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swiftshader
/
SwiftShader
/
763957e6b4fc1aa360ab19c4109b8b26686783e8
/
src
/
Device
/
VertexProcessor.hpp
197e251
Device: Use std::unique_ptr instead of raw pointers
by Ben Clayton
· 5 years ago
5ab1f36
Fix specializing graphics routines for the pipeline layout
by Nicolas Capens
· 5 years ago
ac43aa7
Reimplement LRUCache, fold away LRUSnapshotCache, add tests.
by Ben Clayton
· 5 years ago
efca565
Device: Rename RoutineCacheT to RoutineCache
by Ben Clayton
· 5 years ago
bc2af94
Device: Don't inherit [Vertex,Setup,Pixel]Processor.
by Ben Clayton
· 5 years ago
b766e5e
Support more 10_10_10_2 formats as vertex attributes
by Alexis Hetu
· 5 years ago
3e3d8fe
Remove sw::Vector, Point, and Matrix
by Nicolas Capens
· 5 years ago
fccfc56
clang-format the src/Device directory
by Ben Clayton
· 5 years ago
157ba26
Do not indent C++ namespace contents
by Nicolas Capens
· 5 years ago
d06466e
Modify VertexRoutine to implement FunctionT
by Antonio Maiorano
· 5 years ago
f9c8d5f
Robust buffer access for vertex inputs
by Alexis Hetu
· 6 years ago
9f2b6c4
Point vertex processing optimization
by Alexis Hetu
· 6 years ago
eea9d35
Device/Renderer: Work arounds for MemorySanitizer false-positives
by Ben Clayton
· 6 years ago
414b72d
Some minor code tidying.
by Ben Clayton
· 6 years ago
6897e9b
Reactor: Use std::shared_ptr to ref-count rr::Routines
by Ben Clayton
· 6 years ago
8c4c9e3
Clean up interface component counting and reduce to spec minimum
by Chris Forbes
· 6 years ago
e899321
Refactor remaining cases of memset(this, ...)
by Nicolas Capens
· 6 years ago
4a10559
Process independent vertex elements
by Nicolas Capens
· 7 years ago
f60a2d5
Removed some dependencies on old threading class
by Alexis Hetu
· 6 years ago
8ac0bd6
Fix image sampling with divergent LOD
by Nicolas Capens
· 6 years ago
2e4f6e8
Start untangling sw::Context from the rendering code
by Alexis Hetu
· 6 years ago
7179935
Removed unused texture data
by Nicolas Capens
· 6 years ago
1e7120e
Use sampler data from sampler descriptor
by Nicolas Capens
· 6 years ago
fcbb145
Removed SwiftShader's custom DrawType enum
by Alexis Hetu
· 6 years ago
201f136
Remove remnants of non-descriptor-backed textures
by Chris Forbes
· 6 years ago
54c4772
Fix point rendering
by Chris Forbes
· 6 years ago
377d493
Remove VertexProcessor::multisampling state bit
by Chris Forbes
· 6 years ago
b47c816
Remove remnants of non-descriptor UBO support
by Chris Forbes
· 6 years ago
35df09f
Remove transform feedback remnants
by Chris Forbes
· 6 years ago
d5c6d30
Remove VertexProcessor shader constants mechanism
by Chris Forbes
· 6 years ago
7e6fff2
Wire VS interfaces onto spirv shader
by Chris Forbes
· 6 years ago
1845d5e
Replace Shader,VertexShader,PixelShader with SpirvShader
by Chris Forbes
· 6 years ago
2e7f35b
Move AttribType enum to SpirvShader
by Chris Forbes
· 6 years ago
dc2966a
Eliminate legacy functionality.
by Nicolas Capens
· 6 years ago
1d8c8db
Fix include paths.
by Nicolas Capens
· 6 years ago
68a8238
Duplicate source files for Vulkan.
by Nicolas Capens
· 6 years ago