New format conversion classes and routines
- A new routine has been added to convert from any component of
8bit sRGB data to 8bit linear RGB, using a precomputed array.
- Two new classes have been added to easily convert to and from
the RGB9E5 format and the R11G11B10F format.
Change-Id: I85ca58bed30bcd5a9130bca5040d351badabb19e
Reviewed-on: https://swiftshader-review.googlesource.com/3990
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/Common/Math.cpp b/src/Common/Math.cpp
index d0e488c..e8ae3d2 100644
--- a/src/Common/Math.cpp
+++ b/src/Common/Math.cpp
@@ -31,4 +31,18 @@
return hash;
}
+
+ unsigned char sRGB8toLinear8(unsigned char value)
+ {
+ static unsigned char sRGBtoLinearTable[256] = { 255 };
+ if(sRGBtoLinearTable[0] == 255)
+ {
+ for(int i = 0; i < 256; i++)
+ {
+ sRGBtoLinearTable[i] = static_cast<unsigned char>(sw::sRGBtoLinear(static_cast<float>(i) / 255.0f) * 255.0f + 0.5f);
+ }
+ }
+
+ return sRGBtoLinearTable[value];
+ }
}
diff --git a/src/Common/Math.hpp b/src/Common/Math.hpp
index 07cb7a0..e2d7409 100644
--- a/src/Common/Math.hpp
+++ b/src/Common/Math.hpp
@@ -280,6 +280,8 @@
}
}
+ unsigned char sRGB8toLinear8(unsigned char value);
+
uint64_t FNV_1a(const unsigned char *data, int size); // Fowler-Noll-Vo hash function
// Round up to the next multiple of alignment
@@ -287,6 +289,317 @@
{
return ((value + alignment - 1) / alignment) * alignment;
}
+
+ class RGB9E5Data
+ {
+ union
+ {
+ struct
+ {
+ unsigned int R : 9;
+ unsigned int G : 9;
+ unsigned int B : 9;
+ unsigned int E : 5;
+ };
+ unsigned int uint;
+ };
+
+ // Exponent Bias
+ static const int Bias = 15;
+
+ // Number of mantissa bits per component
+ static const int MantissaBits = 9;
+
+ public:
+ RGB9E5Data(float red, float green, float blue)
+ {
+ // Maximum allowed biased exponent value
+ static const int MaxExponent = 31;
+
+ static const float MaxValue = ((pow(2.0f, MantissaBits) - 1) / pow(2.0f, MantissaBits)) * pow(2.0f, MaxExponent - Bias);
+
+ const float red_c = sw::max(0.0f, sw::min(MaxValue, red));
+ const float green_c = sw::max(0.0f, sw::min(MaxValue, green));
+ const float blue_c = sw::max(0.0f, sw::min(MaxValue, blue));
+
+ const float max_c = sw::max(sw::max(red_c, green_c), blue_c);
+ const float exp_p = sw::max(-Bias - 1.0f, floor(log(max_c))) + 1.0f + Bias;
+ const int max_s = static_cast<int>(floor((max_c / (pow(2.0f, exp_p - Bias - MantissaBits))) + 0.5f));
+ const int exp_s = static_cast<int>((max_s < pow(2.0f, MantissaBits)) ? exp_p : exp_p + 1);
+
+ R = static_cast<unsigned int>(floor((red_c / (pow(2.0f, exp_s - Bias - MantissaBits))) + 0.5f));
+ G = static_cast<unsigned int>(floor((green_c / (pow(2.0f, exp_s - Bias - MantissaBits))) + 0.5f));
+ B = static_cast<unsigned int>(floor((blue_c / (pow(2.0f, exp_s - Bias - MantissaBits))) + 0.5f));
+ E = exp_s;
+ }
+
+ void toRGBFloats(float *red, float *green, float *blue) const
+ {
+ *red = R * pow(2.0f, (int)E - Bias - MantissaBits);
+ *green = G * pow(2.0f, (int)E - Bias - MantissaBits);
+ *blue = B * pow(2.0f, (int)E - Bias - MantissaBits);
+ }
+
+ unsigned int toUInt() const
+ {
+ return uint;
+ }
+ };
+
+ class R11G11B10FData
+ {
+ union
+ {
+ struct
+ {
+ unsigned int R : 11;
+ unsigned int G : 11;
+ unsigned int B : 10;
+ };
+
+ unsigned int uint;
+ };
+
+ static inline unsigned short float32ToFloat11(float fp32)
+ {
+ const unsigned int float32MantissaMask = 0x7FFFFF;
+ const unsigned int float32ExponentMask = 0x7F800000;
+ const unsigned int float32SignMask = 0x80000000;
+ const unsigned int float32ValueMask = ~float32SignMask;
