1. 69f2535 Jettison android subzero support entirely by Chris Forbes · 6 years ago
  2. ec30392 Allow the default framebuffer to be an IOSurface by Sean Risser · 6 years ago
  3. ec63fbe MacOS: Use exported_symbols_list to filter exported symbols for .gn build files by Alexis Hetu · 6 years ago
  4. ab67c12 Fix Visual Studio solution build by Nicolas Capens · 6 years ago
  5. d70129a Add swiftshader-named variants to library loading on Windows by Stuart Morgan · 6 years ago
  6. 42d6461 Move libvk_swiftshader.lds from sources to inputs by Tom Anderson · 6 years ago
  7. 8565e77 CMake build: Only export explicit symbols on macOS by Ben Clayton · 6 years ago
  8. 2a58238 CMakeLists: Treat trailing semicolons as warnings / errors by Ben Clayton · 6 years ago
  9. 3f0d3ef Enable multiprocess compilation for all Visual Studio projects by Nicolas Capens · 6 years ago
  10. e6ab01f Implement an Android NDK build of SwiftShader using the CMake files. by Stephen White · 6 years ago
  11. d39c96e Create a recursive version of MutexLock, and apply it to EGL. by Cody Schuffelen · 6 years ago
  12. 0475688 Default to 64-bit MSVC toolchain by Nicolas Capens · 6 years ago
  13. 52a67b6 Revert "Create a recursive version of MutexLock, and apply it to EGL." by Nicolas Capens · 6 years ago
  14. 20b950a Create a recursive version of MutexLock, and apply it to EGL. by Cody Schuffelen · 6 years ago
  15. 179c932 Handle NULL 'value' to eglGetSyncAttribKHR() by Alistair Strachan · 6 years ago
  16. e43cda5 Add GLES unit tests to Kokoro Windows CI by Nicolas Capens · 6 years ago
  17. f4b99b6 Silence warnings: Remove all unused local variables by Ben Clayton · 6 years ago
  18. f6d56f1 Add intrinsics and missing LLVM AsmParser files for Windows ARM64 by Tom Tan · 6 years ago
  19. a4afa24 Remove unnecessary ldflags. by Nico Weber · 6 years ago
  20. 7cfb50c Fix implicit fallthrough warnings treated as errors by Nicolas Capens · 6 years ago
  21. 0ab9f3b Fixed link time warnings on MacOS by Alexis Hetu · 6 years ago
  22. 1147fc2 Prevent repeatedly trying to load a non-existent library by Alexis Hetu · 6 years ago
  23. e70c351 Linux build fix by Alexis Hetu · 6 years ago
  24. 71e256c Fix GN build. by Nicolas Capens · 6 years ago
  25. 64d537a Change build output directory to 'out'. by Nicolas Capens · 6 years ago
  26. 1aae88c More thread safety in ES2 & EGL APIs by Chris Forbes · 7 years ago
  27. fe79649 Update BUILD.gn configs to support ARM[64] builds. by Stephen Lanham · 7 years ago
  28. 787e3d5 Fix eglChooseConfig behavior to match CTS expectation by Chris Forbes · 7 years ago
  29. 5fb5e81 Consider context promotion when validating share context by Chris Forbes · 7 years ago
  30. d5411c8 Allow SwiftShader to be moved to a non-default location by Greg Hartman · 7 years ago
  31. c28d28a Android: Introduce ANDROID_HOST_BUILD and rework logging. by Alistair Strachan · 7 years ago
  32. c47cd43 Non libX11 build fix by Alexis Hetu · 7 years ago
  33. dd662d2 SwiftShader on Fuchsia x64 by Alexis Hetu · 7 years ago
  34. d7622ff Fix platform display retrieval. by Nicolas Capens · 7 years ago
  35. 48908cb Add EGL 1.5 entry points. by Nicolas Capens · 7 years ago
  36. c497261 Protect exported symbols from overrides. by Nicolas Capens · 7 years ago
  37. 6b21ba9 Prevent LTO from eliminating releaseTexImage() calls. by Nicolas Capens · 7 years ago
  38. 5e1520f Use an internal symbol to determine library directory. by Nicolas Capens · 7 years ago
  39. b41a9d6 Fix pedantic narrowing conversion error. by Nicolas Capens · 7 years ago
  40. 8346311 Always create an OpenGL ES 3.0 context. by Nicolas Capens · 7 years ago
  41. a9969b2 Newly load sibling library from the same directory. by Nicolas Capens · 7 years ago
  42. 20eea3c Allow Linux build without X11 dependency by Alexis Hetu · 7 years ago
  43. a62cf68 Remove manual references to exe_and_shlib_deps by Tom Anderson · 7 years ago
  44. 170766a Allow SwiftShader to compile on Fuchsia by Alexis Hetu · 7 years ago
  45. 2a0def7 Revert part of "Fix Linux build." to fix swiftshader_unittests by Alexis Hetu · 7 years ago
  46. e76163e Skip ignored EGL config attributes. by Nicolas Capens · 7 years ago
  47. ce8eb94 Accept GL_HALF_FLOAT and GL_HALF_FLOAT_OES interchangeably. by Nicolas Capens · 7 years ago
  48. 840f47e Fix Linux build. by Nicolas Capens · 7 years ago
  49. 99be318 Load sibling libraries from the same directory by Alexis Hetu · 7 years ago
