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//===- DomTreeUpdater.h - DomTree/Post DomTree Updater ----------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file defines the DomTreeUpdater class, which provides a uniform way to
// update dominator tree related data structures.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_DOMTREEUPDATER_H
#define LLVM_ANALYSIS_DOMTREEUPDATER_H
#include "llvm/Analysis/PostDominators.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/ValueHandle.h"
#include "llvm/Support/GenericDomTree.h"
#include <functional>
#include <vector>
namespace llvm {
class DomTreeUpdater {
public:
enum class UpdateStrategy : unsigned char { Eager = 0, Lazy = 1 };
explicit DomTreeUpdater(UpdateStrategy Strategy_) : Strategy(Strategy_) {}
DomTreeUpdater(DominatorTree &DT_, UpdateStrategy Strategy_)
: DT(&DT_), Strategy(Strategy_) {}
DomTreeUpdater(DominatorTree *DT_, UpdateStrategy Strategy_)
: DT(DT_), Strategy(Strategy_) {}
DomTreeUpdater(PostDominatorTree &PDT_, UpdateStrategy Strategy_)
: PDT(&PDT_), Strategy(Strategy_) {}
DomTreeUpdater(PostDominatorTree *PDT_, UpdateStrategy Strategy_)
: PDT(PDT_), Strategy(Strategy_) {}
DomTreeUpdater(DominatorTree &DT_, PostDominatorTree &PDT_,
UpdateStrategy Strategy_)
: DT(&DT_), PDT(&PDT_), Strategy(Strategy_) {}
DomTreeUpdater(DominatorTree *DT_, PostDominatorTree *PDT_,
UpdateStrategy Strategy_)
: DT(DT_), PDT(PDT_), Strategy(Strategy_) {}
~DomTreeUpdater() { flush(); }
/// Returns true if the current strategy is Lazy.
bool isLazy() const { return Strategy == UpdateStrategy::Lazy; };
/// Returns true if the current strategy is Eager.
bool isEager() const { return Strategy == UpdateStrategy::Eager; };
/// Returns true if it holds a DominatorTree.
bool hasDomTree() const { return DT != nullptr; }
/// Returns true if it holds a PostDominatorTree.
bool hasPostDomTree() const { return PDT != nullptr; }
/// Returns true if there is BasicBlock awaiting deletion.
/// The deletion will only happen until a flush event and
/// all available trees are up-to-date.
/// Returns false under Eager UpdateStrategy.
bool hasPendingDeletedBB() const { return !DeletedBBs.empty(); }
/// Returns true if DelBB is awaiting deletion.
/// Returns false under Eager UpdateStrategy.
bool isBBPendingDeletion(BasicBlock *DelBB) const;
/// Returns true if either of DT or PDT is valid and the tree has at
/// least one update pending. If DT or PDT is nullptr it is treated
/// as having no pending updates. This function does not check
/// whether there is BasicBlock awaiting deletion.
/// Returns false under Eager UpdateStrategy.
bool hasPendingUpdates() const;
/// Returns true if there are DominatorTree updates queued.
/// Returns false under Eager UpdateStrategy or DT is nullptr.
bool hasPendingDomTreeUpdates() const;
/// Returns true if there are PostDominatorTree updates queued.
/// Returns false under Eager UpdateStrategy or PDT is nullptr.
bool hasPendingPostDomTreeUpdates() const;
///@{
/// \name Mutation APIs
///
/// These methods provide APIs for submitting updates to the DominatorTree and
/// the PostDominatorTree.
///
/// Note: There are two strategies to update the DominatorTree and the
/// PostDominatorTree:
/// 1. Eager UpdateStrategy: Updates are submitted and then flushed
/// immediately.
/// 2. Lazy UpdateStrategy: Updates are submitted but only flushed when you
/// explicitly call Flush APIs. It is recommended to use this update strategy
/// when you submit a bunch of updates multiple times which can then
/// add up to a large number of updates between two queries on the
/// DominatorTree. The incremental updater can reschedule the updates or
/// decide to recalculate the dominator tree in order to speedup the updating
/// process depending on the number of updates.
///
/// Although GenericDomTree provides several update primitives,
/// it is not encouraged to use these APIs directly.
/// Submit updates to all available trees.
