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swiftshader
/
SwiftShader
/
65dcbbd15f79d7472d787f9ed8c5adb1b6f5f906
/
src
/
Android.mk
b7510aa
Move Khronos OpenGL headers to top-level include directory.
by Nicolas Capens
· 9 years ago
518e41a
Remove the watermark logo.
by Nicolas Capens
· 9 years ago
e178000
Move LLVM to /third_party.
by Nicolas Capens
· 9 years ago
77a0f3a
Use a wildcard for detecting GCE builds.
by Nicolas Capens
· 9 years ago
5834c68
Refactor NameSpace into a template class.
by Nicolas Capens
· 9 years ago
ba53fbf
Move parameter reading to routine constructor.
by Nicolas Capens
· 9 years ago
6302f62
Eliminate AndroidCommon header and source.
by Nicolas Capens
· 9 years ago
9c025c0
Use stlport prior to Marshmallow.
by Nicolas Capens
· 9 years ago
3b876b9
Fixes for JBMR0 compile (API 16)
by Greg Hartman
· 9 years ago
a2d2055
Build SwiftShader for sdk_google targets.
by Nicolas Capens
· 9 years ago
706cd1e
Fix go/ab builds for jb-mr1
by Greg Hartman
· 9 years ago
135f634
Display the watermark on AOSP images
by Nicolas Capens
· 9 years ago
8527e47
Ensure that make reaches deep enough in the tree.
by Greg Hartman
· 9 years ago
5d6c1c7
Set default thread count to 1 for debug builds.
by Greg Hartman
· 9 years ago
0de50d4
ETC2 decoder
by Alexis Hetu
· 10 years ago
df01da3
Create debug builds of more SwiftShader projects
by Greg Hartman
· 10 years ago
f2a8c37
Splitting PixelRoutine into PixelProgram and PixelPipeline
by Alexis Hetu
· 10 years ago
850c946
Fix some warnings
by Greg Hartman
· 10 years ago
127fac3
Remove direct references to stlport. These break the M branch.
by Greg Hartman
· 10 years ago
8d25208
Turn off tracing on the release build
by Greg Hartman
· 10 years ago
84c9cf0
Suppress unused parameter warnings
by Greg Hartman
· 10 years ago
394b707
Makefile updates to productionize the release
by Greg Hartman
· 10 years ago
deda34b
Combine es2::Image and es1::Image into egl::Image.
by Nicolas Capens
· 10 years ago
f66c110
Initial work to connect gralloc to egl::Image
by Greg Hartman
· 10 years ago
9ec919a
Revise the SwiftShader makefiles to avoid compile errors
by Greg Hartman
· 10 years ago