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swiftshader
/
SwiftShader
/
583f64259b857293088530a6fb977716d93fc114
/
src
583f642
Add support for spv::BuiltInSampleMask output
by Chris Forbes
· 6 years ago
e2535df
Implement 1D array image sampling
by Nicolas Capens
· 6 years ago
68e4141
Wait on query being available, not !active.
by Chris Forbes
· 6 years ago
a2457f7
Allow VK_IMAGE_LAYOUT_GENERAL in vkCmdCopyImageToBuffer
by Chris Forbes
· 6 years ago
c71c17f
Plumb through Dref parameter to sampler
by Chris Forbes
· 6 years ago
71b58b1
Make shadow compare available in high precision path always
by Chris Forbes
· 6 years ago
e1f51b9
Threaded Queue submit with events and fences
by Alexis Hetu
· 6 years ago
b317d96
Cube border computation
by Alexis Hetu
· 6 years ago
ac87334
ETC2 Image decompression and sampling
by Alexis Hetu
· 6 years ago
0e14a2e
Fix broken optimization of alpha VK_BLEND_OP_REVERSE_SUBTRACT
by Chris Forbes
· 6 years ago
351be42
Add traits for Reactor arguments and return types
by Ben Clayton
· 6 years ago
d1a5a89
SetupRoutine: Do not use Bool as a function return type.
by Ben Clayton
· 6 years ago
bec21fe
Reactor: Do not start the unreachable block with Unreachable
by Ben Clayton
· 6 years ago
97c13ad
LLVMReactor: Finalize the debug info earlier
by Ben Clayton
· 6 years ago
7579db1
LLVMReactor: Fix the signature of a few instrinsics
by Ben Clayton
· 6 years ago
8aba20f
Add input attachment support for VK_FORMAT_R5G6B5_UNORM_PACK16
by Chris Forbes
· 6 years ago
42d10fd
Add support for sampling VK_FORMAT_D16_UNORM
by Chris Forbes
· 6 years ago
dcc9fd7
Add input attachment support for VK_FORMAT_A2B10G10R10_UINT_PACK32
by Chris Forbes
· 6 years ago
b0f3716
Add support for VK_FORMAT_A2B10G10R10_UINT_PACK32 render targets
by Chris Forbes
· 6 years ago
15bf1ef
Fix blitter clears of 2D views of 3D textures
by Chris Forbes
· 6 years ago
10f7bef
Fix overwriting of filter factor
by Nicolas Capens
· 6 years ago
c57ec6f
Add support for sampling VK_FORMAT_B10G11R11_UFLOAT_PACK32
by Chris Forbes
· 6 years ago
7d09143
Add support for sampling VK_FORMAT_D32_SFLOAT (without depth compare)
by Chris Forbes
· 6 years ago
1c462b3
Enable 3D texture sampling
by Nicolas Capens
· 6 years ago
1f61858
Add support for sampling VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
by Chris Forbes
· 6 years ago
8d7f233
Refactor float sampling path to be more regular
by Chris Forbes
· 6 years ago
788ea9f
Add Gralloc usage flags
by Hernan Liatis
· 6 years ago
82ae7cb
Remove old isSRGBReadable/Writable queries
by Chris Forbes
· 6 years ago
addcdcc
Add support for sampling VK_FORMAT_A1R5G5B5_UNORM_PACK16
by Chris Forbes
· 6 years ago
58edd47
Implement sampler LOD bias
by Nicolas Capens
· 6 years ago
b1670ed
Refactor duplicate mipmap LOD calculation
by Nicolas Capens
· 6 years ago
7179935
Removed unused texture data
by Nicolas Capens
· 6 years ago
fa7d136
Validate descriptor ID's
by Nicolas Capens
· 6 years ago
1e7120e
Use sampler data from sampler descriptor
by Nicolas Capens
· 6 years ago
97da782
Pass a separate sampler pointer to the sampling routine
by Nicolas Capens
· 6 years ago
20aab4e
Add support for sampling VK_FORMAT_B4G4R4A4_UNORM_PACK32
by Chris Forbes
· 6 years ago
d573e7e
Add support for sampling VK_FORMAT_A2B10G10R10_UNORM_PACK32
by Chris Forbes
· 6 years ago
83a3eb4
Implement Android shared image query so device creation can succeed
by Hernan Liatis
· 6 years ago
8a91a35
Add stubs for Native Buffer implementation
by Hernan Liatis
· 6 years ago
ac3a4a4
Remove Sampler::State::srgb
by Chris Forbes
· 6 years ago
2acaccd
Add mandatory 10bpc formats to format queries
by Chris Forbes
· 6 years ago
390d846
Minor tidying in PixelProgram
by Chris Forbes
· 6 years ago
32d4797
SpirvShader: Implement OpGroupNonUniformElect
by Ben Clayton
· 6 years ago
2e04358
Fix killMask initialization
by Chris Forbes
· 6 years ago
8c56e8d
SpirvShader: Don't abort for unused, unbound UniformConstants
by Ben Clayton
· 6 years ago
92797c2
SpirvShader: Rework debug assertions
by Ben Clayton
· 6 years ago
46e28cb
Check macro arguments match format specifier.
