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swiftshader
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SwiftShader
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0dbe4ca0cebc31758265ede6252c9623f49eb791
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src
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Renderer
e797219
Fix typo in Vector lerp()
by Nicolas Capens
· 6 years ago
2a58238
CMakeLists: Treat trailing semicolons as warnings / errors
by Ben Clayton
· 6 years ago
e276f52
Remove extra stencil state from DrawData
by Chris Forbes
· 6 years ago
f287834
Remove precacheDLL
by Alexis Hetu
· 6 years ago
bc63cf9
Fix Context::colorWriteActive to consider all rendertargets
by Chris Forbes
· 6 years ago
377d493
Remove VertexProcessor::multisampling state bit
by Chris Forbes
· 6 years ago
3fc635a
GLES: Fix race in Renderer destruction
by Ben Clayton
· 6 years ago
226e1c6
swiftshader: Remove semicolons.
by Nico Weber
· 6 years ago
878d4b0
Change routine names to be strings of char
by Chris Forbes
· 6 years ago
3fc6893
Prevent glDeleteQueries from deleting a live Query
by Alexis Hetu
· 6 years ago
dc2966a
Eliminate legacy functionality.
by Nicolas Capens
· 6 years ago
d55d997
Fix clamping of NaN values.
by Nicolas Capens
· 6 years ago
4846150
Rename Reactor namespace to rr.
by Nicolas Capens
· 7 years ago
810f3db
Fix stencil buffer memory leak.
by Nicolas Capens
· 6 years ago
fe79649
Update BUILD.gn configs to support ARM[64] builds.
by Stephen Lanham
· 7 years ago
0c6ac93
Refactor glReadPixels validation.
by Nicolas Capens
· 7 years ago
dd4c863
Fix gl_FrontFacing to take GL_FRONT_FACE into account.
by Nicolas Capens
· 7 years ago
9e22c54
TSAN fix
by Alexis Hetu
· 7 years ago
6a990f8
Support MSAN with Subzero JIT compiled code.
by Nicolas Capens
· 7 years ago
551478a
Fix for MSAN issues
by Alexis Hetu
· 7 years ago
539468c
Fix using pitch for compressed format decoding.
by Nicolas Capens
· 7 years ago
1fa2067
Fixed size verification assert to include border
by Alexis Hetu
· 7 years ago
700a1a6
Fix clearing of dirty textures.
by Nicolas Capens
· 7 years ago
88482c3
Fix IOSurface synchronization issues
by Alexis Hetu
· 7 years ago
9040421
Fixed synchronization issue on MacOS
by Alexis Hetu
· 7 years ago
4845633
Fix CLang build.
by Nicolas Capens
· 7 years ago
ae3d875
Prevent floating-point error accumulation during blitting.
by Nicolas Capens
· 7 years ago
9dfb70f
Move the declaration of DrawCall after Renderer.
by Peter Collingbourne
· 7 years ago
607771b
Prevent 32-bit numeric overflow on image allocation.
by Nicolas Capens
· 7 years ago
419a580
Refactor surface buffer size calculation.
by Nicolas Capens
· 7 years ago
5fd1cfa
Pitch fix for IO surfaces
by Alexis Hetu
· 7 years ago
0641aeb
Rectangle texture addressing fix
by Alexis Hetu
· 7 years ago
3848876
Guard against clearing null depth/stencil buffers.
by Nicolas Capens
· 7 years ago
7622b96
Allow Blitter::fastClear to directly write to external buffer
by Alexis Hetu
· 7 years ago
53e83aa
Multisampled blitter clear fix
by Alexis Hetu
· 7 years ago
b04881b
Fix multisampled line rendering.
by Nicolas Capens
· 7 years ago
c0632c9
Added support for sampler2DRect in ESSL3
by Alexis Hetu
· 7 years ago
3b4a25c
Fix texture upload and internalformat handling.
by Nicolas Capens
· 7 years ago
ae7756e
Fix assert while updating surface buffers.
by Nicolas Capens
· 7 years ago
26a8675
Support compressed textures unconditionally.
by Nicolas Capens
· 7 years ago
d0e4c2d
Fix multisample line rasterization.
by Nicolas Capens
· 7 years ago
d80d4c4
Filtering fix for out of bounds blit
by Alexis Hetu
· 7 years ago
d0a459f
Fix sRGB linear filtering in blitter
by Alexis Hetu
· 7 years ago
ac6d505
Fix switch statements in loops.
by Nicolas Capens
· 7 years ago
73771b1
Allow blitting with out of bounds source coordinates
by Alexis Hetu
· 7 years ago
e70208e
Don't perform very early depth test when overridden by shader.
by Nicolas Capens
· 7 years ago
62cd2bd
Fixed flatshading for triangle strip and triangle fan
by Alexis Hetu
· 7 years ago
67fdd83
Clamp unsigned floating-point formats.
by Nicolas Capens
· 7 years ago
a6bc61d
Use half-precision for special internal formats.
