1. 3a2dfcb OpenGL: Fix switch with only a default case. by Ben Clayton · 5 years ago
  2. 5c6a3c2 Remove the GL_NV_read_depth_stencil extension by Nicolas Capens · 5 years ago
  3. a624d80 Disable the GL_NV_framebuffer_blit extension by Nicolas Capens · 5 years ago
  4. 1d07fc4 Disable the GL_APPLE_texture_format_BGRA8888 extension by Nicolas Capens · 5 years ago
  5. 6e3a387 Exclude padding bytes from image size limit by Nicolas Capens · 5 years ago
  6. 4279852 [OpenGL] Fix implicit int-to-float-conversion compiler warning. by David 'Digit' Turner · 5 years ago
  7. 855e8b1 Allow concurrent eglSwapBuffers() with same display but different surfaces by Jason Macnak · 5 years ago
  8. ea6a98b Move egl locking code from main.cpp to libEGL.cpp by Jason Macnak · 5 years ago
  9. 520ed22 Fix how we calculate potential overflows with PBOs by Sean Risser · 5 years ago
  10. 5be0984 Fix integer overflow in image size calculation by Nicolas Capens · 5 years ago
  11. fc7c6bd Consider all faces in TextureCubeMap::hasNonBaseLevels() by Chris Forbes · 5 years ago
  12. aabce79 Fix edge cases of creating EGLImages from cubemap faces by Chris Forbes · 5 years ago
  13. 4bbb984 Fix eglCreateImageKHR error logic for level=0 by Chris Forbes · 5 years ago
  14. 2a412ea Remove array restriction from EOpEqual, EOpNotEqual by Chris Forbes · 5 years ago
  15. 3044c24 Use GL_RGB as implementation color read format for GL_RGB565 by Chris Forbes · 5 years ago
  16. a9dc770 Optimize "max(t, t)" to fold into just "t" by Sean Risser · 6 years ago
  17. 7a7f630 Fix integer overflows in ClipSrcRect by Sean Risser · 6 years ago
  18. 38a9b3c Fix OpenGL/EGL entry function calling convention by Nicolas Capens · 6 years ago
  19. dbb6f3f Support RGB formats with IOSurface client buffer surfaces. by Geoff Lang · 6 years ago
  20. 303ddb5 Make ClipDstRect/ClipSrcRect cease on non-finite by Sean Risser · 6 years ago
  21. 69f2535 Jettison android subzero support entirely by Chris Forbes · 6 years ago
  22. aa3f31f Avoid blitting malformed rectangles by Sean Risser · 6 years ago
  23. 4c2c8d1 Compile GLSL in a critical section by Nicolas Capens · 6 years ago
  24. 8cce70e Fail GLSL compilation if compiler initialization fails by Nicolas Capens · 6 years ago
  25. ec30392 Allow the default framebuffer to be an IOSurface by Sean Risser · 6 years ago
  26. ec63fbe MacOS: Use exported_symbols_list to filter exported symbols for .gn build files by Alexis Hetu · 6 years ago
  27. ab67c12 Fix Visual Studio solution build by Nicolas Capens · 6 years ago
  28. fb9c05c Allow 3d texture layers for framebuffer blit by Lingfeng Yang · 6 years ago
  29. c8f25d9 Don't try to render out-of-bounds viewports by Sean Risser · 6 years ago
  30. d70129a Add swiftshader-named variants to library loading on Windows by Stuart Morgan · 6 years ago
  31. 5d73f03 Expose EXT_float_blend by shrekshao · 6 years ago
  32. df81c83 Prevent integer-overflow on scissor test by Sean Risser · 6 years ago
  33. 42d6461 Move libvk_swiftshader.lds from sources to inputs by Tom Anderson · 6 years ago
  34. 39f0247 Don't let shaders negate samplers by Sean Risser · 6 years ago
  35. 8565e77 CMake build: Only export explicit symbols on macOS by Ben Clayton · 6 years ago
  36. 8115f1e Fix 'control reaches end of non-void function' warnings treated as errors by Ben Clayton · 6 years ago
  37. 75841d7 Reject large arrays in GLSL by Sean Risser · 6 years ago
  38. 9b62752 Fix build failure by Saman Sami · 6 years ago
  39. 90d251a OpenGL/compiler: Error if parameters spill max temp registers by Ben Clayton · 6 years ago
  40. 970e4f0 Fix crash when viewport Y position is negative by Antonio Maiorano · 6 years ago
  41. 7804e81 Remove more trailing semi-colons by Brian Osman · 6 years ago
  42. 2a58238 CMakeLists: Treat trailing semicolons as warnings / errors by Ben Clayton · 6 years ago
  43. d1fff58 Fix 2D texture image functions not returning GL_INVALID_ENUM with target == GL_TEXTURE_3D by Antonio Maiorano · 6 years ago
  44. d632e6d Android: Always use LLVM 7, delete build files for LLVM 3 by Ben Clayton · 6 years ago
  45. 3f0d3ef Enable multiprocess compilation for all Visual Studio projects by Nicolas Capens · 6 years ago
  46. 3635a12 Generic Transform Feedback buffer as global state by Sean Risser · 6 years ago
  47. e6ab01f Implement an Android NDK build of SwiftShader using the CMake files. by Stephen White · 6 years ago
  48. d39c96e Create a recursive version of MutexLock, and apply it to EGL. by Cody Schuffelen · 6 years ago
  49. 0475688 Default to 64-bit MSVC toolchain by Nicolas Capens · 6 years ago