+ const unsigned int float32ExponentFirstBit = 23;
+ const unsigned int float32ExponentBias = 127;
+
+ const unsigned short float11Max = 0x7BF;
+ const unsigned short float11MantissaMask = 0x3F;
+ const unsigned short float11ExponentMask = 0x7C0;
+ const unsigned short float11BitMask = 0x7FF;
+ const unsigned int float11ExponentBias = 14;
+
+ const unsigned int float32Maxfloat11 = 0x477E0000;
+ const unsigned int float32Minfloat11 = 0x38800000;
+
+ const unsigned int float32Bits = *(unsigned int*)(&fp32);
+ const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask;
+
+ unsigned int float32Val = float32Bits & float32ValueMask;
+
+ if((float32Val & float32ExponentMask) == float32ExponentMask)
+ {
+ // INF or NAN
+ if((float32Val & float32MantissaMask) != 0)
+ {
+ return float11ExponentMask | (((float32Val >> 17) | (float32Val >> 11) | (float32Val >> 6) | (float32Val)) & float11MantissaMask);
+ }
+ else if(float32Sign)
+ {
+ // -INF is clamped to 0 since float11 is positive only
+ return 0;
+ }
+ else
+ {
+ return float11ExponentMask;
+ }
+ }
+ else if(float32Sign)
+ {
+ // float11 is positive only, so clamp to zero
+ return 0;
+ }
+ else if(float32Val > float32Maxfloat11)
+ {
+ // The number is too large to be represented as a float11, set to max
+ return float11Max;
+ }
+ else
+ {
+ if(float32Val < float32Minfloat11)
+ {
+ // The number is too small to be represented as a normalized float11
+ // Convert it to a denormalized value.
+ const unsigned int shift = (float32ExponentBias - float11ExponentBias) - (float32Val >> float32ExponentFirstBit);
+ float32Val = ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift;
+ }
+ else
+ {
+ // Rebias the exponent to represent the value as a normalized float11
+ float32Val += 0xC8000000;
+ }
+
+ return ((float32Val + 0xFFFF + ((float32Val >> 17) & 1)) >> 17) & float11BitMask;
+ }
+ }
+
+ static inline unsigned short float32ToFloat10(float fp32)
+ {
+ const unsigned int float32MantissaMask = 0x7FFFFF;
+ const unsigned int float32ExponentMask = 0x7F800000;
+ const unsigned int float32SignMask = 0x80000000;
+ const unsigned int float32ValueMask = ~float32SignMask;
+ const unsigned int float32ExponentFirstBit = 23;
+ const unsigned int float32ExponentBias = 127;
+
+ const unsigned short float10Max = 0x3DF;
+ const unsigned short float10MantissaMask = 0x1F;
+ const unsigned short float10ExponentMask = 0x3E0;
+ const unsigned short float10BitMask = 0x3FF;
+ const unsigned int float10ExponentBias = 14;
+
+ const unsigned int float32Maxfloat10 = 0x477C0000;
+ const unsigned int float32Minfloat10 = 0x38800000;
+
+ const unsigned int float32Bits = *(unsigned int*)(&fp32);
+ const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask;
+
+ unsigned int float32Val = float32Bits & float32ValueMask;
+
+ if((float32Val & float32ExponentMask) == float32ExponentMask)
+ {
+ // INF or NAN
+ if((float32Val & float32MantissaMask) != 0)
+ {
+ return float10ExponentMask | (((float32Val >> 18) | (float32Val >> 13) | (float32Val >> 3) | (float32Val)) & float10MantissaMask);
+ }
+ else if(float32Sign)
+ {
+ // -INF is clamped to 0 since float11 is positive only
+ return 0;
+ }
+ else
+ {
+ return float10ExponentMask;
+ }
+ }
+ else if(float32Sign)
+ {
+ // float10 is positive only, so clamp to zero
+ return 0;
+ }
+ else if(float32Val > float32Maxfloat10)
+ {
+ // The number is too large to be represented as a float11, set to max
+ return float10Max;
+ }
+ else
+ {
+ if(float32Val < float32Minfloat10)
+ {
+ // The number is too small to be represented as a normalized float11
+ // Convert it to a denormalized value.
