1. f120c92 Add support for RGBA16F external images. by Nicolas Capens · 7 years ago
  2. 6b5038e Fix glTexSubImage support of half-float extension formats. by Nicolas Capens · 7 years ago
  3. 2f113e3 GL_CHROMIUM_color_buffer_float_rgba extension support by Alexis Hetu · 7 years ago
  4. f9b80fe Check X11 return status. by Nicolas Capens · 7 years ago
  5. c0632c9 Added support for sampler2DRect in ESSL3 by Alexis Hetu · 7 years ago
  6. 3c00576 Fix Subzero build on Android. by Nicolas Capens · 7 years ago
  7. 4be9171 Use -Werror in Android builds. by Chih-Hung Hsieh · 8 years ago
  8. d4b2dd4 Build SwiftShader with BOARD_VNDK_VERSION=current by Jiyong Park · 8 years ago
  9. 91beb8d Prevent crashing when no current program is set. by Nicolas Capens · 7 years ago
  10. d0b5f1b Fix marking all cube faces as clean after update. by Nicolas Capens · 7 years ago
  11. 2ce08b1 Refactor texture binding. by Nicolas Capens · 7 years ago
  12. 41bcdc7 Refactor exp2(). by Nicolas Capens · 7 years ago
  13. 749ac9c Release surface on releaseTexImage by Alexis Hetu · 7 years ago
  14. 2acbd26 Accept GL_RGB/GL_RGBA for glGetInternalformativ. by Nicolas Capens · 7 years ago
  15. 8507f32 Make swiftshader build files produce libs in correct folders. by Tomasz Wiszkowski · 7 years ago
  16. bc62c3b Re-implement GL_APPLE_texture_format_BGRA8888. by Nicolas Capens · 7 years ago
  17. a5a7566 Fix floating-point luminance/alpha pixel upload. by Nicolas Capens · 7 years ago
  18. 0988fb8 Texture rectangle related fixes and associated tests by Alexis Hetu · 7 years ago
  19. a70156b Use a relative URL for SwiftConfig. by Nicolas Capens · 7 years ago
  20. 7e584e5 Fix renderbuffer binding for OpenGL ES 1.1. by Nicolas Capens · 7 years ago
  21. 5764235 Don't perform component swizzling on a null texture. by Nicolas Capens · 7 years ago
  22. 3e5f6fd Fix internal format handling for OpenGL ES 1.1. by Nicolas Capens · 7 years ago
  23. e65f564 Replace GL_NONE with GL_NO_ERROR when used as error. by Nicolas Capens · 7 years ago
  24. 135e240 Restrict multisampling to normalized unsigned and float formats. by Nicolas Capens · 7 years ago
  25. 3b4a25c Fix texture upload and internalformat handling. by Nicolas Capens · 7 years ago
  26. 9e8bfca Add debug macro for returning on assert. by Nicolas Capens · 7 years ago
  27. ae7756e Fix assert while updating surface buffers. by Nicolas Capens · 7 years ago
  28. 680bcf5 Fix glCopyTexImage support for BGRA color buffers. by Nicolas Capens · 7 years ago
  29. 92593eb Fix more warnings treated as errors. by Nicolas Capens · 7 years ago
  30. da5320a Fix warnings treated as errors. by Nicolas Capens · 7 years ago
  31. e5a5788 Fix Chromium build. by Nicolas Capens · 7 years ago
  32. 2cf121d Use of uninitialized value fixed by Alexis Hetu · 7 years ago
  33. 7ada9ec Refactor pixel storage modes. by Nicolas Capens · 7 years ago
  34. a8d1918 Support loading of multiple compressed texture slices. by Nicolas Capens · 7 years ago
  35. 027714e Refactor texture pixel upload offsets. by Nicolas Capens · 7 years ago
  36. eab7076 Remove redundant compressed format lookup. by Nicolas Capens · 7 years ago
  37. 1529c2c Fix the source buffer used by CopyTex[Sub]Image. by Nicolas Capens · 7 years ago
  38. 3c1d6cf Fragment output fix by Alexis Hetu · 7 years ago
  39. d2ec29e Refactor the copy validation matrix. by Nicolas Capens · 7 years ago
  40. 92cd7ac Fix using base internal format for CopyTexImage validation. by Nicolas Capens · 7 years ago
  41. bb2bcae In-class initialize all TType members. by Nicolas Capens · 7 years ago
  42. 74faebb Swap format/type in image upload. by Nicolas Capens · 7 years ago
  43. 2fc9051 Fix pixel size calculation from upload format. by Nicolas Capens · 7 years ago
  44. 8f215a4 Refactor CopyTexImage format validation. by Nicolas Capens · 7 years ago
  45. 0358998 Refactor compressed texture format validation. by Nicolas Capens · 7 years ago
  46. 17e2e2f Fragment output location fix by Alexis Hetu · 7 years ago
  47. 40f48ab Unsigned int GLSL parsing fixed by Alexis Hetu · 7 years ago
  48. 26a8675 Support compressed textures unconditionally. by Nicolas Capens · 7 years ago
