Templated loadImageData functions to make 3D integration easier
Change-Id: I552a040e7ff8bb1b869766788b386efd578fe010
Reviewed-on: https://swiftshader-review.googlesource.com/1791
Reviewed-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Alexis Hétu <sugoi@google.com>
diff --git a/src/OpenGL/libGLESv2/Image.cpp b/src/OpenGL/libGLESv2/Image.cpp
index 97b08d4..7ffa209 100644
--- a/src/OpenGL/libGLESv2/Image.cpp
+++ b/src/OpenGL/libGLESv2/Image.cpp
@@ -18,6 +18,338 @@
#include <GLES2/gl2ext.h>
+namespace
+{
+ enum DataType
+ {
+ Alpha,
+ AlphaFloat,
+ AlphaHalfFloat,
+ Luminance,
+ LuminanceFloat,
+ LuminanceHalfFloat,
+ LuminanceAlpha,
+ LuminanceAlphaFloat,
+ LuminanceAlphaHalfFloat,
+ RGBUByte,
+ RGB565,
+ RGBFloat,
+ RGBHalfFloat,
+ RGBAUByte,
+ RGBA4444,
+ RGBA5551,
+ RGBAFloat,
+ RGBAHalfFloat,
+ BGRA,
+ D16,
+ D24,
+ D32,
+ S8,
+ };
+
+ template<DataType dataType>
+ void LoadImageRow(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ dataType::unimplemented_function;
+ }
+
+ template<>
+ void LoadImageRow<Alpha>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ memcpy(dest + xoffset, source, width);
+ }
+
+ template<>
+ void LoadImageRow<AlphaFloat>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ const float *sourceF = reinterpret_cast<const float*>(source);
+ float *destF = reinterpret_cast<float*>(dest + (xoffset * 16));
+
+ for(int x = 0; x < width; x++)
+ {
+ destF[4 * x + 0] = 0;
+ destF[4 * x + 1] = 0;
+ destF[4 * x + 2] = 0;
+ destF[4 * x + 3] = sourceF[x];
+ }
+ }
+
+ template<>
+ void LoadImageRow<AlphaHalfFloat>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ const unsigned short *sourceH = reinterpret_cast<const unsigned short*>(source);
+ unsigned short *destH = reinterpret_cast<unsigned short*>(dest + xoffset * 8);
+
+ for(int x = 0; x < width; x++)
+ {
+ destH[4 * x + 0] = 0;
+ destH[4 * x + 1] = 0;
+ destH[4 * x + 2] = 0;
+ destH[4 * x + 3] = sourceH[x];
+ }
+ }
+
+ template<>
+ void LoadImageRow<Luminance>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ memcpy(dest + xoffset, source, width);
+ }
+
+ template<>
+ void LoadImageRow<LuminanceFloat>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ const float *sourceF = reinterpret_cast<const float*>(source);
+ float *destF = reinterpret_cast<float*>(dest + xoffset * 16);
+
+ for(int x = 0; x < width; x++)
+ {
+ destF[4 * x + 0] = sourceF[x];
+ destF[4 * x + 1] = sourceF[x];
+ destF[4 * x + 2] = sourceF[x];
+ destF[4 * x + 3] = 1.0f;
+ }
+ }
+
+ template<>
+ void LoadImageRow<LuminanceHalfFloat>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ const unsigned short *sourceH = reinterpret_cast<const unsigned short*>(source);
+ unsigned short *destH = reinterpret_cast<unsigned short*>(dest + xoffset * 8);
+
+ for(int x = 0; x < width; x++)
+ {
+ destH[4 * x + 0] = sourceH[x];
+ destH[4 * x + 1] = sourceH[x];
+ destH[4 * x + 2] = sourceH[x];
+ destH[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
+ }
+ }
+
+ template<>
+ void LoadImageRow<LuminanceAlpha>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ memcpy(dest + xoffset * 2, source, width * 2);
+ }
+
+ template<>
+ void LoadImageRow<LuminanceAlphaFloat>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ const float *sourceF = reinterpret_cast<const float*>(source);
+ float *destF = reinterpret_cast<float*>(dest + xoffset * 16);
+
+ for(int x = 0; x < width; x++)
+ {
+ destF[4 * x + 0] = sourceF[2 * x + 0];
+ destF[4 * x + 1] = sourceF[2 * x + 0];
+ destF[4 * x + 2] = sourceF[2 * x + 0];
+ destF[4 * x + 3] = sourceF[2 * x + 1];
+ }
+ }
+
+ template<>
+ void LoadImageRow<LuminanceAlphaHalfFloat>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ const unsigned short *sourceH = reinterpret_cast<const unsigned short*>(source);
+ unsigned short *destH = reinterpret_cast<unsigned short*>(dest + xoffset * 8);
+
+ for(int x = 0; x < width; x++)
+ {
+ destH[4 * x + 0] = sourceH[2 * x + 0];
+ destH[4 * x + 1] = sourceH[2 * x + 0];
+ destH[4 * x + 2] = sourceH[2 * x + 0];
+ destH[4 * x + 3] = sourceH[2 * x + 1];
+ }
+ }
+
+ template<>
+ void LoadImageRow<RGBUByte>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ unsigned char *destB = dest + xoffset * 4;
+
+ for(int x = 0; x < width; x++)
+ {
+ destB[4 * x + 0] = source[x * 3 + 2];
+ destB[4 * x + 1] = source[x * 3 + 1];
+ destB[4 * x + 2] = source[x * 3 + 0];
+ destB[4 * x + 3] = 0xFF;
+ }
+ }
+
+ template<>
