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swiftshader
/
SwiftShader
/
5a4de4a84e0dbfe46097c0b510e1ff5caa2e9d61
/
src
/
Renderer
/
VertexProcessor.cpp
92eb041
Refactor GLES routine cache keys to use Memset<T>
by Nicolas Capens
· 6 years ago
6897e9b
Reactor: Use std::shared_ptr to ref-count rr::Routines
by Ben Clayton
· 6 years ago
f287834
Remove precacheDLL
by Alexis Hetu
· 6 years ago
377d493
Remove VertexProcessor::multisampling state bit
by Chris Forbes
· 6 years ago
878d4b0
Change routine names to be strings of char
by Chris Forbes
· 6 years ago
88482c3
Fix IOSurface synchronization issues
by Alexis Hetu
· 7 years ago
53ad4af
Rename version to shaderModel
by Alexis Hetu
· 7 years ago
f878d50
Pass down the texture compare state.
by Nicolas Capens
· 7 years ago
708c24b
Use more explicit include paths.
by Nicolas Capens
· 7 years ago
010a464
Add texture filtering precision hint
by Alexis Hetu
· 8 years ago
ccd5ecb
Detect SSE4.1 support for Subzero.
by Nicolas Capens
· 8 years ago
b7508b8
Fix for the remaining vertex array issues
by Alexis Hetu
· 9 years ago
02ad0aa
Shader cleanup
by Alexis Hetu
· 9 years ago
1d67244
Fixed Windows warnings
by Alexis Hetu
· 9 years ago
112d81f
Min LOD and Max LOD sampler parameters
by Alexis Hetu
· 9 years ago
95ac187
LOD Base level and Max level to sampler state
by Alexis Hetu
· 9 years ago
a62a0ca
VertexRoutine code for Transform Feedback
by Alexis Hetu
· 9 years ago
f0aef1a
Make the number of vertex inputs configurable.
by Nicolas Capens
· 9 years ago
ec0936c
Make the number of vertex outputs configurable.
by Nicolas Capens
· 9 years ago
995ddea
Rename color output semantic.
by Nicolas Capens
· 9 years ago
0bac285
Apply the Apache 2.0 license.
by Nicolas Capens
· 9 years ago
c6a57cb
Renderer side code to lock/unlock transform feedback data
by Alexis Hetu
· 9 years ago
772d249
Transform Feedback buffer locking utility functions
by Alexis Hetu
· 9 years ago
16116cb
Transform feedback query implementation
by Alexis Hetu
· 9 years ago
3d7be4e
Fix OpenGL ES 1.1 regression.
by Nicolas Capens
· 9 years ago
2c2a7b2
Passing uniform buffers to the vertex/pixel programs
by Alexis Hetu
· 9 years ago
6abe1cb
Detect all texture sampling shader instructions.
by Nicolas Capens
· 9 years ago
2ca1903
Derive VertexRoutine from Function<>.
by Nicolas Capens
· 9 years ago
028f41b
Added some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_UNIFORM_VECTORS
by Alexis Hetu
· 9 years ago
5d96188
Fix signed/unsigned comparison warnings.
by Nicolas Capens
· 9 years ago
1d01aa3
Added new swizzle parameters to Sampler's state
by Alexis Hetu
· 9 years ago
0f25090
Fix vertex attribute count constant.
by Nicolas Capens
· 10 years ago
6743bbf
gl_InstanceID implementation
by Alexis Hetu
· 10 years ago
0b65c5e
Replacing numbers by constants
by Alexis Hetu
· 10 years ago
617a5d5
Fixing some trivial warnings in the SwiftShader build.
by Alexis Hetu
· 10 years ago
a0f4be8
Use unsigned enum base types to use them as state bitfields.
by Nicolas Capens
· 10 years ago
66b8ab2
Add SwiftShader dump from Feb 6 2013
by John Bauman
· 11 years ago
19bac1e
Update SwiftShader to April code dump.
by John Bauman
· 11 years ago
8940182
Add SwiftShader source to repo
by John Bauman
· 11 years ago