1. 77f0b68 Fix cube texture gradient calculation. by Nicolas Capens · 7 years ago
  2. a0b5783 Pass the sampling lod/bias as a separate parameter. by Nicolas Capens · 7 years ago
  3. 89a218b Refactor sampling functions to use a return value. by Nicolas Capens · 7 years ago
  4. de90344 Create SamplerCore on demand. by Nicolas Capens · 7 years ago
  5. f878d50 Pass down the texture compare state. by Nicolas Capens · 7 years ago
  6. 7a8ed2e Prevent initializing outline edges to out of bound values by Alexis Hetu · 7 years ago
  7. 708c24b Use more explicit include paths. by Nicolas Capens · 7 years ago
  8. 7a473b7 Fix rendering to single-channel color buffers. by Nicolas Capens · 7 years ago
  9. 5ba372f Fix depth clamping during 'very' early depth test. by Nicolas Capens · 8 years ago
  10. 42e5303 Fix for 3D texture sampling by Alexis Hetu · 8 years ago
  11. 2895810 Fix for integer modulo operations by Alexis Hetu · 8 years ago
  12. 33438a6 Refactor vector packing. by Nicolas Capens · 8 years ago
  13. 3cbeac5 Fix polygon offset depth clamp and units resolution. by Nicolas Capens · 8 years ago
  14. 7d9bdcb Eliminate unnecessary inverse masks. by Nicolas Capens · 10 years ago
  15. 9441b07 SwiftShader always builds its release version in Chromium by Alexis Hetu · 8 years ago
  16. 5790c95 Refactor sampleTexel() to use a return value. by Nicolas Capens · 8 years ago
  17. 877ddfc gl_VertexID implementation by Alexis Hetu · 8 years ago
  18. 2d8c370 Support bitcasts between scalars and short vectors. by Nicolas Capens · 8 years ago
  19. 506cc5e Suppress UBSan false positives. by Nicolas Capens · 8 years ago
  20. 56f256e Fixed default color values for R and RG types by Alexis Hetu · 8 years ago
  21. facada5 FP32 linear filtering computation now available to most formats by Alexis Hetu · 8 years ago
  22. 91dd1c4 Unnormalized integer formats now all use the same path by Alexis Hetu · 8 years ago
  23. 75a6185 Compute texture coordinates using floating point operations by Alexis Hetu · 8 years ago
  24. 6e74426 Improve mipmap LOD calculation precision. by Nicolas Capens · 8 years ago
  25. 010a464 Add texture filtering precision hint by Alexis Hetu · 8 years ago
  26. 5de90b2 Added support for most formats to FP sampleTexel by Alexis Hetu · 8 years ago
  27. ab849ae Remove redundant R5G6R5 conversions by Alexis Hetu · 8 years ago
  28. a781af7 Minor fix for log2 by Alexis Hetu · 8 years ago
  29. 9ada309 Fix floating-point sampling of YUV formats. by Nicolas Capens · 8 years ago
  30. 9ed48ba Prevent LTO from eliminating cross-library virtual methods. by Nicolas Capens · 8 years ago
  31. 0f20653 Fixed -1 to implicitly unsigned char narrowing error. by Nicolas Capens · 8 years ago
  32. 400667e Fix floating-point color buffer support. by Nicolas Capens · 8 years ago
  33. 69bc6e8 Fix GCC build by Tom Anderson · 8 years ago
  34. 2ddef88 Fixed defines from BUILD.gn files by Alexis Hetu · 8 years ago
  35. cd74a5a Fix predicating instructions before return in loops. by Nicolas Capens · 9 years ago
  36. 9b0e655 Use unsigned index array accesses for texture sampling. by Nicolas Capens · 8 years ago
  37. 411273e Refactor Byte4 unpacking. by Nicolas Capens · 8 years ago
  38. ccd5ecb Detect SSE4.1 support for Subzero. by Nicolas Capens · 8 years ago
  39. bd85ab2 Fix integer overflow in rasterization. by Nicolas Capens · 8 years ago
  40. 904f6f9 Optimize flat triangle edge rasterization. by Nicolas Capens · 8 years ago
  41. 54ac5e8 Fix transpose2x4(). by Nicolas Capens · 8 years ago
  42. 45f187a Deprecate the Long1 type. by Nicolas Capens · 8 years ago
  43. 7798051 Deprecate handling power-of-two texture sampling separately. by Nicolas Capens · 8 years ago
  44. 96d4e09 Make Reactor destination variables non-const. by Nicolas Capens · 8 years ago
  45. b98fe5c Implement switch constructs. by Nicolas Capens · 8 years ago
  46. 48ef125 Don't use Long1 for stencil operations. by Nicolas Capens · 8 years ago
  47. 16b5f15 Avoid ambiguous vector casts. by Nicolas Capens · 9 years ago
  48. d6d10f9 Fixed official chromium build on Linux by Alexis Hetu · 8 years ago
