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swiftshader
/
SwiftShader
/
5f8a16aca06248ee17a117ac003e8d4e994bc60e
/
src
/
OpenGL
/
libEGL
69f2535
Jettison android subzero support entirely
by Chris Forbes
· 6 years ago
ec30392
Allow the default framebuffer to be an IOSurface
by Sean Risser
· 6 years ago
ec63fbe
MacOS: Use exported_symbols_list to filter exported symbols for .gn build files
by Alexis Hetu
· 6 years ago
ab67c12
Fix Visual Studio solution build
by Nicolas Capens
· 6 years ago
d70129a
Add swiftshader-named variants to library loading on Windows
by Stuart Morgan
· 6 years ago
42d6461
Move libvk_swiftshader.lds from sources to inputs
by Tom Anderson
· 6 years ago
8565e77
CMake build: Only export explicit symbols on macOS
by Ben Clayton
· 6 years ago
2a58238
CMakeLists: Treat trailing semicolons as warnings / errors
by Ben Clayton
· 6 years ago
3f0d3ef
Enable multiprocess compilation for all Visual Studio projects
by Nicolas Capens
· 6 years ago
e6ab01f
Implement an Android NDK build of SwiftShader using the CMake files.
by Stephen White
· 6 years ago
d39c96e
Create a recursive version of MutexLock, and apply it to EGL.
by Cody Schuffelen
· 6 years ago
0475688
Default to 64-bit MSVC toolchain
by Nicolas Capens
· 6 years ago
52a67b6
Revert "Create a recursive version of MutexLock, and apply it to EGL."
by Nicolas Capens
· 6 years ago
20b950a
Create a recursive version of MutexLock, and apply it to EGL.
by Cody Schuffelen
· 6 years ago
179c932
Handle NULL 'value' to eglGetSyncAttribKHR()
by Alistair Strachan
· 6 years ago
e43cda5
Add GLES unit tests to Kokoro Windows CI
by Nicolas Capens
· 6 years ago
f4b99b6
Silence warnings: Remove all unused local variables
by Ben Clayton
· 6 years ago
f6d56f1
Add intrinsics and missing LLVM AsmParser files for Windows ARM64
by Tom Tan
· 6 years ago
a4afa24
Remove unnecessary ldflags.
by Nico Weber
· 6 years ago
7cfb50c
Fix implicit fallthrough warnings treated as errors
by Nicolas Capens
· 6 years ago
0ab9f3b
Fixed link time warnings on MacOS
by Alexis Hetu
· 6 years ago
1147fc2
Prevent repeatedly trying to load a non-existent library
by Alexis Hetu
· 6 years ago
e70c351
Linux build fix
by Alexis Hetu
· 6 years ago
71e256c
Fix GN build.
by Nicolas Capens
· 6 years ago
64d537a
Change build output directory to 'out'.
by Nicolas Capens
· 6 years ago
1aae88c
More thread safety in ES2 & EGL APIs
by Chris Forbes
· 7 years ago
fe79649
Update BUILD.gn configs to support ARM[64] builds.
by Stephen Lanham
· 7 years ago
787e3d5
Fix eglChooseConfig behavior to match CTS expectation
by Chris Forbes
· 7 years ago
5fb5e81
Consider context promotion when validating share context
by Chris Forbes
· 7 years ago
d5411c8
Allow SwiftShader to be moved to a non-default location
by Greg Hartman
· 7 years ago
c28d28a
Android: Introduce ANDROID_HOST_BUILD and rework logging.
by Alistair Strachan
· 7 years ago
c47cd43
Non libX11 build fix
by Alexis Hetu
· 7 years ago
dd662d2
SwiftShader on Fuchsia x64
by Alexis Hetu
· 7 years ago
d7622ff
Fix platform display retrieval.
by Nicolas Capens
· 7 years ago
48908cb
Add EGL 1.5 entry points.
by Nicolas Capens
· 7 years ago
c497261
Protect exported symbols from overrides.
by Nicolas Capens
· 7 years ago
6b21ba9
Prevent LTO from eliminating releaseTexImage() calls.
by Nicolas Capens
· 7 years ago
5e1520f
Use an internal symbol to determine library directory.
by Nicolas Capens
· 7 years ago
b41a9d6
Fix pedantic narrowing conversion error.
by Nicolas Capens
· 7 years ago
8346311
Always create an OpenGL ES 3.0 context.
by Nicolas Capens
· 7 years ago
a9969b2
Newly load sibling library from the same directory.
by Nicolas Capens
· 7 years ago
20eea3c
Allow Linux build without X11 dependency
by Alexis Hetu
· 7 years ago
a62cf68
Remove manual references to exe_and_shlib_deps
by Tom Anderson
· 7 years ago
170766a
Allow SwiftShader to compile on Fuchsia
by Alexis Hetu
· 7 years ago
2a0def7
Revert part of "Fix Linux build." to fix swiftshader_unittests
by Alexis Hetu
· 7 years ago
e76163e
Skip ignored EGL config attributes.
by Nicolas Capens
· 7 years ago
ce8eb94
Accept GL_HALF_FLOAT and GL_HALF_FLOAT_OES interchangeably.
by Nicolas Capens
· 7 years ago
840f47e
Fix Linux build.
