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swiftshader
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SwiftShader
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2895810bb5fc129ff03b7046563cbaf69108d216
2895810
Fix for integer modulo operations
by Alexis Hetu
· 8 years ago
675e15b
Implement vector intrinsics for ARM32.
by Nicolas Capens
· 8 years ago
4e759e4
Add test for Unpack in Reactor
by Casey Dahlin
· 8 years ago
444b04a
Prevent division by 0
by Alexis Hetu
· 8 years ago
560232a
Handle WindowSurface::checkForResize() errors gracefully
by Alexis Hetu
· 8 years ago
642fc92
Add tests for AddSat/SubSat in Reactor
by Casey Dahlin
· 8 years ago
b40560b
Support saturating vector add and subtract on ARM32.
by Casey Dahlin
· 8 years ago
8d90a34
Support vector shift by constant for ARM32.
by Nicolas Capens
· 8 years ago
48a3fc7
Add intrinsic lowering stubs for ARM.
by Nicolas Capens
· 8 years ago
a9d6960
Upload pnacl-subzero changes to Gerrit by default
by Aaron Gable
· 8 years ago
04e9b1c
Do not inline GlobalContext TLS methods.
by Lei Zhang
· 8 years ago
33438a6
Refactor vector packing.
by Nicolas Capens
· 8 years ago
e6c3aa2
Break on gtest failures in debug mode.
by Nicolas Capens
· 8 years ago
741b356
Build before debugging with Visual Studio Code.
by Nicolas Capens
· 8 years ago
0952c7d
Fix initial framerate and show maximum.
by Nicolas Capens
· 8 years ago
bc6ce4f
Fixed crash in Renderer
by Alexis Hetu
· 8 years ago
8beb240
Linux build fix
by Alexis Hetu
· 8 years ago
aa2666f
Properly initializing image's memory
by Alexis Hetu
· 8 years ago
aa8239a
More data races fixed
by Alexis Hetu
· 8 years ago
6b164c3
Use atomic operations to specify shared memory access order
by Alexis Hetu
· 8 years ago
0c5035b
Enable more checks on Chromium trybots
by Alexis Hetu
· 8 years ago
bba05f3
Implement X11 onscreen framerate counter.
by Nicolas Capens
· 8 years ago
1de0eb7
Fix implementation format for default renderbuffer.
by Nicolas Capens
· 8 years ago
3cbeac5
Fix polygon offset depth clamp and units resolution.
by Nicolas Capens
· 8 years ago
66954c9
Fix libGL build.
by Nicolas Capens
· 8 years ago
4ad365b
Free thread-local storage implicitly on thread termination.
by Nicolas Capens
· 8 years ago
a28d04b
Fix sign-correcting of masked stencil reference.
by Nicolas Capens
· 8 years ago
660eba9
Fix thread-local storage memory leak.
by Nicolas Capens
· 8 years ago
69674fb
Fix constant vector construction for emulated types.
by Nicolas Capens
· 8 years ago
2d3fcec
Clarify new dependencies since project Treble.
by Nicolas Capens
· 8 years ago
a114ed5
Build lib*_swiftshader with BOARD_VNDK_VERSION
by Jiyong Park
· 8 years ago
0def102
Allow Chromium to create an OpenGL ES3 context
by Alexis Hetu
· 8 years ago
b3f5ed7
glGetFragDataLocation implementation
by Alexis Hetu
· 8 years ago
0e22d3a
Implement GL_MAX_PROGRAM_TEXEL_OFFSET and GL_MAX_TEXTURE_LOD_BIAS
by Alexis Hetu
· 8 years ago
e8d42ae
Remove /RTC1 for Windows Debug Builds
by Robert Liao
· 8 years ago
2e7a08a
Build with a newer version of XCode.
by Nicolas Capens
· 8 years ago
d57d093
Restrict the Travis CI Linux distro to Trusty.
by Nicolas Capens
· 8 years ago
a0b210e
Enable Travis CI builds on Mac OS X.
by Nicolas Capens
· 8 years ago
352e56c
Restrict building Subzero to Marshmallow and up.
by Nicolas Capens
· 8 years ago
5bf72ee
Always produce an optimized library on Chromium
by Alexis Hetu
· 8 years ago
bf1307b
Restrict GLSL globals to be initialized with constant expressions.
by Nicolas Capens
· 9 years ago
7d9bdcb
Eliminate unnecessary inverse masks.
by Nicolas Capens
· 10 years ago
56dda25
Fixed D3DQUERYTYPE_TIMESTAMP behaviour.
by Branimir Karadžić
· 9 years ago
64ed0d7
Skeleton for Ozone FrameBuffer implementation
by Alexis Hetu
· 8 years ago
c55dd84
Rollback debug specific changes to build files
by Alexis Hetu
· 8 years ago
cb98676
Generalize 4x32-bit vector swizzling.
by Nicolas Capens
· 8 years ago
a5aed5e
Log an error when unsupported Android pixel formats are used.
by Nicolas Capens
· 8 years ago
0c3c6f1
Check against sRGB formats for eglBindTexImage().
