1. 45d34d2 Follow up on "Add support for R8_SRGB textures" by Alexis Hetu · 6 years ago
  2. 68cfc78 Reactor: Rework optimization flags. by Ben Clayton · 6 years ago
  3. 72d8104 Context cleanup by Alexis Hetu · 6 years ago
  4. 463fab9 Removed the AtomicInt class by Alexis Hetu · 6 years ago
  5. 762741b Add support for R8_SRGB textures by Hernan Liatis · 6 years ago
  6. 6d874f0 Selectively suppress class-memaccess warning/error by Nicolas Capens · 6 years ago
  7. 84b037e Don't treat class-memaccess warning as error by Nicolas Capens · 6 years ago
  8. e899321 Refactor remaining cases of memset(this, ...) by Nicolas Capens · 6 years ago
  9. 302a972 Fix initialization of LRU cache keys by Nicolas Capens · 6 years ago
  10. 4aa4fcd Avoid recompiling identical SPIR-V code by Nicolas Capens · 6 years ago
  11. 126bd7a Warnings fix by Alexis Hetu · 6 years ago
  12. d188b1a Remove unused user clip planes by Nicolas Capens · 6 years ago
  13. 4a10559 Process independent vertex elements by Nicolas Capens · 7 years ago
  14. 8bcd174 Fix alignment of projected vertex coordinates by Nicolas Capens · 6 years ago
  15. a430813 Fixed sRGB multisample tests by Alexis Hetu · 6 years ago
  16. 8af8b40 Ripped out SwiftConfig by Alexis Hetu · 6 years ago
  17. 9659e34 Implement input coverage mask by Chris Forbes · 6 years ago
  18. f60a2d5 Removed some dependencies on old threading class by Alexis Hetu · 6 years ago
  19. 7b4fc28 Replace sw::Resource with sw::WaitGroup by Alexis Hetu · 6 years ago
  20. 8ac0bd6 Fix image sampling with divergent LOD by Nicolas Capens · 6 years ago
  21. 5c9e165 Remove residue of texcoord replacement by Chris Forbes · 6 years ago
  22. bb575d4 Address cubemap faces as consecutive layers by Nicolas Capens · 6 years ago
  23. 95b1db9 BuiltInPointCoord implementation by Alexis Hetu · 6 years ago
  24. 51e9e56 Implement Y′CbCr conversion by Nicolas Capens · 6 years ago
  25. fcc6441 Refactor writing texture level descriptor info by Nicolas Capens · 6 years ago
  26. ba87330 Take the plane/aspect into account when copying/blitting by Nicolas Capens · 6 years ago
  27. cfe11c7 Refactor obtaining format aspect info by Nicolas Capens · 6 years ago
  28. 5725315 Implement OpImageGather by Nicolas Capens · 6 years ago
  29. 71c012b Fix interpolating z when using FragCoord builtin by Nicolas Capens · 6 years ago
  30. 710fcd5 Support for large textures by Alexis Hetu · 6 years ago
  31. 5e9441a Replace FIXMEs with TODOs by Ben Clayton · 6 years ago
  32. b03ce83 Reimplement vk::Query using sw sync primitives. by Ben Clayton · 6 years ago
  33. 3f80dad Fix sRGB -> sRGB multisample resolves by Alexis Hetu · 6 years ago
  34. e29e7ba System: Replace concurrent types with std versions where possible by Ben Clayton · 6 years ago
  35. bd0ab1b Pass around sw::TaskEvents* instead of vk::Fence*. by Ben Clayton · 6 years ago
  36. 6779e5e Reimplement VkFence using sw::WaitGroup and sw::Event. by Ben Clayton · 6 years ago
  37. 0dbe4ca Renderer: Fix deadlock when calling Renderer::draw() with a count of 0. by Ben Clayton · 6 years ago
  38. e797219 Fix typo in Vector lerp() by Nicolas Capens · 6 years ago
  39. f4d2a44 Add gn files for Vulkan Swiftshader by Saman Sami · 6 years ago
  40. 036cc9a Unnormalized texture coordinates by Alexis Hetu · 6 years ago
  41. 8da5253 Don't process unused texture coordinates by Nicolas Capens · 6 years ago
  42. 6cf65f6 Various fixes for VS-only pipeline by Chris Forbes · 6 years ago
  43. 67cf8a9 32 bit safe code by Alexis Hetu · 6 years ago
  44. 3e35131 Remove Context::separateAlphaBlendEnable etc by Chris Forbes · 6 years ago
  45. a7a3755 Wire up NoPerspective to interpolation by Chris Forbes · 6 years ago
  46. 4d65934 Fix FP blending path to not make clamping assumptions by Chris Forbes · 6 years ago
  47. 05953ef Remove the Clipper member from the Renderer class by Alexis Hetu · 6 years ago
  48. 2e4f6e8 Start untangling sw::Context from the rendering code by Alexis Hetu · 6 years ago
  49. 529eda3 Punt quadlayout image<->buffer copies to blitter by Chris Forbes · 6 years ago
  50. cd246af EAC fix by Alexis Hetu · 6 years ago
