1. 6f1f156 Add the HelloAPI PowerVR sample. by Nicolas Capens · 11 years ago
  2. 557b14e Make available EGL surface parameters queryable. by Nicolas Capens · 11 years ago
  3. 499b440 Upgrade Windows projects to Visual Studio 2013. by Nicolas Capens · 11 years ago
  4. 10219e7 Use the full format to specify frame buffer blits. by Nicolas Capens · 11 years ago
  5. 6296dbb Check for X11 window resizes. by Nicolas Capens · 11 years ago
  6. 2f24de3 Only open an X11 display when not provided by the application through eglGetDisplay(). by Nicolas Capens · 11 years ago
  7. cb12258 Use versioned shared library names. by Nicolas Capens · 11 years ago
  8. c6e8ab1 Only apply the enable mask on instructions requiring predication. by Nicolas Capens · 11 years ago
  9. d4ae863 Update to June 11 2013 code drop. by John Bauman · 11 years ago
  10. 450c32d Reenable ASLR in SwiftShader by John Bauman · 11 years ago
  11. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 11 years ago