by Nicolas Capens
· 7 years ago
975adb7
Rename signed normalized formats.
by Nicolas Capens
· 7 years ago
f08be92
ETC2 RGBA fix
by Alexis Hetu
· 7 years ago
1ab837c
Implement sRGB conversion in the blitter.
by Nicolas Capens
· 7 years ago
8f7739a
Refactor Blitter state.
by Nicolas Capens
· 7 years ago
1efac52
Implement sRGB conversion for the fallback path.
by Nicolas Capens
· 7 years ago
5555af4
Implement sRGB texture sampling.
by Nicolas Capens
· 7 years ago
f46493f
Fixed EAC failures
by Alexis Hetu
· 7 years ago
c4a3f24
Implement framebuffer layer support.
by Nicolas Capens
· 7 years ago
8af24c5
Implement render target layers support.
by Nicolas Capens
· 7 years ago
bfa23b3
Separate image depth and samples count.
by Nicolas Capens
· 7 years ago
57e7cea
Implement missing depth/stencil formats.
by Nicolas Capens
· 7 years ago
53ad4af
Rename version to shaderModel
by Alexis Hetu
· 7 years ago
10c74a6
Allow out of bounds coordinates in glBlitFramebuffer
by Alexis Hetu
· 7 years ago
bf3fc25
Minor C++11 code cleanup
by Alexis Hetu
· 7 years ago
d0f5d39
Implement seamless cubemap sampling.
by Nicolas Capens
· 7 years ago
73e18c1
Update cube texture borders when dirty.
by Nicolas Capens
· 7 years ago
a76a1bf
Functionality to update borders of cube textures.
by Alexis Hetu
· 8 years ago
9c6d522
Add support for borders around textures.
by Alexis Hetu
· 8 years ago
f8b827e
Refactor high-precision texture coordinate addressing.
by Nicolas Capens
· 7 years ago
e4a88b9
Support 3-component integer formats natively.
by Nicolas Capens
· 7 years ago
f878d50
Pass down the texture compare state.
by Nicolas Capens
· 7 years ago
7308297
Fix last stream type enum.
by Nicolas Capens
· 7 years ago
708c24b
Use more explicit include paths.
by Nicolas Capens
· 7 years ago
f2520e1
Data race fix
by Alexis Hetu
· 7 years ago
5ba372f
Fix depth clamping during 'very' early depth test.
by Nicolas Capens
· 7 years ago
33438a6
Refactor vector packing.
by Nicolas Capens
· 7 years ago
bc6ce4f
Fixed crash in Renderer
by Alexis Hetu
· 7 years ago
8beb240
Linux build fix
by Alexis Hetu
· 7 years ago
aa8239a
More data races fixed
by Alexis Hetu
· 7 years ago
6b164c3
Use atomic operations to specify shared memory access order
by Alexis Hetu
· 7 years ago
3cbeac5
Fix polygon offset depth clamp and units resolution.
by Nicolas Capens
· 8 years ago
a28d04b
Fix sign-correcting of masked stencil reference.
by Nicolas Capens
· 8 years ago
0e22d3a
Implement GL_MAX_PROGRAM_TEXEL_OFFSET and GL_MAX_TEXTURE_LOD_BIAS
by Alexis Hetu
· 8 years ago
b59a58e
Fixed some function signatures
by Alexis Hetu
· 9 years ago
9441b07
SwiftShader always builds its release version in Chromium
by Alexis Hetu
· 8 years ago
506cc5e
Suppress UBSan false positives.
by Nicolas Capens
· 8 years ago
cfd9632
Added UInt to FP cast
by Alexis Hetu
· 8 years ago
426cb5e
Fix clearing all samples of multisample render targets.
by Nicolas Capens
· 8 years ago
56f256e
Fixed default color values for R and RG types
by Alexis Hetu
· 8 years ago
91dd1c4
Unnormalized integer formats now all use the same path
by Alexis Hetu
· 8 years ago
75a6185
Compute texture coordinates using floating point operations
by Alexis Hetu
· 8 years ago
010a464
Add texture filtering precision hint
by Alexis Hetu
· 8 years ago
027288c
Intialize memory to zero to silence MSan.
by Nicolas Capens
· 8 years ago
619a8c5
Fix memory leak when aborting routine generation.
by Nicolas Capens
· 8 years ago
81aa97b
Make Blitter part of Renderer.
by Nicolas Capens
· 8 years ago
fc2b84d
Synchronize in ~ImageImplementation
by Antoine Labour
· 8 years ago
f41f033
Avoid dummy key methods by using pure abstract classes.
by Nicolas Capens
· 8 years ago
bf7a814
Fix locking a destroyed mutex.
by Nicolas Capens
· 8 years ago
9ed48ba
Prevent LTO from eliminating cross-library virtual methods.
by Nicolas Capens
· 8 years ago
ac6e751
Fix memory alignment of outline spans.
by Nicolas Capens
· 8 years ago
47dc867
Fix ARM compilation.
by Nicolas Capens
· 8 years ago
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