  49. e97a31e Fixed clang warnings and unmuted these warnings by Alexis Hetu · 8 years ago
  50. d022e41 Move Reactor type definitions to Reactor.hpp. by Nicolas Capens · 9 years ago
  51. 1933654 Abstract llvm::Value usage. by Nicolas Capens · 9 years ago
  52. c8b67a4 Abstract llvm::BasicBlock usage. by Nicolas Capens · 9 years ago
  53. 853e48d Fixing Linux build by Alexis Hetu · 9 years ago
  54. 8e7675d Added missing types to PixelProgram::clampColor by Alexis Hetu · 9 years ago
  55. b7508b8 Fix for the remaining vertex array issues by Alexis Hetu · 9 years ago
  56. 143dfc7 Added RG8 fragment output format by Alexis Hetu · 9 years ago
  57. 827d07a Fixed R8I and R8UI fragment output formats by Alexis Hetu · 9 years ago
  58. 8be4110 Made SwiftShader compile on Mac in Chromium by Alexis Hetu · 9 years ago
  59. 32980ac Fix indexing with instance ID. by Nicolas Capens · 9 years ago
  60. 24f454e Renaming functions named after operator names by Alexis Hetu · 9 years ago
  61. 03b67af Fixed build files for Windows clang by Alexis Hetu · 9 years ago
  62. 6b91e70 Clarify the need for project and bias shader instruction flags. by Nicolas Capens · 9 years ago
  63. 02ad0aa Shader cleanup by Alexis Hetu · 9 years ago
  64. 68f564d Update to BUILD.gn files by Alexis Hetu · 9 years ago
  65. 1978ff7 Fragment output RG, RGBA 16-bit formats. by Meng-Lin Wu · 9 years ago
  66. 92a95e9 Fragment output R, RG, RGBA 8-bit formats. by Meng-Lin Wu · 9 years ago
  67. 90c7ad6 Short4 warnings fixed by Alexis Hetu · 9 years ago
  68. 1d67244 Fixed Windows warnings by Alexis Hetu · 9 years ago
  69. 46c1b91 Update to gn files for Windows by Alexis Hetu · 9 years ago
  70. a3c16e4 Combine sampler method and option into a structure. by Nicolas Capens · 9 years ago
  71. 0484c79 Perform texture coordinate projection early. by Nicolas Capens · 9 years ago
  72. 9d62c48 Pack texelFetch LOD as sampling coordinate's w component. by Meng-Lin Wu · 9 years ago
  73. b14ed80 Fixed writing to FORMAT_A8 and FORMAT_R8 by Alexis Hetu · 9 years ago
  74. 265fd86 Fix Clang compilation. by Nicolas Capens · 9 years ago
  75. 2bc757c Minor constant cleanup by Alexis Hetu · 9 years ago
  76. 0cff3cb R8 fragment output format by Alexis Hetu · 9 years ago
  77. 2fce582 texelFetch implementation by Meng-Lin Wu · 9 years ago
  78. 91f10e3 GN files, initial check in by Alexis Hetu · 9 years ago
  79. 7208e93 Moved or removed unused variables by Alexis Hetu · 9 years ago
  80. 95ac187 LOD Base level and Max level to sampler state by Alexis Hetu · 9 years ago
  81. 9f7d562 Texture size fix by Alexis Hetu · 9 years ago
  82. 1f2003a Removed unused classes Vector4i and Vector4u by Alexis Hetu · 9 years ago
  83. 2337a19 texoffset implementation by Meng-Lin Wu · 9 years ago
  84. bd7117d New fragment output types by Alexis Hetu · 9 years ago
  85. 12b0050 Implement flat interpolation qualifier support. by Alexis Hetu · 9 years ago
  86. 00bfa18 Support frustum clipping against z = -1. by Nicolas Capens · 9 years ago
  87. 234c9a9 texgrad implementation by Meng-Lin Wu · 9 years ago
  88. a62a0ca VertexRoutine code for Transform Feedback by Alexis Hetu · 9 years ago
  89. f0aef1a Make the number of vertex inputs configurable. by Nicolas Capens · 9 years ago
  90. 3b4c93f Make the number of fragment inputs configurable. by Nicolas Capens · 9 years ago
  91. ec0936c Make the number of vertex outputs configurable. by Nicolas Capens · 9 years ago
  92. 2543bd7 Fix overwriting clip flags with varyings. by Nicolas Capens · 9 years ago
  93. 995ddea Rename color output semantic. by Nicolas Capens · 9 years ago
  94. 9aa83a9 Switch implementation by Alexis Hetu · 9 years ago
  95. 70085ba Added vertex attribute types by Alexis Hetu · 9 years ago
  96. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  97. 2ff2948 Don't continue looping when having returned from shader function. by Nicolas Capens · 9 years ago
  98. 049a187 SRGB implementation by Alexis Hetu · 9 years ago
  99. 2cfadc6 Compute cube LOD from 3D cube intersection distance. by Nicolas Capens · 9 years ago
  100. 8b124c1 Implement broadcasting of gl_FragColor. by Nicolas Capens · 9 years ago