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swiftshader
/
SwiftShader
/
427985299fe17c4734186479545cd1a4cc1d5845
/
src
/
Renderer
/
PixelProcessor.hpp
92eb041
Refactor GLES routine cache keys to use Memset<T>
by Nicolas Capens
· 6 years ago
6897e9b
Reactor: Use std::shared_ptr to ref-count rr::Routines
by Ben Clayton
· 6 years ago
dd4c863
Fix gl_FrontFacing to take GL_FRONT_FACE into account.
by Nicolas Capens
· 7 years ago
88482c3
Fix IOSurface synchronization issues
by Alexis Hetu
· 7 years ago
ac6d505
Fix switch statements in loops.
by Nicolas Capens
· 7 years ago
e70208e
Don't perform very early depth test when overridden by shader.
by Nicolas Capens
· 7 years ago
8af24c5
Implement render target layers support.
by Nicolas Capens
· 7 years ago
f878d50
Pass down the texture compare state.
by Nicolas Capens
· 7 years ago
3cbeac5
Fix polygon offset depth clamp and units resolution.
by Nicolas Capens
· 8 years ago
a28d04b
Fix sign-correcting of masked stencil reference.
by Nicolas Capens
· 8 years ago
010a464
Add texture filtering precision hint
by Alexis Hetu
· 8 years ago
a9beed3
Fixed using GL_SAMPLE_ALPHA_TO_COVERAGE
by Alexis Hetu
· 8 years ago
c634fb6
Fixed some virtual function related warnings
by Alexis Hetu
· 9 years ago
112d81f
Min LOD and Max LOD sampler parameters
by Alexis Hetu
· 9 years ago
95ac187
LOD Base level and Max level to sampler state
by Alexis Hetu
· 9 years ago
3b4c93f
Make the number of fragment inputs configurable.
by Nicolas Capens
· 9 years ago
0bac285
Apply the Apache 2.0 license.
by Nicolas Capens
· 9 years ago
c98186a
Fix support for variable number of render targets.
by Nicolas Capens
· 9 years ago
c6a57cb
Renderer side code to lock/unlock transform feedback data
by Alexis Hetu
· 9 years ago
3751c1e
Support separate depth and stencil buffers.
by Nicolas Capens
· 9 years ago
2c2a7b2
Passing uniform buffers to the vertex/pixel programs
by Alexis Hetu
· 9 years ago
1edcd8b
Multiple draw buffers implementation
by Alexis Hetu
· 9 years ago
1d01aa3
Added new swizzle parameters to Sampler's state
by Alexis Hetu
· 10 years ago
a36f3f9
Implement exponential vertex fog.
by Nicolas Capens
· 10 years ago
d976274
Implementation of glLogicOp
by Maxime Grégoire
· 10 years ago
a818c45
Eliminating warnings from SwifShader
by Alexis Hetu
· 10 years ago
0b65c5e
Replacing numbers by constants
by Alexis Hetu
· 10 years ago
66be245
Work around a GCC miscompilation issue.
by Nicolas Capens
· 10 years ago
617a5d5
Fixing some trivial warnings in the SwiftShader build.
by Alexis Hetu
· 10 years ago
a0f4be8
Use unsigned enum base types to use them as state bitfields.
by Nicolas Capens
· 10 years ago
66b8ab2
Add SwiftShader dump from Feb 6 2013
by John Bauman
· 11 years ago
19bac1e
Update SwiftShader to April code dump.
by John Bauman
· 11 years ago
8940182
Add SwiftShader source to repo
by John Bauman
· 11 years ago