1. e70c351 Linux build fix by Alexis Hetu · 6 years ago
  2. 8b56197 Output intermediate build files to project independent directories. by Nicolas Capens · 6 years ago
  3. 64d537a Change build output directory to 'out'. by Nicolas Capens · 7 years ago
  4. 3d27ee3 Remove stale LLVM include path by Logan Chien · 7 years ago
  5. 02956e4 Fix Direct3D 8 build. by Nicolas Capens · 7 years ago
  6. 26a8675 Support compressed textures unconditionally. by Nicolas Capens · 7 years ago
  7. 4e2f4e2 Fix D3D8 build. by Nicolas Capens · 7 years ago
  8. 2a84d80 Fix D3D8 compilation. by Nicolas Capens · 7 years ago
  9. 9c6d522 Add support for borders around textures. by Alexis Hetu · 8 years ago
  10. 241f789 Refactor FrameBuffer blit/flip source. by Nicolas Capens · 9 years ago
  11. 66fff4e Update the Windows Target Platform Version by Alexis Hetu · 7 years ago
  12. 7084475 Fix Visual Studio 2017 build of Debug D3D8. by Nicolas Capens · 7 years ago
  13. 8c59ccd Upgrade SwiftShader solution and projects to Visual Studio 2017. by Nicolas Capens · 7 years ago
  14. 426cb5e Fix clearing all samples of multisample render targets. by Nicolas Capens · 8 years ago
  15. 3b9e1ea Fix D3D8, D3D9, and GL builds. by Nicolas Capens · 8 years ago
  16. bf7a814 Fix locking a destroyed mutex. by Nicolas Capens · 8 years ago
  17. 93a6458 Enable multiprocessor compilation. by Nicolas Capens · 8 years ago
  18. 17b29fd Add Direct3D 8 implementation. by Nicolas Capens · 9 years ago