+ void LoadImageRow<RGB565>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ const unsigned short *source565 = reinterpret_cast<const unsigned short*>(source);
+ unsigned char *dest565 = dest + xoffset * 4;
+
+ for(int x = 0; x < width; x++)
+ {
+ unsigned short rgba = source565[x];
+ dest565[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2);
+ dest565[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9);
+ dest565[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
+ dest565[4 * x + 3] = 0xFF;
+ }
+ }
+
+ template<>
+ void LoadImageRow<RGBFloat>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ const float *sourceF = reinterpret_cast<const float*>(source);
+ float *destF = reinterpret_cast<float*>(dest + xoffset * 16);
+
+ for(int x = 0; x < width; x++)
+ {
+ destF[4 * x + 0] = sourceF[x * 3 + 0];
+ destF[4 * x + 1] = sourceF[x * 3 + 1];
+ destF[4 * x + 2] = sourceF[x * 3 + 2];
+ destF[4 * x + 3] = 1.0f;
+ }
+ }
+
+ template<>
+ void LoadImageRow<RGBHalfFloat>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ const unsigned short *sourceH = reinterpret_cast<const unsigned short*>(source);
+ unsigned short *destH = reinterpret_cast<unsigned short*>(dest + xoffset * 8);
+
+ for(int x = 0; x < width; x++)
+ {
+ destH[4 * x + 0] = sourceH[x * 3 + 0];
+ destH[4 * x + 1] = sourceH[x * 3 + 1];
+ destH[4 * x + 2] = sourceH[x * 3 + 2];
+ destH[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
+ }
+ }
+
+ template<>
+ void LoadImageRow<RGBAUByte>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ const unsigned int *sourceI = reinterpret_cast<const unsigned int*>(source);
+ unsigned int *destI = reinterpret_cast<unsigned int*>(dest + xoffset * 4);
+
+ for(int x = 0; x < width; x++)
+ {
+ unsigned int rgba = sourceI[x];
+ destI[x] = (rgba & 0xFF00FF00) | ((rgba << 16) & 0x00FF0000) | ((rgba >> 16) & 0x000000FF);
+ }
+ }
+
+ template<>
+ void LoadImageRow<RGBA4444>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ const unsigned short *source4444 = reinterpret_cast<const unsigned short*>(source);
+ unsigned char *dest4444 = dest + xoffset * 4;
+
+ for(int x = 0; x < width; x++)
+ {
+ unsigned short rgba = source4444[x];
+ dest4444[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4);
+ dest4444[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8);
+ dest4444[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12);
+ dest4444[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0);
+ }
+ }
+
+ template<>
+ void LoadImageRow<RGBA5551>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ const unsigned short *source5551 = reinterpret_cast<const unsigned short*>(source);
+ unsigned char *dest5551 = dest + xoffset * 4;
+
+ for(int x = 0; x < width; x++)
+ {
+ unsigned short rgba = source5551[x];
+ dest5551[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3);
+ dest5551[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8);
+ dest5551[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
+ dest5551[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0;
+ }
+ }
+
+ template<>
+ void LoadImageRow<RGBAFloat>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ memcpy(dest + xoffset * 16, source, width * 16);
+ }
+
+ template<>
+ void LoadImageRow<RGBAHalfFloat>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ memcpy(dest + xoffset * 8, source, width * 8);
+ }
+
+ template<>
+ void LoadImageRow<BGRA>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ memcpy(dest + xoffset * 4, source, width * 4);
+ }
+
+ template<>
+ void LoadImageRow<D16>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ const unsigned short *sourceD16 = reinterpret_cast<const unsigned short*>(source);
+ float *destF = reinterpret_cast<float*>(dest + xoffset * 4);
+
+ for(int x = 0; x < width; x++)
+ {
+ destF[x] = (float)sourceD16[x] / 0xFFFF;
+ }
+ }
+
+ template<>
+ void LoadImageRow<D24>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ const unsigned int *sourceD24 = reinterpret_cast<const unsigned int*>(source);
+ float *destF = reinterpret_cast<float*>(dest + xoffset * 4);
+
+ for(int x = 0; x < width; x++)
+ {
+ destF[x] = (float)(sourceD24[x] & 0xFFFFFF00) / 0xFFFFFF00;
+ }
+ }
+
+ template<>
+ void LoadImageRow<D32>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ const unsigned int *sourceD32 = reinterpret_cast<const unsigned int*>(source);
+ float *destF = reinterpret_cast<float*>(dest + xoffset * 4);
+
