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// Copyright 2018 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef VK_COMMAND_POOL_HPP_
#define VK_COMMAND_POOL_HPP_
#include "VkObject.hpp"
#include <set>
namespace vk {
class Device;
class CommandPool : public Object<CommandPool, VkCommandPool>
{
public:
CommandPool(const VkCommandPoolCreateInfo *pCreateInfo, void *mem);
void destroy(const VkAllocationCallbacks *pAllocator);
static size_t ComputeRequiredAllocationSize(const VkCommandPoolCreateInfo *pCreateInfo);
VkResult allocateCommandBuffers(Device *device, VkCommandBufferLevel level, uint32_t commandBufferCount, VkCommandBuffer *pCommandBuffers);
void freeCommandBuffers(uint32_t commandBufferCount, const VkCommandBuffer *pCommandBuffers);
VkResult reset(VkCommandPoolResetFlags flags);
void trim(VkCommandPoolTrimFlags flags);
private:
std::set<VkCommandBuffer> commandBuffers;
};
static inline CommandPool *Cast(VkCommandPool object)
{
return CommandPool::Cast(object);
}
} // namespace vk
#endif // VK_COMMAND_POOL_HPP_