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swiftshader
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SwiftShader
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875d98b53be5cae9933d8e7458b99e3ca9d23fbb
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src
/
Vulkan
/
VkFramebuffer.cpp
2ed93ab
clang-format the src/Vulkan directory
by Ben Clayton
· 5 years ago
81bc9d9
Remove spaces after control statements keywords
by Nicolas Capens
· 5 years ago
157ba26
Do not indent C++ namespace contents
by Nicolas Capens
· 5 years ago
503d196
Allow depth/stencil attachment to be VK_ATTACHMENT_UNUSED in clear
by Chris Forbes
· 5 years ago
d9ed1c2
Prevent rasterizing fragments outside the framebuffer
by Alexis Hetu
· 5 years ago
c72c8d7
Fix vkClearAttachments VK_ATTACHMENT_UNUSED handling
by Chris Forbes
· 6 years ago
605f863
Refactor framebuffer clear to be less redundant
by Chris Forbes
· 6 years ago
2e5042a
Refactor multiview support to remove some redundancy
by Chris Forbes
· 6 years ago
d6dc4b7
Store subpass index in ExecutionState, not in RenderPass
by Chris Forbes
· 6 years ago
02d4c0d
Add support for multiview rendering
by Chris Forbes
· 6 years ago
bd4cf81
Reduce the complexity of VkNonDispatchableHandle
by Alexis Hetu
· 6 years ago
65b1e97
Only perform attachment load/store ops for used attachments
by Chris Forbes
· 6 years ago
54ec759
Renderpass multisampling resolve
by Alexis Hetu
· 6 years ago
25ec7b0
Removed references to sw::Surface
by Alexis Hetu
· 6 years ago
7c33e88
Set render targets correctly when drawing
by Chris Forbes
· 6 years ago
bfdb95a
Framebuffer clear assert fix
by Alexis Hetu
· 6 years ago
1cd31ea
Support for clearing Framebuffer attachments
by Alexis Hetu
· 6 years ago
9fbaf69
VkImageView initial implementation
by Alexis Hetu
· 6 years ago
8f631c8
Initial implementation of Framebuffer
by Alexis Hetu
· 6 years ago