  50. c8eedeb Implement missing EGL surface queries. by Nicolas Capens · 7 years ago
  51. 10bcdb4 Release thread local storage on thread exit. by David Rim · 7 years ago
  52. f7a3ff0 Fix makefiles for Andoid K by Greg Hartman · 7 years ago
  53. 7e45f6d Correct confusion between Android O and O MR1 by Greg Hartman · 7 years ago
  54. c80eada eglCreatePbufferFromClientBuffer implementation by Alexis Hetu · 7 years ago
  55. 1eca243 Also look for sibling libraries in /system by Greg Hartman · 7 years ago
  56. 5cd502b Expose surfaceless context extension strings by Alexis Hetu · 7 years ago
  57. 3f22df0 Moving Chromium's version of the libraries first by Alexis Hetu · 7 years ago
  58. f9b80fe Check X11 return status. by Nicolas Capens · 7 years ago
  59. 4be9171 Use -Werror in Android builds. by Chih-Hung Hsieh · 7 years ago
  60. 8507f32 Make swiftshader build files produce libs in correct folders. by Tomasz Wiszkowski · 7 years ago
  61. 3b4a25c Fix texture upload and internalformat handling. by Nicolas Capens · 7 years ago
  62. da5320a Fix warnings treated as errors. by Nicolas Capens · 7 years ago
  63. 53c601e Make it possible to build SwiftShader for Fuchsia. by Sergey Ulanov · 7 years ago
  64. 31d2c41 Fix Android build. by Nicolas Capens · 7 years ago
  65. f3a124f eglWaitClient, eglWaitGL and eglWaitNative implementation by Alexis Hetu · 7 years ago
  66. c8fcfd8 Enable OpenGL ES 3.0 unconditionally. by Nicolas Capens · 7 years ago
  67. f919b86 Implement EGL_KHR_get_all_proc_addresses. by Krzysztof Kosiński · 7 years ago
  68. bf3fc25 Minor C++11 code cleanup by Alexis Hetu · 7 years ago
  69. 241f789 Refactor FrameBuffer blit/flip source. by Nicolas Capens · 9 years ago
  70. 3911efd Default to libGLESv2 for EGL surface buffer creation. by Nicolas Capens · 7 years ago
  71. 66fff4e Update the Windows Target Platform Version by Alexis Hetu · 7 years ago
  72. 8c59ccd Upgrade SwiftShader solution and projects to Visual Studio 2017. by Nicolas Capens · 7 years ago
  73. e75d334 Rename version scripts to linker scripts. by Nicolas Capens · 7 years ago
  74. 560232a Handle WindowSurface::checkForResize() errors gracefully by Alexis Hetu · 7 years ago
  75. 4ad365b Free thread-local storage implicitly on thread termination. by Nicolas Capens · 8 years ago
  76. 660eba9 Fix thread-local storage memory leak. by Nicolas Capens · 8 years ago
  77. 2d3fcec Clarify new dependencies since project Treble. by Nicolas Capens · 8 years ago
  78. a114ed5 Build lib*_swiftshader with BOARD_VNDK_VERSION by Jiyong Park · 8 years ago
  79. c55dd84 Rollback debug specific changes to build files by Alexis Hetu · 8 years ago
  80. c33b473 Add libnativewindow dependency. by Nicolas Capens · 8 years ago
  81. dc20933 Suppress attributes warnings. by Nicolas Capens · 8 years ago
  82. 9441b07 SwiftShader always builds its release version in Chromium by Alexis Hetu · 8 years ago
  83. 506cc5e Suppress UBSan false positives. by Nicolas Capens · 8 years ago
  84. e9c8bd7 Fix file descriptor leak. by Nicolas Capens · 8 years ago
  85. 14534b5 Export type-info symbols. by Nicolas Capens · 8 years ago
  86. e88da31 Fix retrieving the current Display. by Nicolas Capens · 8 years ago
  87. 420b64d Fix TLS for platforms without library constructors. by Nicolas Capens · 8 years ago
  88. 96699f1 Fix checking dimensions of surfaces. by Nicolas Capens · 8 years ago
  89. 81aa97b Make Blitter part of Renderer. by Nicolas Capens · 8 years ago
  90. 8aca1df Fix resetting current display when no current context. by Nicolas Capens · 8 years ago
  91. 9282c6d Rename libraries on Mac OS to prevent conflicts. by Nicolas Capens · 8 years ago
  92. fccddfe add support for gralloc1 mapper by Jaesung Chung · 8 years ago
  93. 3e88aaf Revert workarounds for ThinLTO linker builds. by Nicolas Capens · 8 years ago
  94. 77de547 Fix Mac OS library loading for unittests. by Nicolas Capens · 8 years ago
  95. 31c07a3 Make the EGL surface class abstract. by Nicolas Capens · 8 years ago
  96. 3a1674d Fix symbol visibility for preemption. by Nicolas Capens · 8 years ago
  97. df0be38 Expose EGL_EXT_platform_base on all platforms. by Nicolas Capens · 8 years ago
  98. 399a298 Add Chromium global build dependency. by Nicolas Capens · 8 years ago
  99. f41f033 Avoid dummy key methods by using pure abstract classes. by Nicolas Capens · 8 years ago
  100. 6016a14 Make the FrameBuffer class pure abstract. by Nicolas Capens · 8 years ago