1. 518e41a Remove the watermark logo. by Nicolas Capens · 9 years ago
  2. c66f0e3 Implement GL_EXT_draw_buffers. by Nicolas Capens · 9 years ago
  3. e727775 Added new extensions by Alexis Hetu · 9 years ago
  4. 2a1c569 Only load a dependent library when it has an expected symbol. by Nicolas Capens · 10 years ago
  5. a230805 Access library dependencies through a single object. by Nicolas Capens · 10 years ago
  6. 574409c Add OpenGL ES 3.0 entry function stubs. by Nicolas Capens · 10 years ago
  7. 7e12ac6 Add the glEGLImageTargetRenderbufferStorageOES entry function. by Nicolas Capens · 10 years ago
  8. e832139 Rename the GLES2 folder to OpenGL. by Nicolas Capens · 10 years ago[Renamed from src/GLES2/libGLESv2/libGLESv2.def]
  9. f3d2efd Match the exports ordinals to PowerVR. by Nicolas Capens · 10 years ago
  10. afd1f9f Retrieve the current context and display from EGL. by Nicolas Capens · 10 years ago
  11. c78445c Eliminate the createDevice() dependency. by Nicolas Capens · 10 years ago
  12. b387caa Create the depth/stencil buffer independently from the device. by Nicolas Capens · 10 years ago
  13. c2df125 Eliminate the glBindTexImage dependency. by Nicolas Capens · 10 years ago
  14. 6899f6c Eliminate the getCurrentContext() dependency. by Nicolas Capens · 10 years ago
  15. f6cd5de Eliminate the destroyContext() dependency. by Nicolas Capens · 10 years ago
  16. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 11 years ago