/// The Eager Strategy flushes updates immediately while the Lazy Strategy
/// queues the updates.
///
/// Note: The "existence" of an edge in a CFG refers to the CFG which DTU is
/// in sync with + all updates before that single update.
///
/// CAUTION!
/// 1. It is required for the state of the LLVM IR to be updated
/// *before* submitting the updates because the internal update routine will
/// analyze the current state of the CFG to determine whether an update
/// is valid.
/// 2. It is illegal to submit any update that has already been submitted,
/// i.e., you are supposed not to insert an existent edge or delete a
/// nonexistent edge.
void applyUpdates(ArrayRef<DominatorTree::UpdateType> Updates);
/// Submit updates to all available trees. It will also
/// 1. discard duplicated updates,
/// 2. remove invalid updates. (Invalid updates means deletion of an edge that
/// still exists or insertion of an edge that does not exist.)
/// The Eager Strategy flushes updates immediately while the Lazy Strategy
/// queues the updates.
///
/// Note: The "existence" of an edge in a CFG refers to the CFG which DTU is
/// in sync with + all updates before that single update.
///
/// CAUTION!
/// 1. It is required for the state of the LLVM IR to be updated
/// *before* submitting the updates because the internal update routine will
/// analyze the current state of the CFG to determine whether an update
/// is valid.
/// 2. It is illegal to submit any update that has already been submitted,
/// i.e., you are supposed not to insert an existent edge or delete a
/// nonexistent edge.
/// 3. It is only legal to submit updates to an edge in the order CFG changes
/// are made. The order you submit updates on different edges is not
/// restricted.
void applyUpdatesPermissive(ArrayRef<DominatorTree::UpdateType> Updates);
/// Notify DTU that the entry block was replaced.
/// Recalculate all available trees and flush all BasicBlocks
/// awaiting deletion immediately.
void recalculate(Function &F);
/// \deprecated { Submit an edge insertion to all available trees. The Eager
/// Strategy flushes this update immediately while the Lazy Strategy queues
/// the update. An internal function checks if the edge exists in the CFG in
/// DEBUG mode. CAUTION! This function has to be called *after* making the
/// update on the actual CFG. It is illegal to submit any update that has
/// already been applied. }
LLVM_ATTRIBUTE_DEPRECATED(void insertEdge(BasicBlock *From, BasicBlock *To),
"Use applyUpdates() instead.");
/// \deprecated {Submit an edge insertion to all available trees.
/// Under either Strategy, an invalid update will be discard silently.
/// Invalid update means inserting an edge that does not exist in the CFG.
/// The Eager Strategy flushes this update immediately while the Lazy Strategy
/// queues the update. It is only recommended to use this method when you
/// want to discard an invalid update.
/// CAUTION! It is illegal to submit any update that has already been
/// submitted. }
LLVM_ATTRIBUTE_DEPRECATED(void insertEdgeRelaxed(BasicBlock *From,
BasicBlock *To),
"Use applyUpdatesPermissive() instead.");
/// \deprecated { Submit an edge deletion to all available trees. The Eager
/// Strategy flushes this update immediately while the Lazy Strategy queues
/// the update. An internal function checks if the edge doesn't exist in the
/// CFG in DEBUG mode.
/// CAUTION! This function has to be called *after* making the update on the
/// actual CFG. It is illegal to submit any update that has already been
/// submitted. }
LLVM_ATTRIBUTE_DEPRECATED(void deleteEdge(BasicBlock *From, BasicBlock *To),
"Use applyUpdates() instead.");
/// \deprecated { Submit an edge deletion to all available trees.
/// Under either Strategy, an invalid update will be discard silently.
/// Invalid update means deleting an edge that exists in the CFG.
/// The Eager Strategy flushes this update immediately while the Lazy Strategy
/// queues the update. It is only recommended to use this method when you
/// want to discard an invalid update.
/// CAUTION! It is illegal to submit any update that has already been
/// submitted. }
LLVM_ATTRIBUTE_DEPRECATED(void deleteEdgeRelaxed(BasicBlock *From,
BasicBlock *To),
"Use applyUpdatesPermissive() instead.");
/// Delete DelBB. DelBB will be removed from its Parent and
/// erased from available trees if it exists and finally get deleted.
/// Under Eager UpdateStrategy, DelBB will be processed immediately.