+ for(int x = 0; x < width; x++)
+ {
+ destF[x] = (float)sourceD32[x] / 0xFFFFFFFF;
+ }
+ }
+
+ template<>
+ void LoadImageRow<S8>(const unsigned char *source, unsigned char *dest, GLint xoffset, GLsizei width)
+ {
+ const unsigned int *sourceI = reinterpret_cast<const unsigned int*>(source);
+ unsigned char *destI = dest + xoffset;
+
+ for(int x = 0; x < width; x++)
+ {
+ destI[x] = static_cast<unsigned char>(sourceI[x] & 0x000000FF); // FIXME: Quad layout
+ }
+ }
+
+ template<DataType dataType>
+ void LoadImageData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, int inputPitch, int destPitch, GLsizei destHeight, const void *input, void *buffer)
+ {
+ for(int z = 0; z < depth; ++z)
+ {
+ const unsigned char *inputStart = static_cast<const unsigned char*>(input)+(z * inputPitch * height);
+ unsigned char *destStart = static_cast<unsigned char*>(buffer)+((zoffset + z) * destPitch * destHeight);
+ for(int y = 0; y < height; y++)
+ {
+ const unsigned char *source = inputStart + y * inputPitch;
+ unsigned char *dest = destStart + (y + yoffset) * destPitch;
+
+ LoadImageRow<dataType>(source, dest, xoffset, width);
+ }
+ }
+ }
+}
+
namespace es2
{
static sw::Resource *getParentResource(Texture *texture)
@@ -180,7 +512,9 @@
{
GLsizei inputPitch = ComputePitch(width, format, type, unpackAlignment);
void *buffer = lock(0, 0, sw::LOCK_WRITEONLY);
-
+ GLint zoffset = 0;
+ GLsizei depth = 1;
+
if(buffer)
{
switch(type)
@@ -189,22 +523,22 @@
switch(format)
{
case GL_ALPHA:
- loadAlphaImageData(xoffset, yoffset, width, height, inputPitch, input, buffer);
+ LoadImageData<Alpha>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, getPitch(), getHeight(), input, buffer);
break;
case GL_LUMINANCE:
- loadLuminanceImageData(xoffset, yoffset, width, height, inputPitch, input, buffer);
+ LoadImageData<Luminance>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, getPitch(), getHeight(), input, buffer);
break;
case GL_LUMINANCE_ALPHA:
- loadLuminanceAlphaImageData(xoffset, yoffset, width, height, inputPitch, input, buffer);
+ LoadImageData<LuminanceAlpha>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, getPitch(), getHeight(), input, buffer);
break;
case GL_RGB:
- loadRGBUByteImageData(xoffset, yoffset, width, height, inputPitch, input, buffer);
+ LoadImageData<RGBUByte>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, getPitch(), getHeight(), input, buffer);
break;
case GL_RGBA:
- loadRGBAUByteImageData(xoffset, yoffset, width, height, inputPitch, input, buffer);
+ LoadImageData<RGBAUByte>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, getPitch(), getHeight(), input, buffer);
break;
case GL_BGRA_EXT:
- loadBGRAImageData(xoffset, yoffset, width, height, inputPitch, input, buffer);
+ LoadImageData<BGRA>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, getPitch(), getHeight(), input, buffer);
break;
default: UNREACHABLE();
}
@@ -213,7 +547,7 @@
switch(format)
{
case GL_RGB:
- loadRGB565ImageData(xoffset, yoffset, width, height, inputPitch, input, buffer);
+ LoadImageData<RGB565>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, getPitch(), getHeight(), input, buffer);
break;
default: UNREACHABLE();
}
@@ -222,7 +556,7 @@
switch(format)
{
case GL_RGBA:
- loadRGBA4444ImageData(xoffset, yoffset, width, height, inputPitch, input, buffer);
+ LoadImageData<RGBA4444>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, getPitch(), getHeight(), input, buffer);
break;
default: UNREACHABLE();
}
@@ -231,7 +565,7 @@
switch(format)
{
case GL_RGBA:
- loadRGBA5551ImageData(xoffset, yoffset, width, height, inputPitch, input, buffer);
+ LoadImageData<RGBA5551>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, getPitch(), getHeight(), input, buffer);
break;
default: UNREACHABLE();
}
@@ -241,50 +575,50 @@
{
// float textures are converted to RGBA, not BGRA
case GL_ALPHA:
- loadAlphaFloatImageData(xoffset, yoffset, width, height, inputPitch, input, buffer);
+ LoadImageData<AlphaFloat>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, getPitch(), getHeight(), input, buffer);
break;
case GL_LUMINANCE:
- loadLuminanceFloatImageData(xoffset, yoffset, width, height, inputPitch, input, buffer);
+ LoadImageData<LuminanceFloat>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, getPitch(), getHeight(), input, buffer);
break;
case GL_LUMINANCE_ALPHA:
- loadLuminanceAlphaFloatImageData(xoffset, yoffset, width, height, inputPitch, input, buffer);
