1. c8b67a4 Abstract llvm::BasicBlock usage. by Nicolas Capens · 9 years ago
  2. a3c16e4 Combine sampler method and option into a structure. by Nicolas Capens · 9 years ago
  3. 9d62c48 Pack texelFetch LOD as sampling coordinate's w component. by Meng-Lin Wu · 9 years ago
  4. 2fce582 texelFetch implementation by Meng-Lin Wu · 9 years ago
  5. 2337a19 texoffset implementation by Meng-Lin Wu · 9 years ago
  6. 234c9a9 texgrad implementation by Meng-Lin Wu · 9 years ago
  7. 9aa83a9 Switch implementation by Alexis Hetu · 9 years ago
  8. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  9. c2534f4 Refactor sampler LOD calculation method into an enum. by Nicolas Capens · 9 years ago
  10. 2c2a7b2 Passing uniform buffers to the vertex/pixel programs by Alexis Hetu · 9 years ago
  11. 7551ac6 Make vertex registers members of routine classes. by Nicolas Capens · 9 years ago
  12. b4fb367 Eliminate redundant register set argument passing. by Nicolas Capens · 9 years ago
  13. 5d96188 Fix signed/unsigned comparison warnings. by Nicolas Capens · 9 years ago
  14. 25d47fc Texture function refactoring by Alexis Hetu · 9 years ago
  15. 9bcb31d TextureSize implementation by Alexis Hetu · 10 years ago
  16. af1970c Connecting the dots for some built-in functions by Alexis Hetu · 10 years ago
  17. 0b65c5e Replacing numbers by constants by Alexis Hetu · 10 years ago
  18. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 11 years ago
  19. 19bac1e Update SwiftShader to April code dump. by John Bauman · 11 years ago
  20. 8940182 Add SwiftShader source to repo by John Bauman · 11 years ago