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swiftshader
/
SwiftShader
/
7b21f276fa91ad62fd2055844688b07829f12205
/
src
/
GLES2
/
libEGL
6f1f156
Add the HelloAPI PowerVR sample.
by Nicolas Capens
· 11 years ago
557b14e
Make available EGL surface parameters queryable.
by Nicolas Capens
· 11 years ago
499b440
Upgrade Windows projects to Visual Studio 2013.
by Nicolas Capens
· 11 years ago
10219e7
Use the full format to specify frame buffer blits.
by Nicolas Capens
· 11 years ago
6296dbb
Check for X11 window resizes.
by Nicolas Capens
· 11 years ago
2f24de3
Only open an X11 display when not provided by the application through eglGetDisplay().
by Nicolas Capens
· 11 years ago
cb12258
Use versioned shared library names.
by Nicolas Capens
· 11 years ago
c6e8ab1
Only apply the enable mask on instructions requiring predication.
by Nicolas Capens
· 11 years ago
d4ae863
Update to June 11 2013 code drop.
by John Bauman
· 11 years ago
450c32d
Reenable ASLR in SwiftShader
by John Bauman
· 11 years ago
66b8ab2
Add SwiftShader dump from Feb 6 2013
by John Bauman
· 11 years ago