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swiftshader
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SwiftShader
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518f4384d90ba8df46993ca678445739f5a52dcb
518f438
ComputeProgram: Remove data field to fix race.
by Ben Clayton
· 6 years ago
3429bb5
Add usage flags for old gralloc
by Hernan Liatis
· 6 years ago
bd18d58
Implement vkGetPhysicalDeviceXlibPresentationSupportKHR
by Hernan Liatis
· 6 years ago
9659e34
Implement input coverage mask
by Chris Forbes
· 6 years ago
63ae924
CommandBuffer and NonDispatchable objects code cleanup
by Alexis Hetu
· 6 years ago
8de101c
Regres: Update test lists @ 83818b44
by SwiftShader Regression Bot
· 6 years ago
83818b4
Update master testlists
by Chris Forbes
· 6 years ago
b933596
tasks.json: Switch to using ninja for builds.
by Ben Clayton
· 6 years ago
f60a2d5
Removed some dependencies on old threading class
by Alexis Hetu
· 6 years ago
7b4fc28
Replace sw::Resource with sw::WaitGroup
by Alexis Hetu
· 6 years ago
8a2d011
Regres: Update test lists @ c2c829bc
by SwiftShader Regression Bot
· 6 years ago
c2c829b
Regres: Update test lists @ 5c9e165b
by SwiftShader Regression Bot
· 6 years ago
8ac0bd6
Fix image sampling with divergent LOD
by Nicolas Capens
· 6 years ago
7e95471
Add missing files to LLVM's Build.gn
by Saman Sami
· 6 years ago
f9e9cf6
Better 32 bit Windows Fix
by Alexis Hetu
· 6 years ago
5c9e165
Remove residue of texcoord replacement
by Chris Forbes
· 6 years ago
5b424e6
Revert Chromium vulkan unit test build for now
by Alexis Hetu
· 6 years ago
110f60e
Build fix for MacOS and Fuchsia
by Alexis Hetu
· 6 years ago
79d4ac9
Add vulkan unit tests to Chromium
by Alexis Hetu
· 6 years ago
75841d7
Reject large arrays in GLSL
by Sean Risser
· 6 years ago
93ad3b8
Fix Android-integrated build
by Chris Forbes
· 6 years ago
8b321d1
CMake: download and extract boost to third_party
by Antonio Maiorano
· 6 years ago
8c1d029
Revert "Add minimal boost install for boost::backtrace"
by Antonio Maiorano
· 6 years ago
82aacf1
Regres: Update test lists @ bb575d48
by SwiftShader Regression Bot
· 6 years ago
bb575d4
Address cubemap faces as consecutive layers
by Nicolas Capens
· 6 years ago
95b1db9
BuiltInPointCoord implementation
by Alexis Hetu
· 6 years ago
5e3c9d5
32 bit compilation fixes for Visual Studio
by Alexis Hetu
· 6 years ago
c0d7ee4
Disable double inline warning in LLVM project
by Alexis Hetu
· 6 years ago
f630b25
Fixed PipelineLayout creation on 32 bit
by Alexis Hetu
· 6 years ago
37bc82a
Enable arm32 build for pastel
by Chris Forbes
· 6 years ago
4963b95
Various additional fixes for Android build
by Chris Forbes
· 6 years ago
761ce8a
Adjust llvm7 file list to include passes required for arm target
by Chris Forbes
· 6 years ago
d5f462c
Fire VkFence in vkAcquireImageANDROID
by Hernan Liatis
· 6 years ago
f988cb5
Fix memory leak in vkDestroyImage
by Hernan Liatis
· 6 years ago
29364a0
Fix buffer overflow on Mac
by Sean Risser
· 6 years ago
9555830
Fix initializing bits after bitfields
by Nicolas Capens
· 6 years ago
9b62752
Fix build failure
by Saman Sami
· 6 years ago
566314b
Fix alignment of VkWrapper
by Saman Sami
· 6 years ago
cf6037f
Fix Mac builds when using llvm.
by Sean Risser
· 6 years ago
4e61a3c
Regres: Update test lists @ ca8e3d7c
by SwiftShader Regression Bot
· 6 years ago
ca8e3d7
Reactor: Fix printing of small integer values.
by Ben Clayton
· 6 years ago
e51f859
SpirvShader: Correctly handle phi values in the loop merge
by Ben Clayton
· 6 years ago
2a98526
SpirvShader: Simplify the logic around the generation of the inner loop.
by Ben Clayton
· 6 years ago
cee3dff
LLVMReactor: Mutex calls to llvm::orc::IRCompileLayer.
by Ben Clayton
· 6 years ago
88816fa
Reactor: Add UInt4 constructors taking UInt
by Ben Clayton
· 6 years ago
90cb260
Reactor: Fix all memory leaks with rr::DebugInfo.
by Ben Clayton
· 6 years ago
3971b19
Fix accidentally considering Workgroup to be explicit layout
by Chris Forbes
· 6 years ago
7459172
Reactor: Add swizzle op for UInt4.