by Nicolas Capens
· 7 years ago
99be318
Load sibling libraries from the same directory
by Alexis Hetu
· 7 years ago
c8eedeb
Implement missing EGL surface queries.
by Nicolas Capens
· 7 years ago
10bcdb4
Release thread local storage on thread exit.
by David Rim
· 7 years ago
f7a3ff0
Fix makefiles for Andoid K
by Greg Hartman
· 7 years ago
7e45f6d
Correct confusion between Android O and O MR1
by Greg Hartman
· 7 years ago
c80eada
eglCreatePbufferFromClientBuffer implementation
by Alexis Hetu
· 7 years ago
1eca243
Also look for sibling libraries in /system
by Greg Hartman
· 7 years ago
5cd502b
Expose surfaceless context extension strings
by Alexis Hetu
· 7 years ago
3f22df0
Moving Chromium's version of the libraries first
by Alexis Hetu
· 7 years ago
f9b80fe
Check X11 return status.
by Nicolas Capens
· 7 years ago
4be9171
Use -Werror in Android builds.
by Chih-Hung Hsieh
· 7 years ago
8507f32
Make swiftshader build files produce libs in correct folders.
by Tomasz Wiszkowski
· 7 years ago
3b4a25c
Fix texture upload and internalformat handling.
by Nicolas Capens
· 7 years ago
da5320a
Fix warnings treated as errors.
by Nicolas Capens
· 7 years ago
53c601e
Make it possible to build SwiftShader for Fuchsia.
by Sergey Ulanov
· 7 years ago
31d2c41
Fix Android build.
by Nicolas Capens
· 7 years ago
f3a124f
eglWaitClient, eglWaitGL and eglWaitNative implementation
by Alexis Hetu
· 7 years ago
c8fcfd8
Enable OpenGL ES 3.0 unconditionally.
by Nicolas Capens
· 7 years ago
f919b86
Implement EGL_KHR_get_all_proc_addresses.
by Krzysztof Kosiński
· 7 years ago
bf3fc25
Minor C++11 code cleanup
by Alexis Hetu
· 7 years ago
241f789
Refactor FrameBuffer blit/flip source.
by Nicolas Capens
· 9 years ago
3911efd
Default to libGLESv2 for EGL surface buffer creation.
by Nicolas Capens
· 7 years ago
66fff4e
Update the Windows Target Platform Version
by Alexis Hetu
· 7 years ago
8c59ccd
Upgrade SwiftShader solution and projects to Visual Studio 2017.
by Nicolas Capens
· 7 years ago
e75d334
Rename version scripts to linker scripts.
by Nicolas Capens
· 7 years ago
560232a
Handle WindowSurface::checkForResize() errors gracefully
by Alexis Hetu
· 7 years ago
4ad365b
Free thread-local storage implicitly on thread termination.
by Nicolas Capens
· 8 years ago
660eba9
Fix thread-local storage memory leak.
by Nicolas Capens
· 8 years ago
2d3fcec
Clarify new dependencies since project Treble.
by Nicolas Capens
· 8 years ago
a114ed5
Build lib*_swiftshader with BOARD_VNDK_VERSION
by Jiyong Park
· 8 years ago
c55dd84
Rollback debug specific changes to build files
by Alexis Hetu
· 8 years ago
c33b473
Add libnativewindow dependency.
by Nicolas Capens
· 8 years ago
dc20933
Suppress attributes warnings.
by Nicolas Capens
· 8 years ago
9441b07
SwiftShader always builds its release version in Chromium
by Alexis Hetu
· 8 years ago
506cc5e
Suppress UBSan false positives.
by Nicolas Capens
· 8 years ago
e9c8bd7
Fix file descriptor leak.
by Nicolas Capens
· 8 years ago
14534b5
Export type-info symbols.
by Nicolas Capens
· 8 years ago
e88da31
Fix retrieving the current Display.
by Nicolas Capens
· 8 years ago
420b64d
Fix TLS for platforms without library constructors.
by Nicolas Capens
· 8 years ago
96699f1
Fix checking dimensions of surfaces.
by Nicolas Capens
· 8 years ago
81aa97b
Make Blitter part of Renderer.
by Nicolas Capens
· 8 years ago
8aca1df
Fix resetting current display when no current context.
by Nicolas Capens
· 8 years ago
9282c6d
Rename libraries on Mac OS to prevent conflicts.
by Nicolas Capens
· 8 years ago
fccddfe
add support for gralloc1 mapper
by Jaesung Chung
· 8 years ago
3e88aaf
Revert workarounds for ThinLTO linker builds.
by Nicolas Capens
· 8 years ago
77de547
Fix Mac OS library loading for unittests.
by Nicolas Capens
· 8 years ago
31c07a3
Make the EGL surface class abstract.
by Nicolas Capens
· 8 years ago
3a1674d
Fix symbol visibility for preemption.
by Nicolas Capens
· 8 years ago
df0be38
Expose EGL_EXT_platform_base on all platforms.
by Nicolas Capens
· 8 years ago
399a298
Add Chromium global build dependency.
by Nicolas Capens
· 8 years ago
f41f033
Avoid dummy key methods by using pure abstract classes.
by Nicolas Capens
· 8 years ago
6016a14
Make the FrameBuffer class pure abstract.
by Nicolas Capens
· 8 years ago
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