1. ab67c12 Fix Visual Studio solution build by Nicolas Capens · 6 years ago
  2. 3f0d3ef Enable multiprocess compilation for all Visual Studio projects by Nicolas Capens · 6 years ago
  3. 0475688 Default to 64-bit MSVC toolchain by Nicolas Capens · 6 years ago
  4. 0ab9f3b Fixed link time warnings on MacOS by Alexis Hetu · 6 years ago
  5. e70c351 Linux build fix by Alexis Hetu · 6 years ago
  6. 64d537a Change build output directory to 'out'. by Nicolas Capens · 6 years ago
  7. b41a9d6 Fix pedantic narrowing conversion error. by Nicolas Capens · 7 years ago
  8. da5320a Fix warnings treated as errors. by Nicolas Capens · 7 years ago
  9. 66fff4e Update the Windows Target Platform Version by Alexis Hetu · 7 years ago
  10. 8c59ccd Upgrade SwiftShader solution and projects to Visual Studio 2017. by Nicolas Capens · 7 years ago
  11. 506cc5e Suppress UBSan false positives. by Nicolas Capens · 8 years ago
  12. 31c07a3 Make the EGL surface class abstract. by Nicolas Capens · 8 years ago
  13. 9ed48ba Prevent LTO from eliminating cross-library virtual methods. by Nicolas Capens · 8 years ago
  14. 8e942eb Made debugger wait dialog Visual Studio only by Alexis Hetu · 8 years ago
  15. 2f48bcb Renamed libEGL/Surface.* to libEGL/EGLSurface.* by Alexis Hetu · 8 years ago
  16. 93a6458 Enable multiprocessor compilation. by Nicolas Capens · 8 years ago
  17. 98a1666 Upgrade to Visual Studio 2015 project files by Alexis Hetu · 9 years ago
  18. b34591a Turning on warnings as error in Visual Studio by Alexis Hetu · 9 years ago
  19. 58df2f6 Store EGL images in a namespace. by Nicolas Capens · 9 years ago
  20. b7510aa Move Khronos OpenGL headers to top-level include directory. by Nicolas Capens · 9 years ago
  21. 6f89b65 Output builds to top-level obj and bin folder. by Nicolas Capens · 9 years ago
  22. eb3e308 Fix validating sync object pointers. by Nicolas Capens · 9 years ago
  23. 824e7b3 Implement alpha testing. by Nicolas Capens · 10 years ago
  24. 4c43943 Added preprocessor definitions for the architecture details of the DLLs by Maxime Grégoire · 10 years ago
  25. 0273322 Predefine (E)GL export macros. by Nicolas Capens · 10 years ago
  26. a230805 Access library dependencies through a single object. by Nicolas Capens · 10 years ago
  27. 8848225 Added architecture details to DLL's descriptions by Maxime Gregoire · 10 years ago
  28. fa0cc04 Fix an image destruction deadlock. by Nicolas Capens · 10 years ago
  29. f6ad4ef Fix test sample launch environment. by Nicolas Capens · 10 years ago
  30. b36a4c5 Adding separate paths for each different library build configurations by Alexis Hetu · 10 years ago
  31. e254010 Load libraries from a list of possible names. by Nicolas Capens · 10 years ago
  32. e832139 Rename the GLES2 folder to OpenGL. by Nicolas Capens · 10 years ago[Renamed from src/GLES2/libEGL/libEGL.vcxproj]
  33. ead7ac5 Share the EGL image interface between implementations. by Nicolas Capens · 10 years ago
  34. eef2c97 Abstract the use of textures in EGL. by Nicolas Capens · 10 years ago
  35. c2df125 Eliminate the glBindTexImage dependency. by Nicolas Capens · 10 years ago
  36. 6f1f156 Add the HelloAPI PowerVR sample. by Nicolas Capens · 11 years ago
  37. 499b440 Upgrade Windows projects to Visual Studio 2013. by Nicolas Capens · 11 years ago
  38. d4ae863 Update to June 11 2013 code drop. by John Bauman · 11 years ago
  39. 450c32d Reenable ASLR in SwiftShader by John Bauman · 11 years ago
  40. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 11 years ago