+ LoadImageData<LuminanceAlphaFloat>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, getPitch(), getHeight(), input, buffer);
break;
case GL_RGB:
- loadRGBFloatImageData(xoffset, yoffset, width, height, inputPitch, input, buffer);
+ LoadImageData<RGBFloat>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, getPitch(), getHeight(), input, buffer);
break;
case GL_RGBA:
- loadRGBAFloatImageData(xoffset, yoffset, width, height, inputPitch, input, buffer);
+ LoadImageData<RGBAFloat>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, getPitch(), getHeight(), input, buffer);
break;
default: UNREACHABLE();
}
break;
- case GL_HALF_FLOAT_OES:
+ case GL_HALF_FLOAT_OES:
switch(format)
{
// float textures are converted to RGBA, not BGRA
case GL_ALPHA:
- loadAlphaHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, buffer);
+ LoadImageData<AlphaHalfFloat>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, getPitch(), getHeight(), input, buffer);
break;
case GL_LUMINANCE:
- loadLuminanceHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, buffer);
+ LoadImageData<LuminanceHalfFloat>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, getPitch(), getHeight(), input, buffer);
break;
case GL_LUMINANCE_ALPHA:
- loadLuminanceAlphaHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, buffer);
+ LoadImageData<LuminanceAlphaHalfFloat>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, getPitch(), getHeight(), input, buffer);
break;
case GL_RGB:
- loadRGBHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, buffer);
+ LoadImageData<RGBHalfFloat>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, getPitch(), getHeight(), input, buffer);
break;
case GL_RGBA:
- loadRGBAHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, buffer);
+ LoadImageData<RGBAHalfFloat>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, getPitch(), getHeight(), input, buffer);
break;
default: UNREACHABLE();
}
break;
case GL_UNSIGNED_SHORT:
- loadD16ImageData(xoffset, yoffset, width, height, inputPitch, input, buffer);
+ LoadImageData<D16>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, getPitch(), getHeight(), input, buffer);
break;
case GL_UNSIGNED_INT:
- loadD32ImageData(xoffset, yoffset, width, height, inputPitch, input, buffer);
+ LoadImageData<D32>(xoffset, yoffset, zoffset, width, height, depth, inputPitch, getPitch(), getHeight(), input, buffer);
break;
case GL_UNSIGNED_INT_24_8_OES:
loadD24S8ImageData(xoffset, yoffset, width, height, inputPitch, input, buffer);
@@ -296,349 +630,15 @@
unlock();
}
- void Image::loadAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const
- {
- for(int y = 0; y < height; y++)
- {
- const unsigned char *source = static_cast<const unsigned char*>(input) + y * inputPitch;
- unsigned char *dest = static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset;
-
- memcpy(dest, source, width);
- }
- }
-
- void Image::loadAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const
- {
- for(int y = 0; y < height; y++)
- {
- const float *source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- float *dest = reinterpret_cast<float*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 16);
-
- for(int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = 0;
- dest[4 * x + 1] = 0;
- dest[4 * x + 2] = 0;
- dest[4 * x + 3] = source[x];
- }
- }
- }
-
- void Image::loadAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const
- {
- for(int y = 0; y < height; y++)
- {
- const unsigned short *source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- unsigned short *dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 8);
-
- for(int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = 0;
- dest[4 * x + 1] = 0;
- dest[4 * x + 2] = 0;
- dest[4 * x + 3] = source[x];
- }
- }
- }
-
- void Image::loadLuminanceImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const
- {
- for(int y = 0; y < height; y++)
- {
- const unsigned char *source = static_cast<const unsigned char*>(input) + y * inputPitch;
- unsigned char *dest = static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset;
-
- memcpy(dest, source, width);
- }
- }
-
- void Image::loadLuminanceFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const
- {
- for(int y = 0; y < height; y++)
- {
- const float *source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- float *dest = reinterpret_cast<float*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 16);
