capens · 9 years ago
  9. 2ca1903 Derive VertexRoutine from Function<>. by Nicolas Capens · 9 years ago
  10. 0085c44 Fixed some warnings by Alexis Hetu · 10 years ago
  11. dd8df68 glInstanceID implementation by Alexis Hetu · 10 years ago
  12. 4677a5f Fixed initializing the 'leave' enable mask on every shader iteration. by Nicolas Capens · 11 years ago
  13. d4ae863 Update to June 11 2013 code drop. by John Bauman · 11 years ago
  14. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 11 years ago
  15. 19bac1e Update SwiftShader to April code dump. by John Bauman · 11 years ago
  16. 8940182 Add SwiftShader source to repo by John Bauman · 11 years ago