1. d951f19 GLES: Remove hardcoded shader limits by Ben Clayton · 6 years ago
  2. 5bff405 Implement gather/scatter operations for shader register files. by Nicolas Capens · 7 years ago
  3. c0632c9 Added support for sampler2DRect in ESSL3 by Alexis Hetu · 7 years ago
  4. 4676862 Texture Rectangle implementation by Alexis Hetu · 7 years ago
  5. 8af24c5 Implement render target layers support. by Nicolas Capens · 7 years ago
  6. 53ad4af Rename version to shaderModel by Alexis Hetu · 7 years ago
  7. bf3fc25 Minor C++11 code cleanup by Alexis Hetu · 7 years ago
  8. a0b5783 Pass the sampling lod/bias as a separate parameter. by Nicolas Capens · 7 years ago
  9. 708c24b Use more explicit include paths. by Nicolas Capens · 7 years ago
  10. 877ddfc gl_VertexID implementation by Alexis Hetu · 8 years ago
  11. 02ad0aa Shader cleanup by Alexis Hetu · 9 years ago
  12. 7208e93 Moved or removed unused variables by Alexis Hetu · 9 years ago
  13. 3b4c93f Make the number of fragment inputs configurable. by Nicolas Capens · 9 years ago
  14. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  15. 6abe1cb Detect all texture sampling shader instructions. by Nicolas Capens · 9 years ago
  16. 9185981 Add suggested braces for subobject initialization. by Nicolas Capens · 9 years ago
  17. b69aa27 Add default switch cases. by Nicolas Capens · 9 years ago
  18. 25d47fc Texture function refactoring by Alexis Hetu · 9 years ago
  19. 903e025 Fixed signed/unsigned types comparison by Alexis Hetu · 10 years ago
  20. d4ae863 Update to June 11 2013 code drop. by John Bauman · 11 years ago
  21. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 11 years ago
  22. 19bac1e Update SwiftShader to April code dump. by John Bauman · 11 years ago
  23. 8940182 Add SwiftShader source to repo by John Bauman · 11 years ago