- 8195c07 Split GraphicsState by Shahbaz Youssefi · 2 years, 7 months ago
- 1908bb6 Skip Setup and Pixel JIT if rasterizer discard by Shahbaz Youssefi · 2 years, 7 months ago
- b29b3ba Remove redundant MemorySanitizerInstrumentation pragma uses by Nicolas Capens · 2 years, 10 months ago
- f88fc3b Always enable MemorySanitizer instrumentation for setup routines by Nicolas Capens · 3 years ago
- 9e3dca1 Skip depth bounds test when there is no depth attachment by Nicolas Capens · 3 years, 7 months ago
- 35f0770 Context refactor: from OpenGL-like state to Vulkan-like state by Alexis Hetu · 4 years, 6 months ago
- 0aca3ca Fix depth bias calculations by Nicolas Capens · 4 years, 6 months ago
- 4251895 Add support for depthBiasClamp by Sean Risser · 4 years, 8 months ago
- 197e251 Device: Use std::unique_ptr instead of raw pointers by Ben Clayton · 5 years ago
- ac43aa7 Reimplement LRUCache, fold away LRUSnapshotCache, add tests. by Ben Clayton · 5 years ago
- 1885f69 Fix handling Memset<> assignment and comparison by Nicolas Capens · 5 years ago
- 25e06e0 Debugging: Merge VkDebug into System/Debug by Ben Clayton · 5 years ago
- 177d85d Use pixel centers for non-multisampled rasterization by Nicolas Capens · 5 years ago
- 11cb891 Rename multiSampledBresenham to enableMultiSampling by Nicolas Capens · 5 years ago
- fccfc56 clang-format the src/Device directory by Ben Clayton · 5 years ago
- 81bc9d9 Remove spaces after control statements keywords by Nicolas Capens · 5 years ago
- 157ba26 Do not indent C++ namespace contents by Nicolas Capens · 5 years ago
- f6a128b Vulkan: Optimize shaderClipDistance and shaderCullDistance by Ben Clayton · 6 years ago
- 62edf14 Modify SetupRoutine to implement FunctionT by Antonio Maiorano · 5 years ago
- 2210f80 Implement non-solid polygon rasterization by Ben Clayton · 6 years ago
- 6897e9b Reactor: Use std::shared_ptr to ref-count rr::Routines by Ben Clayton · 6 years ago
- 72d8104 Context cleanup by Alexis Hetu · 6 years ago
- e899321 Refactor remaining cases of memset(this, ...) by Nicolas Capens · 6 years ago
- 8af8b40 Ripped out SwiftConfig by Alexis Hetu · 6 years ago
- 5c9e165 Remove residue of texcoord replacement by Chris Forbes · 6 years ago
- 71c012b Fix interpolating z when using FragCoord builtin by Nicolas Capens · 6 years ago
- 6cf65f6 Various fixes for VS-only pipeline by Chris Forbes · 6 years ago
- a7a3755 Wire up NoPerspective to interpolation by Chris Forbes · 6 years ago
- 2e4f6e8 Start untangling sw::Context from the rendering code by Alexis Hetu · 6 years ago
- f287834 Remove precacheDLL by Alexis Hetu · 6 years ago
- b4de34e Remove complementary depth buffer option for Vulkan by Chris Forbes · 6 years ago
- 1054758 Use sample count from multisample state, not from attachment 0 by Chris Forbes · 6 years ago
- d245255 Wire up cull mode handling to Vulkan pipeline by Chris Forbes · 6 years ago
- f4b99b6 Silence warnings: Remove all unused local variables by Ben Clayton · 6 years ago
- 26f1a86 Rework setup, VS->FS structures, etc for Vulkan by Chris Forbes · 6 years ago
- 1845d5e Replace Shader,VertexShader,PixelShader with SpirvShader by Chris Forbes · 6 years ago
- ebe5f7f Include Vulkan version of debug support in vulkan files by Chris Forbes · 6 years ago
- dc2966a Eliminate legacy functionality. by Nicolas Capens · 6 years ago
- 1d8c8db Fix include paths. by Nicolas Capens · 6 years ago
- 68a8238 Duplicate source files for Vulkan. by Nicolas Capens · 6 years ago