1. 583f642 Add support for spv::BuiltInSampleMask output by Chris Forbes · 6 years ago
  2. e2535df Implement 1D array image sampling by Nicolas Capens · 6 years ago
  3. 68e4141 Wait on query being available, not !active. by Chris Forbes · 6 years ago
  4. a2457f7 Allow VK_IMAGE_LAYOUT_GENERAL in vkCmdCopyImageToBuffer by Chris Forbes · 6 years ago
  5. c71c17f Plumb through Dref parameter to sampler by Chris Forbes · 6 years ago
  6. 71b58b1 Make shadow compare available in high precision path always by Chris Forbes · 6 years ago
  7. e1f51b9 Threaded Queue submit with events and fences by Alexis Hetu · 6 years ago
  8. b317d96 Cube border computation by Alexis Hetu · 6 years ago
  9. ac87334 ETC2 Image decompression and sampling by Alexis Hetu · 6 years ago
  10. 0e14a2e Fix broken optimization of alpha VK_BLEND_OP_REVERSE_SUBTRACT by Chris Forbes · 6 years ago
  11. 351be42 Add traits for Reactor arguments and return types by Ben Clayton · 6 years ago
  12. d1a5a89 SetupRoutine: Do not use Bool as a function return type. by Ben Clayton · 6 years ago
  13. bec21fe Reactor: Do not start the unreachable block with Unreachable by Ben Clayton · 6 years ago
  14. 97c13ad LLVMReactor: Finalize the debug info earlier by Ben Clayton · 6 years ago
  15. 7579db1 LLVMReactor: Fix the signature of a few instrinsics by Ben Clayton · 6 years ago
  16. 8aba20f Add input attachment support for VK_FORMAT_R5G6B5_UNORM_PACK16 by Chris Forbes · 6 years ago
  17. 42d10fd Add support for sampling VK_FORMAT_D16_UNORM by Chris Forbes · 6 years ago
  18. dcc9fd7 Add input attachment support for VK_FORMAT_A2B10G10R10_UINT_PACK32 by Chris Forbes · 6 years ago
  19. b0f3716 Add support for VK_FORMAT_A2B10G10R10_UINT_PACK32 render targets by Chris Forbes · 6 years ago
  20. 15bf1ef Fix blitter clears of 2D views of 3D textures by Chris Forbes · 6 years ago
  21. 10f7bef Fix overwriting of filter factor by Nicolas Capens · 6 years ago
  22. c57ec6f Add support for sampling VK_FORMAT_B10G11R11_UFLOAT_PACK32 by Chris Forbes · 6 years ago
  23. 7d09143 Add support for sampling VK_FORMAT_D32_SFLOAT (without depth compare) by Chris Forbes · 6 years ago
  24. 1c462b3 Enable 3D texture sampling by Nicolas Capens · 6 years ago
  25. 1f61858 Add support for sampling VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 by Chris Forbes · 6 years ago
  26. 8d7f233 Refactor float sampling path to be more regular by Chris Forbes · 6 years ago
  27. 788ea9f Add Gralloc usage flags by Hernan Liatis · 6 years ago
  28. 82ae7cb Remove old isSRGBReadable/Writable queries by Chris Forbes · 6 years ago
  29. addcdcc Add support for sampling VK_FORMAT_A1R5G5B5_UNORM_PACK16 by Chris Forbes · 6 years ago
  30. 58edd47 Implement sampler LOD bias by Nicolas Capens · 6 years ago
  31. b1670ed Refactor duplicate mipmap LOD calculation by Nicolas Capens · 6 years ago
  32. 7179935 Removed unused texture data by Nicolas Capens · 6 years ago
  33. fa7d136 Validate descriptor ID's by Nicolas Capens · 6 years ago
  34. 1e7120e Use sampler data from sampler descriptor by Nicolas Capens · 6 years ago
  35. 97da782 Pass a separate sampler pointer to the sampling routine by Nicolas Capens · 6 years ago
  36. 20aab4e Add support for sampling VK_FORMAT_B4G4R4A4_UNORM_PACK32 by Chris Forbes · 6 years ago
  37. d573e7e Add support for sampling VK_FORMAT_A2B10G10R10_UNORM_PACK32 by Chris Forbes · 6 years ago
  38. 83a3eb4 Implement Android shared image query so device creation can succeed by Hernan Liatis · 6 years ago
  39. 8a91a35 Add stubs for Native Buffer implementation by Hernan Liatis · 6 years ago
  40. ac3a4a4 Remove Sampler::State::srgb by Chris Forbes · 6 years ago
  41. 2acaccd Add mandatory 10bpc formats to format queries by Chris Forbes · 6 years ago
  42. 390d846 Minor tidying in PixelProgram by Chris Forbes · 6 years ago
  43. 32d4797 SpirvShader: Implement OpGroupNonUniformElect by Ben Clayton · 6 years ago
  44. 2e04358 Fix killMask initialization by Chris Forbes · 6 years ago
  45. 8c56e8d SpirvShader: Don't abort for unused, unbound UniformConstants by Ben Clayton · 6 years ago
  46. 92797c2 SpirvShader: Rework debug assertions by Ben Clayton · 6 years ago
  47. 46e28cb Check macro arguments match format specifier. by Ben Clayton · 6 years ago
  48. 4bade2e Implement Bias image operand by Nicolas Capens · 6 years ago
  49. d354695 Implement fp16 texture formats by Chris Forbes · 6 years ago
  50. b5a4546 SpirvShader: Implement OpCopyMemory by Ben Clayton · 6 years ago
