- 242f002 SpirvShader: Implement GLSLstd450Exp by Ben Clayton · 6 years ago
- bfe94f0 SpirvShader: Implement GLSLstd450Pow by Ben Clayton · 6 years ago
- a520c3e SpirvShader: Implement GLSLstd450Atan2 by Ben Clayton · 6 years ago
- fa6a539 SpirvShader: Implement GLSLstd450Atanh by Ben Clayton · 6 years ago
- 28ebcb0 SpirvShader: Implement GLSLstd450Acosh by Ben Clayton · 6 years ago
- f6d77ab SpirvShader: Implement GLSLstd450Asinh by Ben Clayton · 6 years ago
- 3928bd9 SpirvShader: Implement GLSLstd450Tanh by Ben Clayton · 6 years ago
- 900ea2c SpirvShader: Implement GLSLstd450Cosh by Ben Clayton · 6 years ago
- 91fd0e2 SpirvShader: Stub all the remaining GLSLstd450 unimplemented cases by Ben Clayton · 6 years ago
- d963697 SpirvShader: Implement GLSLstd450Sinh by Ben Clayton · 6 years ago
- 749b4e0 SpirvShader: Implement GLSLstd450Atan by Ben Clayton · 6 years ago
- eafae47 SpirvShader: Implement GLSLstd450Acos by Ben Clayton · 6 years ago
- f9350d7 SpirvShader: Implement GLSLstd450Asin by Ben Clayton · 6 years ago
- 1474006 SpirvShader: Implement GLSLstd450Tan by Ben Clayton · 6 years ago
- 1b6f8c7 SpirvShader: Implement GLSLstd450Cos by Ben Clayton · 6 years ago
- a2c8b77 SpirvShader: Implement GLSLstd450Sin by Ben Clayton · 6 years ago
- 251bc28 SpirvShader: Implement GLSLstd450Degrees by Ben Clayton · 6 years ago
- a15fcf4 SpirvShader: Implement GLSLstd450Radians by Ben Clayton · 6 years ago
- 20f6ba8 SpirvShader: Implement GLSLstd450Ldexp by Ben Clayton · 6 years ago
- 6caf821 SpirvShader: Implement GLSLstd450Fma by Ben Clayton · 6 years ago
- fc77af1 SpirvShader: Implement GLSLstd450Frexp by Ben Clayton · 6 years ago
- 50e6493 Implement pack/unpack extended instructions by Chris Forbes · 6 years ago
- fde26fe SpirvShader: Implement GLSLStd450ModfStruct by Chris Forbes · 6 years ago
- 2cbf4f9 SpirvShader: Implement GLSLstd450Modf by Ben Clayton · 6 years ago
- 3d49738 src/Pipeline: Add SIMD::Pointer by Ben Clayton · 6 years ago
- b5bfa50 SpirvShader: Implement OpBitFieldInsert by Ben Clayton · 6 years ago
- d86db95 SpirvShader: Implement OpBitFieldSExtract and OpBitFieldUExtract by Ben Clayton · 6 years ago
- d2a4643 SpirvShader: Implement OpBitReverse by Ben Clayton · 6 years ago
- 1eb017d SpirvShader: Implement OpBitCount by Ben Clayton · 6 years ago
- 620f708 SpirvShader: Implement OpTranspose by Ben Clayton · 6 years ago
- 3ee5299 SpirvShader: Implement OpOuterProduct by Ben Clayton · 6 years ago
- 16ab9e9 SpirvShader: Add type field to GenericValue by Ben Clayton · 6 years ago
- 6b51134 SpirvShader: Implement descriptor set arrays by Ben Clayton · 6 years ago
- 484e08e SpirvShader: Rework pointer types by Ben Clayton · 6 years ago
- 4774761 SpirvShader: Make value names more consistent by Ben Clayton · 6 years ago
- 225a130 Implement dynamic buffer offsets. by Ben Clayton · 6 years ago
- 97e9589 Add support for OpKill by Chris Forbes · 6 years ago
- 5d143aa SpirvShader: Ignore unreachable inputs for Phis. by Ben Clayton · 6 years ago
- 459453a Eliminate Intermediate::replace() by Nicolas Capens · 6 years ago
- 5da8d8d Avoid Array<> assignment by Nicolas Capens · 6 years ago
- 513ed1d SpirvShader: Fixes for complex loops. by Ben Clayton · 6 years ago
- fe3f013 SpirvShader: Handle dead code branches. by Ben Clayton · 6 years ago
- 51562f1 Add support for OpMatrixTimesMatrix by Chris Forbes · 6 years ago
- a563dd8 Add support for OpVectorTimesMatrix by Chris Forbes · 6 years ago
- 06f4ed7 Add support for OpMatrixTimesVector by Chris Forbes · 6 years ago
- 57e05b8 Add support for OpMatrixTimesScalar by Chris Forbes · 6 years ago
- e747b3c SpirvShader: Implement loops by Ben Clayton · 6 years ago
- 213a8ce SpirvShader: Implement OpSwitch by Ben Clayton · 6 years ago
- 9fd02e0 SpirvShader: Implement OpBranchConditional, OpPhi, ... by Ben Clayton · 6 years ago
- c0cf68b SpirvShader: Add EmitState by Ben Clayton · 6 years ago
- 64f78f5 SpirvShader: Add flow control info to Block. by Ben Clayton · 6 years ago
- 86509d9 Implement atomic load/store memory ordering by Nicolas Capens · 6 years ago