  50. 52a67b6 Revert "Create a recursive version of MutexLock, and apply it to EGL." by Nicolas Capens · 6 years ago
  51. 20b950a Create a recursive version of MutexLock, and apply it to EGL. by Cody Schuffelen · 6 years ago
  52. 179c932 Handle NULL 'value' to eglGetSyncAttribKHR() by Alistair Strachan · 6 years ago
  53. e43cda5 Add GLES unit tests to Kokoro Windows CI by Nicolas Capens · 6 years ago
  54. 24cb99d Fix mipmap generation on undefined cube texture by Nicolas Capens · 6 years ago
  55. d2b1d2f Remove literal string from error message. by Nicolas Capens · 6 years ago
  56. 60a3d6f Fix warnings raised during release builds by Ben Clayton · 6 years ago
  57. 6c9fb0e Fix REACTOR_USE_SUBZERO flag by Logan Chien · 6 years ago
  58. 5efe611 Assert there are no unmatched eglBindTexImage/eglReleaseTexImage by Alexis Hetu · 6 years ago
  59. 93317ec Silence warnings: Add override to overriden virtual functions by Ben Clayton · 6 years ago
  60. 226e1c6 swiftshader: Remove semicolons. by Nico Weber · 6 years ago
  61. f4b99b6 Silence warnings: Remove all unused local variables by Ben Clayton · 6 years ago
  62. f969488 Fix shader call stack size mismatch by Nicolas Capens · 6 years ago
  63. 9686153 Early exit in es2::Context::drawElements on count=0. by Cody Schuffelen · 6 years ago
  64. 76e4002 Fixed a crash using TransformFeedback with DrawArraysInstanced by Alexis Hetu · 6 years ago
  65. 4806a9b Add GL_OES_EGL_image_external_essl3 by Lingfeng Yang · 6 years ago
  66. f6d56f1 Add intrinsics and missing LLVM AsmParser files for Windows ARM64 by Tom Tan · 6 years ago
  67. a4afa24 Remove unnecessary ldflags. by Nico Weber · 6 years ago
  68. 7cfb50c Fix implicit fallthrough warnings treated as errors by Nicolas Capens · 6 years ago
  69. 0ab9f3b Fixed link time warnings on MacOS by Alexis Hetu · 6 years ago
  70. 8f20452 Added missing frameworks on MacOs for vertex routine fuzzer by Alexis Hetu · 6 years ago
  71. 3fc6893 Prevent glDeleteQueries from deleting a live Query by Alexis Hetu · 6 years ago
  72. 1147fc2 Prevent repeatedly trying to load a non-existent library by Alexis Hetu · 6 years ago
  73. 6e8ec33 Fix deterministic loops within conditional blocks, again. by Nicolas Capens · 6 years ago
  74. 1d8c8db Fix include paths. by Nicolas Capens · 6 years ago
  75. 2f490f0 Fix 'continue' in GLSL loops. by Nicolas Capens · 6 years ago
  76. e83048e Generate an error when trying to clear an incomplete Framebuffer by Alexis Hetu · 6 years ago
  77. fde88d9 Default to LLVM 7.0 JIT in Android build. by Nicolas Capens · 6 years ago
  78. 4e34419 Fix validating glFramebuffer* attachment. by Nicolas Capens · 6 years ago
  79. 805d761 Use a trampoline for all GL entry functions. by Nicolas Capens · 7 years ago
  80. 8a58771 Fix deterministic loops within conditional blocks. by Nicolas Capens · 6 years ago
  81. d55d997 Fix clamping of NaN values. by Nicolas Capens · 6 years ago
  82. e70c351 Linux build fix by Alexis Hetu · 6 years ago
  83. b83d491 Detach transform feedback when deleted. by Nicolas Capens · 6 years ago
  84. 9b76884 Add an argument check for compressed formats in glCompressedTexSubImage2D by Merck Hung · 6 years ago
  85. 5181427 Treat all non-zero GLboolean values as GL_TRUE. by Nicolas Capens · 6 years ago
  86. 71e256c Fix GN build. by Nicolas Capens · 6 years ago
  87. a2d15d1 Fix depth/stencil read format validation. by Nicolas Capens · 6 years ago
  88. 5378e14 Remove libGL project. by Nicolas Capens · 6 years ago
  89. aaaf93a Disable accidentally enabled OpenGL logging. by Nicolas Capens · 6 years ago
  90. 64d537a Change build output directory to 'out'. by Nicolas Capens · 6 years ago
  91. 60be5c4 Fix preprocessor error. by Nicolas Capens · 6 years ago
  92. 720aec1 Migrate to using <log/log.h> since Android O (API 27) by Merck Hung · 6 years ago
  93. a5dfd97d Remove stray printfs. by Nicolas Capens · 6 years ago
  94. 90c0c55 Explicitly include Android.mk for only OpenGL by Merck Hung · 6 years ago
  95. 56eacf0 Silently ignore attempts to delete default VAO. by Nicolas Capens · 6 years ago
  96. 96a1ceb Remove exit-time destructors. by Nicolas Capens · 7 years ago
  97. 1aae88c More thread safety in ES2 & EGL APIs by Chris Forbes · 7 years ago
  98. 9a20cc9 Add support for constant folding of clamp() by Chris Forbes · 7 years ago
  99. c5e68ab Fix constant folding of nonsquare mat * vec and vec * mat by Chris Forbes · 7 years ago
  100. 9f6c0b8 Avoid emitting nonsquare scale matrix entries where there is no main diagonal element by Chris Forbes · 7 years ago