1. 92eb041 Refactor GLES routine cache keys to use Memset<T> by Nicolas Capens · 6 years ago
  2. 6897e9b Reactor: Use std::shared_ptr to ref-count rr::Routines by Ben Clayton · 6 years ago
  3. f287834 Remove precacheDLL by Alexis Hetu · 6 years ago
  4. 377d493 Remove VertexProcessor::multisampling state bit by Chris Forbes · 6 years ago
  5. 878d4b0 Change routine names to be strings of char by Chris Forbes · 6 years ago
  6. 88482c3 Fix IOSurface synchronization issues by Alexis Hetu · 7 years ago
  7. 53ad4af Rename version to shaderModel by Alexis Hetu · 7 years ago
  8. f878d50 Pass down the texture compare state. by Nicolas Capens · 7 years ago
  9. 708c24b Use more explicit include paths. by Nicolas Capens · 7 years ago
  10. 010a464 Add texture filtering precision hint by Alexis Hetu · 8 years ago
  11. ccd5ecb Detect SSE4.1 support for Subzero. by Nicolas Capens · 8 years ago
  12. b7508b8 Fix for the remaining vertex array issues by Alexis Hetu · 9 years ago
  13. 02ad0aa Shader cleanup by Alexis Hetu · 9 years ago
  14. 1d67244 Fixed Windows warnings by Alexis Hetu · 9 years ago
  15. 112d81f Min LOD and Max LOD sampler parameters by Alexis Hetu · 9 years ago
  16. 95ac187 LOD Base level and Max level to sampler state by Alexis Hetu · 9 years ago
  17. a62a0ca VertexRoutine code for Transform Feedback by Alexis Hetu · 9 years ago
  18. f0aef1a Make the number of vertex inputs configurable. by Nicolas Capens · 9 years ago
  19. ec0936c Make the number of vertex outputs configurable. by Nicolas Capens · 9 years ago
  20. 995ddea Rename color output semantic. by Nicolas Capens · 9 years ago
  21. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  22. c6a57cb Renderer side code to lock/unlock transform feedback data by Alexis Hetu · 9 years ago
  23. 772d249 Transform Feedback buffer locking utility functions by Alexis Hetu · 9 years ago
  24. 16116cb Transform feedback query implementation by Alexis Hetu · 9 years ago
  25. 3d7be4e Fix OpenGL ES 1.1 regression. by Nicolas Capens · 9 years ago
  26. 2c2a7b2 Passing uniform buffers to the vertex/pixel programs by Alexis Hetu · 9 years ago
  27. 6abe1cb Detect all texture sampling shader instructions. by Nicolas Capens · 9 years ago
  28. 2ca1903 Derive VertexRoutine from Function<>. by Nicolas Capens · 9 years ago
  29. 028f41b Added some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_UNIFORM_VECTORS by Alexis Hetu · 9 years ago
  30. 5d96188 Fix signed/unsigned comparison warnings. by Nicolas Capens · 9 years ago
  31. 1d01aa3 Added new swizzle parameters to Sampler's state by Alexis Hetu · 9 years ago
  32. 0f25090 Fix vertex attribute count constant. by Nicolas Capens · 10 years ago
  33. 6743bbf gl_InstanceID implementation by Alexis Hetu · 10 years ago
  34. 0b65c5e Replacing numbers by constants by Alexis Hetu · 10 years ago
  35. 617a5d5 Fixing some trivial warnings in the SwiftShader build. by Alexis Hetu · 10 years ago
  36. a0f4be8 Use unsigned enum base types to use them as state bitfields. by Nicolas Capens · 10 years ago
  37. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 11 years ago
  38. 19bac1e Update SwiftShader to April code dump. by John Bauman · 11 years ago
  39. 8940182 Add SwiftShader source to repo by John Bauman · 11 years ago