- fabdec5 Use a C array for temporary load results by Nicolas Capens · 6 years ago
- 5e8414e Implement atomic load/store by Nicolas Capens · 6 years ago
- af26cfe SpirvShader: Minor changes for ASSERTs by Ben Clayton · 6 years ago
- 80c796b Rename Intermediate::emplace() to move() by Nicolas Capens · 6 years ago
- 2909085 Refactor variable type lookup by Nicolas Capens · 6 years ago
- aff2dd0 Add support for derivative instructions by Chris Forbes · 6 years ago
- fe1dd4b Carry decorations down type tree in WalkExplicitLayoutAccessChain by Chris Forbes · 6 years ago
- a30de54 Add support for push constants by Chris Forbes · 6 years ago
- 0e71241 Add support for OpUndef by Chris Forbes · 6 years ago
- 00424c1 Reintroduce "VkDebug: Update macros to address issues in b/127433389" by Ben Clayton · 6 years ago
- 62758f5 Compute: WorkgroupSize decorations take precedence over LocalSize by Ben Clayton · 6 years ago
- 1a4c712 Add support for OpFRem by Chris Forbes · 6 years ago
- 0e4d6ff Add support for OpFMod by Chris Forbes · 6 years ago
- 10fd624 Add support for OpInBoundsAccessChain by Chris Forbes · 6 years ago
- 01c03fd Revert "VkDebug: Update macros to address issues in b/127433389" by Ben Clayton · 6 years ago
- faed9d3 Add support for OpVectorInsertDynamic, OpVectorExtractDynamic by Chris Forbes · 6 years ago
- 71673c8 Add support for OpSRem by Chris Forbes · 6 years ago
- 49d8158 SpirvRoutine: Add activeLaneMask to conditionally load / store per lane. by Ben Clayton · 6 years ago
- 3641121 VkDebug: Update macros to address issues in b/127433389 by Ben Clayton · 6 years ago
- e37ce61 SpirvShader: Implement OpBranch by Ben Clayton · 6 years ago
- 9b15661 SpirvShader: Split instructions into blocks. by Ben Clayton · 6 years ago
- a2749f3 SpirvShader: Fix for integer overflow in SDiv and SMod. by Ben Clayton · 6 years ago
- af973b6 SpirvShader: ObjectID -> Object::ID, TypeID -> Type::ID. by Ben Clayton · 6 years ago
- 3ebf583 Protect against DBZ in OpUMod also by Chris Forbes · 6 years ago
- 49d2c13 SpirvShader: Fix int DBZ failures by masking away zeros. by Ben Clayton · 6 years ago
- 9b62c5e SpirvShader: Replace Intermediate::operator[] with typed getters. by Ben Clayton · 6 years ago
- 093be46 SpirvShader: Overload Intermediate::emplace for Int and UInt. by Ben Clayton · 6 years ago
- 868ed90 Add support for remaining GLSL builtin geometric functions by Chris Forbes · 6 years ago
- bb8c8e2 SpirvShader: Implement SMod. by Ben Clayton · 6 years ago
- fa8603c SpirvShader: Handle OpTypeRuntimeArray in WalkAccessChain. by Ben Clayton · 6 years ago
- 03aee54 SpirvShader: Fix unused local warning in release builds. by Ben Clayton · 6 years ago
- 856ebf8 Add support for OpVectorTimesScalar by Chris Forbes · 6 years ago
- db17077 Add support for more ExtInst instructions by Chris Forbes · 6 years ago
- dd172cc Add support for Trunc,Ceil,Fract,Round,RoundEven by Chris Forbes · 6 years ago
- 787b446 Add support for OpLogicalEqual, OpLogicalNotEqual by Chris Forbes · 6 years ago
- c212bbd Add support for GLSLstd450Floor ExtInst by Chris Forbes · 6 years ago
- 15dff36 Add support for GLSLstd450Cross ExtInst by Chris Forbes · 6 years ago
- 13eba6c Fix OpVectorShuffle with mixed vector widths by Chris Forbes · 6 years ago
- 9d93153 Add support for OpFMul by Chris Forbes · 6 years ago
- 0785f69 Add support for OpAny, OpAll by Chris Forbes · 6 years ago
- 6532107 Collect Offset,MatrixStride,ArrayStride decorations by Chris Forbes · 6 years ago
- f3a430d Skip remaining debug instructions by Chris Forbes · 6 years ago
- 3ed33ce Add support for OpIsInf, OpIsNan by Chris Forbes · 6 years ago
- 9667a5b Start support for OpExtInst by Chris Forbes · 6 years ago
- efec1b9 SpirvShader: Implement Uniform and StorageBuffer access by Ben Clayton · 6 years ago
- 831db96 SpirvShader: Add PhysicalPointers by Ben Clayton · 6 years ago
- 45faa08 VKPipeline: Log any errors produced by the SPIR-V optimizer by Ben Clayton · 6 years ago
- bf943f6 SpirvShader: Implement OpSelect by Ben Clayton · 6 years ago