+ const unsigned int shift = (float32ExponentBias - float10ExponentBias) - (float32Val >> float32ExponentFirstBit);
+ float32Val = ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift;
+ }
+ else
+ {
+ // Rebias the exponent to represent the value as a normalized float11
+ float32Val += 0xC8000000;
+ }
+
+ return ((float32Val + 0x1FFFF + ((float32Val >> 18) & 1)) >> 18) & float10BitMask;
+ }
+ }
+
+ static inline float float11ToFloat32(unsigned short fp11)
+ {
+ unsigned short exponent = (fp11 >> 6) & 0x1F;
+ unsigned short mantissa = fp11 & 0x3F;
+
+ unsigned int output;
+ if(exponent == 0x1F)
+ {
+ // INF or NAN
+ output = 0x7f800000 | (mantissa << 17);
+ }
+ else
+ {
+ if(exponent != 0)
+ {
+ // normalized
+ }
+ else if(mantissa != 0)
+ {
+ // The value is denormalized
+ exponent = 1;
+
+ do
+ {
+ exponent--;
+ mantissa <<= 1;
+ } while((mantissa & 0x40) == 0);
+
+ mantissa = mantissa & 0x3F;
+ }
+ else // The value is zero
+ {
+ exponent = static_cast<unsigned short>(-112);
+ }
+
+ output = ((exponent + 112) << 23) | (mantissa << 17);
+ }
+
+ return *(float*)(&output);
+ }
+
+ static inline float float10ToFloat32(unsigned short fp10)
+ {
+ unsigned short exponent = (fp10 >> 5) & 0x1F;
+ unsigned short mantissa = fp10 & 0x1F;
+
+ unsigned int output;
+ if(exponent == 0x1F)
+ {
+ // INF or NAN
+ output = 0x7f800000 | (mantissa << 17);
+ }
+ else
+ {
+ if(exponent != 0)
+ {
+ // normalized
+ }
+ else if(mantissa != 0)
+ {
+ // The value is denormalized
+ exponent = 1;
+
+ do
+ {
+ exponent--;
+ mantissa <<= 1;
+ } while((mantissa & 0x20) == 0);
+
+ mantissa = mantissa & 0x1F;
+ }
+ else // The value is zero
+ {
+ exponent = static_cast<unsigned short>(-112);
+ }
+
+ output = ((exponent + 112) << 23) | (mantissa << 18);
+ }
+
+ return *(float*)(&output);
+ }
+
+ public:
+ R11G11B10FData(float r, float g, float b)
+ {
+ R = float32ToFloat11(r);
+ G = float32ToFloat11(g);
+ B = float32ToFloat10(b);
+ }
+
+ void toRGBFloats(float *red, float *green, float *blue) const
+ {
+ *red = float11ToFloat32(R);
+ *green = float11ToFloat32(G);
+ *blue = float10ToFloat32(B);
+ }
+
+ unsigned int toUInt() const
+ {
+ return uint;
+ }
+ };
}
#endif // sw_Math_hpp