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swiftshader
/
SwiftShader
/
20fb1d687848daf6128ee7165ffd03f23665ff71
/
src
/
OpenGL
/
libEGL
/
libEGL.vcxproj
ab67c12
Fix Visual Studio solution build
by Nicolas Capens
· 6 years ago
3f0d3ef
Enable multiprocess compilation for all Visual Studio projects
by Nicolas Capens
· 6 years ago
0475688
Default to 64-bit MSVC toolchain
by Nicolas Capens
· 6 years ago
0ab9f3b
Fixed link time warnings on MacOS
by Alexis Hetu
· 6 years ago
e70c351
Linux build fix
by Alexis Hetu
· 6 years ago
64d537a
Change build output directory to 'out'.
by Nicolas Capens
· 6 years ago
b41a9d6
Fix pedantic narrowing conversion error.
by Nicolas Capens
· 7 years ago
da5320a
Fix warnings treated as errors.
by Nicolas Capens
· 7 years ago
66fff4e
Update the Windows Target Platform Version
by Alexis Hetu
· 7 years ago
8c59ccd
Upgrade SwiftShader solution and projects to Visual Studio 2017.
by Nicolas Capens
· 7 years ago
506cc5e
Suppress UBSan false positives.
by Nicolas Capens
· 8 years ago
31c07a3
Make the EGL surface class abstract.
by Nicolas Capens
· 8 years ago
9ed48ba
Prevent LTO from eliminating cross-library virtual methods.
by Nicolas Capens
· 8 years ago
8e942eb
Made debugger wait dialog Visual Studio only
by Alexis Hetu
· 8 years ago
2f48bcb
Renamed libEGL/Surface.* to libEGL/EGLSurface.*
by Alexis Hetu
· 8 years ago
93a6458
Enable multiprocessor compilation.
by Nicolas Capens
· 8 years ago
98a1666
Upgrade to Visual Studio 2015 project files
by Alexis Hetu
· 9 years ago
b34591a
Turning on warnings as error in Visual Studio
by Alexis Hetu
· 9 years ago
58df2f6
Store EGL images in a namespace.
by Nicolas Capens
· 9 years ago
b7510aa
Move Khronos OpenGL headers to top-level include directory.
by Nicolas Capens
· 9 years ago
6f89b65
Output builds to top-level obj and bin folder.
by Nicolas Capens
· 9 years ago
eb3e308
Fix validating sync object pointers.
by Nicolas Capens
· 9 years ago
824e7b3
Implement alpha testing.
by Nicolas Capens
· 10 years ago
4c43943
Added preprocessor definitions for the architecture details of the DLLs
by Maxime Grégoire
· 10 years ago
0273322
Predefine (E)GL export macros.
by Nicolas Capens
· 10 years ago
a230805
Access library dependencies through a single object.
by Nicolas Capens
· 10 years ago
8848225
Added architecture details to DLL's descriptions
by Maxime Gregoire
· 10 years ago
fa0cc04
Fix an image destruction deadlock.
by Nicolas Capens
· 10 years ago
f6ad4ef
Fix test sample launch environment.
by Nicolas Capens
· 10 years ago
b36a4c5
Adding separate paths for each different library build configurations
by Alexis Hetu
· 10 years ago
e254010
Load libraries from a list of possible names.
by Nicolas Capens
· 10 years ago
e832139
Rename the GLES2 folder to OpenGL.
by Nicolas Capens
· 10 years ago
[Renamed from src/GLES2/libEGL/libEGL.vcxproj]
ead7ac5
Share the EGL image interface between implementations.
by Nicolas Capens
· 10 years ago
eef2c97
Abstract the use of textures in EGL.
by Nicolas Capens
· 10 years ago
c2df125
Eliminate the glBindTexImage dependency.
by Nicolas Capens
· 10 years ago
6f1f156
Add the HelloAPI PowerVR sample.
by Nicolas Capens
· 11 years ago
499b440
Upgrade Windows projects to Visual Studio 2013.
by Nicolas Capens
· 11 years ago
d4ae863
Update to June 11 2013 code drop.
by John Bauman
· 11 years ago
450c32d
Reenable ASLR in SwiftShader
by John Bauman
· 11 years ago
66b8ab2
Add SwiftShader dump from Feb 6 2013
by John Bauman
· 11 years ago