1. 17dfe1b Fix signed integer overflow. by Nicolas Capens · 6 years ago
  2. d55d997 Fix clamping of NaN values. by Nicolas Capens · 6 years ago
  3. 419a580 Refactor surface buffer size calculation. by Nicolas Capens · 7 years ago
  4. 40f48ab Unsigned int GLSL parsing fixed by Alexis Hetu · 7 years ago
  5. a6bc61d Use half-precision for special internal formats. by Nicolas Capens · 7 years ago
  6. 5224368 Fix casting to signed unnormalized integers. by Nicolas Capens · 7 years ago
  7. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  8. e206543 Fix log2() accuracy. by Nicolas Capens · 9 years ago
  9. b663f71 Refactor implementation constants. by Nicolas Capens · 9 years ago
  10. dc4ae86 Reduce math function duplication. by Nicolas Capens · 9 years ago
  11. ed7fdfe Fixed mask related state queries by Alexis Hetu · 9 years ago
  12. ad86752 Fix using floating-point exp2() by Nicolas Capens · 9 years ago
  13. 5524f05 Fix missing abs() declaration. by Nicolas Capens · 9 years ago
  14. 92ac42f Texture load functionality for integer types by Alexis Hetu · 9 years ago
  15. d3a2d3d New read/write cases for integer types by Alexis Hetu · 9 years ago
  16. 034dabf Fix mixed type call to max by Greg Hartman · 9 years ago
  17. feccd1d New format conversion classes and routines by Alexis Hetu · 10 years ago
  18. 8e8a7e8 Implement support for YV12 texture sampling. by Nicolas Capens · 10 years ago
  19. 6683943 Adapt D3D9 to Renderer changes. by Nicolas Capens · 10 years ago
  20. 7727899 Remove unused min/max definitions. by Nicolas Capens · 10 years ago
  21. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 11 years ago
  22. 19bac1e Update SwiftShader to April code dump. by John Bauman · 11 years ago
  23. 8940182 Add SwiftShader source to repo by John Bauman · 11 years ago