  51. 9219c64 Groundwork for quadlayout support in blit & copy ops by Chris Forbes · 6 years ago
  52. e2535df Implement 1D array image sampling by Nicolas Capens · 6 years ago
  53. c71c17f Plumb through Dref parameter to sampler by Chris Forbes · 6 years ago
  54. e1f51b9 Threaded Queue submit with events and fences by Alexis Hetu · 6 years ago
  55. b317d96 Cube border computation by Alexis Hetu · 6 years ago
  56. ac87334 ETC2 Image decompression and sampling by Alexis Hetu · 6 years ago
  57. 0e14a2e Fix broken optimization of alpha VK_BLEND_OP_REVERSE_SUBTRACT by Chris Forbes · 6 years ago
  58. 15bf1ef Fix blitter clears of 2D views of 3D textures by Chris Forbes · 6 years ago
  59. 7179935 Removed unused texture data by Nicolas Capens · 6 years ago
  60. 1e7120e Use sampler data from sampler descriptor by Nicolas Capens · 6 years ago
  61. ac3a4a4 Remove Sampler::State::srgb by Chris Forbes · 6 years ago
  62. f149d95 Wire up texture border color correctly by Chris Forbes · 6 years ago
  63. a195abb Implement cubemap sampling by Nicolas Capens · 6 years ago
  64. 32ac831 Allow treating a 3D image as a layered 2D image by Alexis Hetu · 6 years ago
  65. 7804e81 Remove more trailing semi-colons by Brian Osman · 6 years ago
  66. 3c203531 Wire up texture swizzles by Chris Forbes · 6 years ago
  67. a47a516 Implement 1D image sampling by Nicolas Capens · 6 years ago
  68. 2a58238 CMakeLists: Treat trailing semicolons as warnings / errors by Ben Clayton · 6 years ago
  69. 9e73510 Implement basic sampler parameters by Nicolas Capens · 6 years ago
  70. ef6152e Default to [X,0,0,one] for undefined texture components by Nicolas Capens · 6 years ago
  71. 37f2bd8 Remove more stale renderer plumbing by Chris Forbes · 6 years ago
  72. eae5b96 Wire up alphaToCoverage support by Chris Forbes · 6 years ago
  73. 25be5bb Add support for BuiltInFrontFacing by Chris Forbes · 6 years ago
  74. d4e5e9e Pass baseVertex to vertex shader by Chris Forbes · 6 years ago
  75. 7383243 Dynamic state implementation by Alexis Hetu · 6 years ago
  76. 7d86727 Implement basic SPIR-V texture sampling by Nicolas Capens · 6 years ago
  77. 09591b8 Pass descriptor sets to SPIR-V compilation by Nicolas Capens · 6 years ago
  78. 04dae5e Use the ImageView's format in clear operations by Alexis Hetu · 6 years ago
  79. f0aa9d5 Query implementation by Alexis Hetu · 6 years ago
  80. 90561c0 Renderer.cpp: Refactor setBatchIndices... by Ben Clayton · 6 years ago
  81. 225a130 Implement dynamic buffer offsets. by Ben Clayton · 6 years ago
  82. fcbb145 Removed SwiftShader's custom DrawType enum by Alexis Hetu · 6 years ago
  83. 54ec759 Renderpass multisampling resolve by Alexis Hetu · 6 years ago
  84. e1cf863 Support for per-instance attributes by Chris Forbes · 6 years ago
  85. e24bc66 Fixed erroneous filtering by Alexis Hetu · 6 years ago
  86. e276f52 Remove extra stencil state from DrawData by Chris Forbes · 6 years ago
  87. 4a8681a Remove remaining UBO & constants junk from DrawData by Chris Forbes · 6 years ago
  88. 603a1b5 Fix provoking vertex convention and remove configurability by Chris Forbes · 6 years ago
  89. 7bc4f45 sw::Surface removed by Alexis Hetu · 6 years ago
  90. 696926d sw::Surface references removed from sampling code by Alexis Hetu · 6 years ago
  91. c296806 Vulkan: Plumb bound descriptor sets down to SpirvRoutine. by Chris Forbes · 6 years ago
  92. a30de54 Add support for push constants by Chris Forbes · 6 years ago
  93. b8c6393 Use C++11 std::swap() by Nicolas Capens · 6 years ago
  94. 1bd9e2f Tidy stencil state handling by Chris Forbes · 6 years ago
  95. 00424c1 Reintroduce "VkDebug: Update macros to address issues in b/127433389" by Ben Clayton · 6 years ago
  96. 845cb5e Fix stencil state plumbing by Chris Forbes · 6 years ago
  97. e56c0d0 sRGB filtering fix by Alexis Hetu · 6 years ago
  98. 377077a CubeMap fixes by Alexis Hetu · 6 years ago
  99. 4ef71eb Change scissor type from sw::Rect to VkRect2D by Alexis Hetu · 6 years ago
  100. 9705dec Remove old Framebuffer code from Vulkan by Alexis Hetu · 6 years ago