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swiftshader
/
SwiftShader
/
21201ed7a441ba06f8b699c6fe5d71c664eb0b4e
/
src
/
Vulkan
/
VkPipelineLayout.hpp
4f438a5
Image dirtiness
by Alexis Hetu
· 4 years, 10 months ago
eb68244
Assert reserved binding entries aren't accessed
by Nicolas Capens
· 4 years, 10 months ago
3ad285a
Added reference counting for PipelineLayout objects
by Trevor David Black
· 4 years, 10 months ago
42fd159
Rename Vulkan-source .h to .hpp
by Antonio Maiorano
· 5 years ago
002b7c1
Record vkCmdBindDescriptorSets() as a single command
by Nicolas Capens
· 5 years ago
026f7d0
Store binding information in the pipeline layout
by Nicolas Capens
· 5 years ago
c7d5ec3
Don't expose individual descriptor set layouts to SPIR-V compilation
by Nicolas Capens
· 5 years ago
5ab1f36
Fix specializing graphics routines for the pipeline layout
by Nicolas Capens
· 5 years ago
2ed93ab
clang-format the src/Vulkan directory
by Ben Clayton
· 5 years ago
157ba26
Do not indent C++ namespace contents
by Nicolas Capens
· 5 years ago
bd4cf81
Reduce the complexity of VkNonDispatchableHandle
by Alexis Hetu
· 6 years ago
caf6031
Vulkan: Always call the object's destructor before deallocation.
by Ben Clayton
· 6 years ago
67cf8a9
32 bit safe code
by Alexis Hetu
· 6 years ago
225a130
Implement dynamic buffer offsets.
by Ben Clayton
· 6 years ago
76e9bc0
Plumb PipelineLayouts down to SpirvRoutine
by Ben Clayton
· 6 years ago
8c1e8f1
PipelineLayout implementation
by Alexis Hetu
· 6 years ago
000df8b
Initial implementation of Pipeline, PipelineLayout
by Alexis Hetu
· 6 years ago