by Ben Clayton
· 6 years ago
7e01e4e
Support images with linear tiling for transfers
by Nicolas Capens
· 6 years ago
51e9e56
Implement Y′CbCr conversion
by Nicolas Capens
· 6 years ago
8ce8707
Fix single-plane views of YCbCr formats
by Nicolas Capens
· 6 years ago
fcc6441
Refactor writing texture level descriptor info
by Nicolas Capens
· 6 years ago
ba87330
Take the plane/aspect into account when copying/blitting
by Nicolas Capens
· 6 years ago
6b63c80
Implement VkSamplerYcbcrConversion object
by Nicolas Capens
· 6 years ago
e2f5da4
Claim support for YCbCr 3- and 2-plane 420 format
by Nicolas Capens
· 6 years ago
0c73680
Allow additional info to be passed to object's Create functions
by Nicolas Capens
· 6 years ago
f6535a3
Add 8-bit YCbCr 420 format info
by Nicolas Capens
· 6 years ago
cfe11c7
Refactor obtaining format aspect info
by Nicolas Capens
· 6 years ago
5725315
Implement OpImageGather
by Nicolas Capens
· 6 years ago
839215f
Refactor texel names
by Nicolas Capens
· 6 years ago
52b5aae
Fix taking the sampling instruction type into account
by Nicolas Capens
· 6 years ago
71c012b
Fix interpolating z when using FragCoord builtin
by Nicolas Capens
· 6 years ago
d82354a
Regres: Update test lists @ 710fcd51
by SwiftShader Regression Bot
· 6 years ago
710fcd5
Support for large textures
by Alexis Hetu
· 6 years ago
42232ab
Fix VkFence destruction crashing on Windows
by Alexis Hetu
· 6 years ago
a71a1db
Fix Cast(vkFence) crashing on Windows
by Antonio Maiorano
· 6 years ago
5e9441a
Replace FIXMEs with TODOs
by Ben Clayton
· 6 years ago
7b723d8
SpirvShader: Support scalar conditions for OpSelect
by Ben Clayton
· 6 years ago
cd8175d
Build LLVM-7.0 on Mac
by Sean Risser
· 6 years ago
032c715
Regres: Update test lists @ 8a2441d3
by SwiftShader Regression Bot
· 6 years ago
8a2441d
vkCmdUpdateBuffer: Make a copy of the data.
by Ben Clayton
· 6 years ago
f31bdad
Fix OpAtomicUMin, OpAtomicUMax
by Chris Forbes
· 6 years ago
32d80ee
Substitute integer 1 for missing 4th component of integer vertex attribute
by Chris Forbes
· 6 years ago
9b843ea
VkPipeline: Fix unsigned integer underflows in computePrimitiveCount()
by Ben Clayton
· 6 years ago
c367b22
VulkanUnitTests: Free / Destroy all Vulkan objects.
by Ben Clayton
· 6 years ago
3832df2
ComputeProgram: Don't hold on to the SpirvRoutine.
by Ben Clayton
· 6 years ago
48c8a18
CMakeLists: Pass sanitizer flags to the linker too.
by Ben Clayton
· 6 years ago
b03ce83
Reimplement vk::Query using sw sync primitives.
by Ben Clayton
· 6 years ago
e2cb4e0
Fix build file
by Saman Sami
· 6 years ago
3f80dad
Fix sRGB -> sRGB multisample resolves
by Alexis Hetu
· 6 years ago
6aac756
VkQueryPool: Add missing lock on the Query.
by Ben Clayton
· 6 years ago
caf6031
Vulkan: Always call the object's destructor before deallocation.
by Ben Clayton
· 6 years ago
b781489
Reimplement sw::Resource with modern C++ primitives
by Ben Clayton
· 6 years ago
e29e7ba
System: Replace concurrent types with std versions where possible
by Ben Clayton
· 6 years ago
c228c99
SpirvShader: Restore the current block ID after emitting loop blocks
by Ben Clayton
· 6 years ago
c77a18a
System/Synchronization.hpp: Remove unlock() call before notify_one()
by Ben Clayton
· 6 years ago
b54838a
System/Synchronization.hpp: Add file documentation and warning.
by Ben Clayton
· 6 years ago
1573745
VkQueue: Embed the sw::Renderer into the vk::Queue.
by Ben Clayton
· 6 years ago
7e0a036
VkQueue: Destruct the object.
by Ben Clayton
· 6 years ago
8546d4e
VkQueue: Use a sw::WaitGroup for waitIdle()
by Ben Clayton
· 6 years ago
bd0ab1b
Pass around sw::TaskEvents* instead of vk::Fence*.
by Ben Clayton
· 6 years ago
6d33e8c
System/Synchronization.hpp: Add the sw::TaskEvents interface
by Ben Clayton
· 6 years ago
6779e5e
Reimplement VkFence using sw::WaitGroup and sw::Event.
by Ben Clayton
· 6 years ago
6cd63a2
Add sw::WaitGroup to System/Synchronization.hpp
by Ben Clayton
· 6 years ago
50c6690
Move sw::Event to System/Synchronization.hpp
by Ben Clayton
· 6 years ago
8458639
Regres: Update test lists @ cae8cde7
by SwiftShader Regression Bot
· 6 years ago
cae8cde
Add missing semi-colon in Android code
by Hernan Liatis
· 6 years ago
c42b220
SpirvShader: Use an atomic instead of a volatile int for serialCounter
by Ben Clayton
· 6 years ago
bc0cbb9
Reactor: Fix printing of strings with escape characters
by Ben Clayton
· 6 years ago
0dbe4ca
Renderer: Fix deadlock when calling Renderer::draw() with a count of 0.
by Ben Clayton
· 6 years ago
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