/// Under Lazy UpdateStrategy, DelBB will be queued until a flush event and
/// all available trees are up-to-date. Assert if any instruction of DelBB is
/// modified while awaiting deletion. When both DT and PDT are nullptrs, DelBB
/// will be queued until flush() is called.
void deleteBB(BasicBlock *DelBB);
/// Delete DelBB. DelBB will be removed from its Parent and
/// erased from available trees if it exists. Then the callback will
/// be called. Finally, DelBB will be deleted.
/// Under Eager UpdateStrategy, DelBB will be processed immediately.
/// Under Lazy UpdateStrategy, DelBB will be queued until a flush event and
/// all available trees are up-to-date. Assert if any instruction of DelBB is
/// modified while awaiting deletion. Multiple callbacks can be queued for one
/// DelBB under Lazy UpdateStrategy.
void callbackDeleteBB(BasicBlock *DelBB,
std::function<void(BasicBlock *)> Callback);
///@}
///@{
/// \name Flush APIs
///
/// CAUTION! By the moment these flush APIs are called, the current CFG needs
/// to be the same as the CFG which DTU is in sync with + all updates
/// submitted.
/// Flush DomTree updates and return DomTree.
/// It flushes Deleted BBs if both trees are up-to-date.
/// It must only be called when it has a DomTree.
DominatorTree &getDomTree();
/// Flush PostDomTree updates and return PostDomTree.
/// It flushes Deleted BBs if both trees are up-to-date.
/// It must only be called when it has a PostDomTree.
PostDominatorTree &getPostDomTree();
/// Apply all pending updates to available trees and flush all BasicBlocks
/// awaiting deletion.
void flush();
///@}
/// Debug method to help view the internal state of this class.
LLVM_DUMP_METHOD void dump() const;
private:
class CallBackOnDeletion final : public CallbackVH {
public:
CallBackOnDeletion(BasicBlock *V,
std::function<void(BasicBlock *)> Callback)
: CallbackVH(V), DelBB(V), Callback_(Callback) {}
private:
BasicBlock *DelBB = nullptr;
std::function<void(BasicBlock *)> Callback_;
void deleted() override {
Callback_(DelBB);
CallbackVH::deleted();
}
};
SmallVector<DominatorTree::UpdateType, 16> PendUpdates;
size_t PendDTUpdateIndex = 0;
size_t PendPDTUpdateIndex = 0;
DominatorTree *DT = nullptr;
PostDominatorTree *PDT = nullptr;
const UpdateStrategy Strategy;
SmallPtrSet<BasicBlock *, 8> DeletedBBs;
std::vector<CallBackOnDeletion> Callbacks;
bool IsRecalculatingDomTree = false;
bool IsRecalculatingPostDomTree = false;
/// First remove all the instructions of DelBB and then make sure DelBB has a
/// valid terminator instruction which is necessary to have when DelBB still
/// has to be inside of its parent Function while awaiting deletion under Lazy
/// UpdateStrategy to prevent other routines from asserting the state of the
/// IR is inconsistent. Assert if DelBB is nullptr or has predecessors.
void validateDeleteBB(BasicBlock *DelBB);
/// Returns true if at least one BasicBlock is deleted.
bool forceFlushDeletedBB();
/// Helper function to apply all pending DomTree updates.
void applyDomTreeUpdates();
/// Helper function to apply all pending PostDomTree updates.
void applyPostDomTreeUpdates();
/// Helper function to flush deleted BasicBlocks if all available
/// trees are up-to-date.
void tryFlushDeletedBB();
/// Drop all updates applied by all available trees and delete BasicBlocks if
/// all available trees are up-to-date.
void dropOutOfDateUpdates();
/// Erase Basic Block node that has been unlinked from Function
/// in the DomTree and PostDomTree.
void eraseDelBBNode(BasicBlock *DelBB);
/// Returns true if the update appears in the LLVM IR.
/// It is used to check whether an update is valid in
/// insertEdge/deleteEdge or is unnecessary in the batch update.
bool isUpdateValid(DominatorTree::UpdateType Update) const;
/// Returns true if the update is self dominance.
bool isSelfDominance(DominatorTree::UpdateType Update) const;
};
} // namespace llvm
#endif // LLVM_ANALYSIS_DOMTREEUPDATER_H