by Nicolas Capens
· 8 years ago
20de2e4
EGL header fix for OZONE
by Alexis Hetu
· 8 years ago
62a3d37
Update EGL and KHR headers to Khronos's current version
by Alexis Hetu
· 8 years ago
52325ea
Enable Subzero on ChromeOS
by Alexis Hetu
· 8 years ago
b59a58e
Fixed some function signatures
by Alexis Hetu
· 9 years ago
e18c530
Fixed 'truncation of constant value' warning
by Alexis Hetu
· 8 years ago
c33b473
Add libnativewindow dependency.
by Nicolas Capens
· 8 years ago
dc20933
Suppress attributes warnings.
by Nicolas Capens
· 8 years ago
9cb01cf
Refactor Android includes.
by Nicolas Capens
· 8 years ago
4dd1eff
Work around stlport build bug.
by Nicolas Capens
· 8 years ago
99cb565
Update eglplatform.h to match Android NDK.
by Nicolas Capens
· 8 years ago
ea74eb1
Merge recent changes from LLVM's lib/Support/Atomic.cpp
by Nico Weber
· 8 years ago
aadf3e1
Changed 'optimize_max' for 'optimize' compile option on Chromium
by Alexis Hetu
· 8 years ago
84d0e22
Implement GL_OES_vertex_half_float.
by Nicolas Capens
· 8 years ago
8aa0768
Attempt to fix the MacOS build
by Alexis Hetu
· 8 years ago
c4159a1
GL_R11F_G11F_B10F is a color renderable format in OpenGL ES 3.0
by Alexis Hetu
· 8 years ago
cec599f
Extra warnings suppression for Chromium
by Alexis Hetu
· 8 years ago
d0b7069
Removed extra '-Wall' flag
by Alexis Hetu
· 8 years ago
9441b07
SwiftShader always builds its release version in Chromium
by Alexis Hetu
· 8 years ago
5790c95
Refactor sampleTexel() to use a return value.
by Nicolas Capens
· 8 years ago
494e4b5
Fixed loading GL_RGB10_A2UI texture format
by Alexis Hetu
· 8 years ago
0180577
Remove recursive Chromium DEPS file.
by Nicolas Capens
· 8 years ago
b6abec5
Use unorderer_map<> for def/use information.
by Nicolas Capens
· 8 years ago
01a9796
Emulate 64-bit vectors using 128-bit vectors.
by Nicolas Capens
· 8 years ago
9e013d4
Assume SSE2 support is available.
by Nicolas Capens
· 8 years ago
fbf2bc5
Abstract LLVM types to enable emulation.
by Nicolas Capens
· 8 years ago
4126b8e
Assume local variables are naturally aligned.
by Nicolas Capens
· 8 years ago
1894cfa
Remove sub-vector load/store address hack.
by Nicolas Capens
· 8 years ago
18e2a97
GLSL bitwise NOT implementation
by Alexis Hetu
· 8 years ago
877ddfc
gl_VertexID implementation
by Alexis Hetu
· 8 years ago
0f70a7f
Fix sign masks of narrow vectors.
by Nicolas Capens
· 8 years ago
9f737d3
Emulate vector square root intrinsic.
by Nicolas Capens
· 8 years ago
afe27e9
Emulate MultiplyAddPairs intrinsic.
by Nicolas Capens
· 8 years ago
6c15744
Emulate MultiplyHigh intrinsics.
by Nicolas Capens
· 8 years ago
8960fbf
Emulate vector packing intrinsics.
by Nicolas Capens
· 8 years ago
9843673
Emulate saturated vector add/subtract.
by Nicolas Capens
· 8 years ago
d6cacad
Emulate SignMask intrinsics.
by Nicolas Capens
· 8 years ago
8be6c7b
Emulate vector shift by immediate intrinsics.
by Nicolas Capens
· 8 years ago
070d9f4
Emulate sub-vector load/store intrinsics.
by Nicolas Capens
· 8 years ago
18b8d68
Default to Subzero for ARM CMake build.
by Nicolas Capens
· 8 years ago
2d8c370
Support bitcasts between scalars and short vectors.
by Nicolas Capens
· 8 years ago
8772202
Replace only loads matching the store type.
by Nicolas Capens
· 8 years ago
f2f5e96
Don't eliminate wide store followed by a narrow one.
by Nicolas Capens
· 8 years ago
709f69b
Refactor checking for sub-vector intrinsics.
by Nicolas Capens
· 8 years ago
bea4dce
Fix RValue<T> construction from incorrect types.
by Nicolas Capens
· 8 years ago
a5eaa8d
Add license badge.
by Nicolas Capens
· 8 years ago
4d3efed
glGetString fix
by Alexis Hetu
· 8 years ago
506cc5e
Suppress UBSan false positives.
by Nicolas Capens
· 8 years ago
cfd9632
Added UInt to FP cast
by Alexis Hetu
· 8 years ago
426cb5e
Fix clearing all samples of multisample render targets.
by Nicolas Capens
· 8 years ago
56f256e
Fixed default color values for R and RG types
by Alexis Hetu
· 8 years ago
facada5
FP32 linear filtering computation now available to most formats
by Alexis Hetu
· 8 years ago
91dd1c4
Unnormalized integer formats now all use the same path
by Alexis Hetu
· 8 years ago
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