  51. 139acaa VkPipeline: Add spirvopt MergeReturnPass by Ben Clayton · 6 years ago
  52. 05f27a3 SpirvShader: Implement constant variable initializers. by Ben Clayton · 6 years ago
  53. 8c7da80 Update Visual Studio LLVM project by Nicolas Capens · 6 years ago
  54. 2e23858 Remove dead parts of ShaderCore by Chris Forbes · 6 years ago
  55. 6f1b765 Set correct variant for OpImageFetch by Chris Forbes · 6 years ago
  56. 5b09dd1 Implement OpImageSampleProjImplicitLod and OpImageSampleProjExplicitLod by Nicolas Capens · 6 years ago
  57. cd63159 Implement OpImageFetch by Chris Forbes · 6 years ago
  58. fa82c34 Add spirv-level support for splitting and combining sampler+image by Chris Forbes · 6 years ago
  59. 022bd57 Implement ConstOffset image operand by Nicolas Capens · 6 years ago
  60. fb28067 src/Vulkan: Fixup all printf-style messages by Ben Clayton · 6 years ago
  61. 6a12e09 Refactor image array layer addressing by Nicolas Capens · 6 years ago
  62. 420d9da Implement OpImageSampleExplicitLod with Grad operand by Nicolas Capens · 6 years ago
  63. 7889633 Marshal image instruction parameters to the sampling trampoline by Nicolas Capens · 6 years ago
  64. bfbdd89 Fix various descriptor handling bugs by Chris Forbes · 6 years ago
  65. 793050e Fix BuiltInSubgroupSize in graphics pipeline by Chris Forbes · 6 years ago
  66. f40cff9 Enable sampling of 2d array textures by Chris Forbes · 6 years ago
  67. f149d95 Wire up texture border color correctly by Chris Forbes · 6 years ago
  68. a32d630 Support more more formats for input attachments by Chris Forbes · 6 years ago
  69. 3610ded Adjust input attachment index when indexing into array of input descriptors by Chris Forbes · 6 years ago
  70. f5c8936 Support more formats for input attachments by Chris Forbes · 6 years ago
  71. a195abb Implement cubemap sampling by Nicolas Capens · 6 years ago
  72. a5f4eb6 Add support for D32_SFLOAT and D16_UNORM input attachments by Chris Forbes · 6 years ago
  73. 71a1e01 Always apply the fragment shader if it is present by Chris Forbes · 6 years ago
  74. 32ac831 Allow treating a 3D image as a layered 2D image by Alexis Hetu · 6 years ago
  75. 92070e8 Add new debug macro UNSUPPORTED(). by Ben Clayton · 6 years ago
  76. 970e4f0 Fix crash when viewport Y position is negative by Antonio Maiorano · 6 years ago
  77. 09a7f45 CMakeLists: Fix REACTOR_EMIT_DEBUG_INFO builds by Ben Clayton · 6 years ago
  78. eac32c4 SpirvShaderSampling: Fix flaky tests. by Ben Clayton · 6 years ago
  79. bd54e07 Make all descriptors 16-byte aligned. by Nicolas Capens · 6 years ago
  80. 7804e81 Remove more trailing semi-colons by Brian Osman · 6 years ago
  81. 64da4ae SpirvShader: Implement OpQuantizeToF16 by Ben Clayton · 6 years ago
  82. 22fbf8f Resolve remaining levels/layers at VkImageView creation time by Nicolas Capens · 6 years ago
  83. 548e366 Plumb constants through to the sampler, and make sRGB work by Chris Forbes · 6 years ago
  84. 2446604 Partial support for input attachments by Chris Forbes · 6 years ago
  85. 72631d3 Fix weird sampled image format query by Chris Forbes · 6 years ago
  86. 1d1720a Produce correct `one` value for integer textures by Chris Forbes · 6 years ago
  87. 3c203531 Wire up texture swizzles by Chris Forbes · 6 years ago
  88. 2527b4d Resolve identity swizzles at VkImageView creation time by Chris Forbes · 6 years ago
  89. a47a516 Implement 1D image sampling by Nicolas Capens · 6 years ago
  90. 125dba0 Implement OpImageSampleExplicitLod by Nicolas Capens · 6 years ago
  91. a94ca18 Fix update of immutable samplers by Nicolas Capens · 6 years ago
  92. 821feba Remove useless const on ImageView::getImageSizeInBytes return value by Chris Forbes · 6 years ago
  93. d6ccc31 Add hwvulkan_headers to Android build by Chris Forbes · 6 years ago
  94. 2a58238 CMakeLists: Treat trailing semicolons as warnings / errors by Ben Clayton · 6 years ago
  95. 47d879a Include reactor debug functions in Android build by Chris Forbes · 6 years ago
  96. b5d5f47 Refactor common sampler code by Nicolas Capens · 6 years ago
  97. 9e73510 Implement basic sampler parameters by Nicolas Capens · 6 years ago
  98. ef6152e Default to [X,0,0,one] for undefined texture components by Nicolas Capens · 6 years ago
  99. 2d54840 Eliminate fixed-point texture sampling by Nicolas Capens · 6 years ago
  100. 1d514f3 SpirvShader: Combine DivergentPointer and NonDivergentPointer by Ben Clayton · 6 years ago