by Ben Clayton
· 6 years ago
4bade2e
Implement Bias image operand
by Nicolas Capens
· 6 years ago
d354695
Implement fp16 texture formats
by Chris Forbes
· 6 years ago
b5a4546
SpirvShader: Implement OpCopyMemory
by Ben Clayton
· 6 years ago
139acaa
VkPipeline: Add spirvopt MergeReturnPass
by Ben Clayton
· 6 years ago
05f27a3
SpirvShader: Implement constant variable initializers.
by Ben Clayton
· 6 years ago
8c7da80
Update Visual Studio LLVM project
by Nicolas Capens
· 6 years ago
2e23858
Remove dead parts of ShaderCore
by Chris Forbes
· 6 years ago
6f1b765
Set correct variant for OpImageFetch
by Chris Forbes
· 6 years ago
5b09dd1
Implement OpImageSampleProjImplicitLod and OpImageSampleProjExplicitLod
by Nicolas Capens
· 6 years ago
cd63159
Implement OpImageFetch
by Chris Forbes
· 6 years ago
fa82c34
Add spirv-level support for splitting and combining sampler+image
by Chris Forbes
· 6 years ago
022bd57
Implement ConstOffset image operand
by Nicolas Capens
· 6 years ago
fb28067
src/Vulkan: Fixup all printf-style messages
by Ben Clayton
· 6 years ago
6a12e09
Refactor image array layer addressing
by Nicolas Capens
· 6 years ago
420d9da
Implement OpImageSampleExplicitLod with Grad operand
by Nicolas Capens
· 6 years ago
7889633
Marshal image instruction parameters to the sampling trampoline
by Nicolas Capens
· 6 years ago
bfbdd89
Fix various descriptor handling bugs
by Chris Forbes
· 6 years ago
793050e
Fix BuiltInSubgroupSize in graphics pipeline
by Chris Forbes
· 6 years ago
f40cff9
Enable sampling of 2d array textures
by Chris Forbes
· 6 years ago
f149d95
Wire up texture border color correctly
by Chris Forbes
· 6 years ago
a32d630
Support more more formats for input attachments
by Chris Forbes
· 6 years ago
3610ded
Adjust input attachment index when indexing into array of input descriptors
by Chris Forbes
· 6 years ago
f5c8936
Support more formats for input attachments
by Chris Forbes
· 6 years ago
a195abb
Implement cubemap sampling
by Nicolas Capens
· 6 years ago
a5f4eb6
Add support for D32_SFLOAT and D16_UNORM input attachments
by Chris Forbes
· 6 years ago
71a1e01
Always apply the fragment shader if it is present
by Chris Forbes
· 6 years ago
32ac831
Allow treating a 3D image as a layered 2D image
by Alexis Hetu
· 6 years ago
92070e8
Add new debug macro UNSUPPORTED().
by Ben Clayton
· 6 years ago
970e4f0
Fix crash when viewport Y position is negative
by Antonio Maiorano
· 6 years ago
09a7f45
CMakeLists: Fix REACTOR_EMIT_DEBUG_INFO builds
by Ben Clayton
· 6 years ago
eac32c4
SpirvShaderSampling: Fix flaky tests.
by Ben Clayton
· 6 years ago
bd54e07
Make all descriptors 16-byte aligned.
by Nicolas Capens
· 6 years ago
7804e81
Remove more trailing semi-colons
by Brian Osman
· 6 years ago
64da4ae
SpirvShader: Implement OpQuantizeToF16
by Ben Clayton
· 6 years ago
22fbf8f
Resolve remaining levels/layers at VkImageView creation time
by Nicolas Capens
· 6 years ago
548e366
Plumb constants through to the sampler, and make sRGB work
by Chris Forbes
· 6 years ago
2446604
Partial support for input attachments
by Chris Forbes
· 6 years ago
72631d3
Fix weird sampled image format query
by Chris Forbes
· 6 years ago
1d1720a
Produce correct `one` value for integer textures
by Chris Forbes
· 6 years ago
3c203531
Wire up texture swizzles
by Chris Forbes
· 6 years ago
2527b4d
Resolve identity swizzles at VkImageView creation time
by Chris Forbes
· 6 years ago
a47a516
Implement 1D image sampling
by Nicolas Capens
· 6 years ago
125dba0
Implement OpImageSampleExplicitLod
by Nicolas Capens
· 6 years ago
a94ca18
Fix update of immutable samplers
by Nicolas Capens
· 6 years ago
821feba
Remove useless const on ImageView::getImageSizeInBytes return value
by Chris Forbes
· 6 years ago
d6ccc31
Add hwvulkan_headers to Android build
by Chris Forbes
· 6 years ago
2a58238
CMakeLists: Treat trailing semicolons as warnings / errors
by Ben Clayton
· 6 years ago
47d879a
Include reactor debug functions in Android build
by Chris Forbes
· 6 years ago
b5d5f47
Refactor common sampler code
by Nicolas Capens
· 6 years ago
9e73510
Implement basic sampler parameters
by Nicolas Capens
· 6 years ago
ef6152e
Default to [X,0,0,one] for undefined texture components
by Nicolas Capens
· 6 years ago
2d54840
Eliminate fixed-point texture sampling
by Nicolas Capens
· 6 years ago
1d514f3
SpirvShader: Combine DivergentPointer and NonDivergentPointer
by Ben Clayton
· 6 years ago
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