  49. 541d6a0 Primitive restart fixed by Alexis Hetu · 7 years ago
  50. 61fe99f Added missing entry from GL_ARB_texture_rectangle by Alexis Hetu · 7 years ago
  51. a02f8b1 Fixed warnings treated as errors by Alexis Hetu · 7 years ago
  52. 3833861 Construct non matrices from matrix in GLSL by Alexis Hetu · 7 years ago
  53. d274253 Row major matrix packing fix by Alexis Hetu · 7 years ago
  54. 4676862 Texture Rectangle implementation by Alexis Hetu · 7 years ago
  55. 930df97 Support for fragment output location by Alexis Hetu · 7 years ago
  56. 3bb0195 Flex update by Alexis Hetu · 7 years ago
  57. c62fad3 Remove unnecessary pointer checks. by Nicolas Capens · 7 years ago
  58. aa02848 Fix memory leak on error. by Nicolas Capens · 7 years ago
  59. b64e0ce Fix missing comparison operators. by Nicolas Capens · 7 years ago
  60. 9b5aa70 Fix checking each cube face for changes. by Nicolas Capens · 7 years ago
  61. 6c4564a Add missing break in switch. by Nicolas Capens · 7 years ago
  62. 3119a87 UNIFORM_BUFFER_OFFSET_ALIGNMENT set to 4 by Alexis Hetu · 7 years ago
  63. 53c601e Make it possible to build SwiftShader for Fuchsia. by Sergey Ulanov · 7 years ago
  64. 648b582 Fix texture upload format. by Nicolas Capens · 7 years ago
  65. b1d452e Bump the major version number. by Nicolas Capens · 7 years ago
  66. 31d2c41 Fix Android build. by Nicolas Capens · 7 years ago
  67. ec2a65b createDepthStencilSurface stencil fix by Alexis Hetu · 7 years ago
  68. 2e4c069 Maximum call stack depth increase by Alexis Hetu · 7 years ago
  69. 88e7dcf Fix varying validation. by Nicolas Capens · 7 years ago
  70. f3a124f eglWaitClient, eglWaitGL and eglWaitNative implementation by Alexis Hetu · 7 years ago
  71. c4711fa5 GLSL mix implementation by Alexis Hetu · 7 years ago
  72. 30bae59 Remove GL_APPLE_texture_format_BGRA8888 from gl strings by Alexis Hetu · 7 years ago
  73. c8fcfd8 Enable OpenGL ES 3.0 unconditionally. by Nicolas Capens · 7 years ago
  74. 6896e35 Fix validation of statically referenced varyings. by Nicolas Capens · 7 years ago
  75. 2d261a5 Fix exp2 for integer input. by Nicolas Capens · 7 years ago
  76. cb302f9 Fixed more BGRA failures by Alexis Hetu · 7 years ago
  77. 39631dd Expose GL_APPLE_texture_format_BGRA8888. by Nicolas Capens · 7 years ago
  78. adee7dd Restore BGRA support by Alexis Hetu · 7 years ago
  79. 0b7471a Detect redefinition of function name as variable. by Nicolas Capens · 7 years ago
  80. c67e57e Build fix by Alexis Hetu · 7 years ago
  81. af13df4 Use exact-at-power-of-two reciprocal for texture projection. by Nicolas Capens · 7 years ago
  82. d0e4c2d Fix multisample line rasterization. by Nicolas Capens · 7 years ago
  83. 2d87469 Fix depth format assert. by Nicolas Capens · 7 years ago
  84. d80d4c4 Filtering fix for out of bounds blit by Alexis Hetu · 7 years ago
  85. d0a459f Fix sRGB linear filtering in blitter by Alexis Hetu · 7 years ago
  86. 924513c Structure field type validation by Alexis Hetu · 7 years ago
  87. 6d12331 Fix break statement. by Nicolas Capens · 7 years ago
  88. d6bcc11 Fix restoring the break execution enable mask. by Nicolas Capens · 7 years ago
  89. 6953d4a Fix loops with dynamic iteration count. by Nicolas Capens · 7 years ago
  90. ac6d505 Fix switch statements in loops. by Nicolas Capens · 7 years ago
  91. 152997c Uniform block instance name validation by Alexis Hetu · 7 years ago
  92. 73771b1 Allow blitting with out of bounds source coordinates by Alexis Hetu · 7 years ago
  93. bc648b9 Error messages for uniform block validation by Alexis Hetu · 7 years ago
  94. 743913c Varying interpolation qualifier check by Alexis Hetu · 7 years ago
  95. da163ed Sampler allocation fix by Alexis Hetu · 7 years ago
  96. f919b86 Implement EGL_KHR_get_all_proc_addresses. by Krzysztof Kosiński · 7 years ago
  97. 423377e Fix Chrome build. by Nicolas Capens · 7 years ago
  98. 7bc079c Fix clamping depth output to [0, 1] range. by Nicolas Capens · 7 years ago
  99. e70208e Don't perform very early depth test when overridden by shader. by Nicolas Capens · 7 years ago
  100. e396a49 Fix initializing LOD for 3D sampling. by Nicolas Capens · 7 years ago