-
- for(int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x];
- dest[4 * x + 1] = source[x];
- dest[4 * x + 2] = source[x];
- dest[4 * x + 3] = 1.0f;
- }
- }
- }
-
- void Image::loadLuminanceHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const
- {
- for(int y = 0; y < height; y++)
- {
- const unsigned short *source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- unsigned short *dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 8);
-
- for(int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x];
- dest[4 * x + 1] = source[x];
- dest[4 * x + 2] = source[x];
- dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
- }
- }
- }
-
- void Image::loadLuminanceAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const
- {
- for(int y = 0; y < height; y++)
- {
- const unsigned char *source = static_cast<const unsigned char*>(input) + y * inputPitch;
- unsigned char *dest = static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 2;
-
- memcpy(dest, source, width * 2);
- }
- }
-
- void Image::loadLuminanceAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const
- {
- for(int y = 0; y < height; y++)
- {
- const float *source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- float *dest = reinterpret_cast<float*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 16);
-
- for(int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[2*x+0];
- dest[4 * x + 1] = source[2*x+0];
- dest[4 * x + 2] = source[2*x+0];
- dest[4 * x + 3] = source[2*x+1];
- }
- }
- }
-
- void Image::loadLuminanceAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const
- {
- for(int y = 0; y < height; y++)
- {
- const unsigned short *source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- unsigned short *dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 8);
-
- for(int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[2*x+0];
- dest[4 * x + 1] = source[2*x+0];
- dest[4 * x + 2] = source[2*x+0];
- dest[4 * x + 3] = source[2*x+1];
- }
- }
- }
-
- void Image::loadRGBUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const
- {
- for(int y = 0; y < height; y++)
- {
- const unsigned char *source = static_cast<const unsigned char*>(input) + y * inputPitch;
- unsigned char *dest = static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 4;
-
- for(int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x * 3 + 2];
- dest[4 * x + 1] = source[x * 3 + 1];
- dest[4 * x + 2] = source[x * 3 + 0];
- dest[4 * x + 3] = 0xFF;
- }
- }
- }
-
- void Image::loadRGB565ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const
- {
- for(int y = 0; y < height; y++)
- {
- const unsigned short *source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- unsigned char *dest = static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 4;
-
- for(int x = 0; x < width; x++)
- {
- unsigned short rgba = source[x];
- dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2);
- dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9);
- dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
- dest[4 * x + 3] = 0xFF;
- }
- }
- }
-
- void Image::loadRGBFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const
- {
- for(int y = 0; y < height; y++)
- {
- const float *source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- float *dest = reinterpret_cast<float*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 16);
-
- for(int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x * 3 + 0];
- dest[4 * x + 1] = source[x * 3 + 1];
- dest[4 * x + 2] = source[x * 3 + 2];
- dest[4 * x + 3] = 1.0f;
- }
- }
- }
-
- void Image::loadRGBHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const
- {
- for(int y = 0; y < height; y++)
- {
- const unsigned short *source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- unsigned short *dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 8);
-
- for(int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x * 3 + 0];
- dest[4 * x + 1] = source[x * 3 + 1];
- dest[4 * x + 2] = source[x * 3 + 2];
- dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
- }
- }
- }
-
- void Image::loadRGBAUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const
- {
- for(int y = 0; y < height; y++)
- {
- const unsigned int *source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- unsigned int *dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 4);
-
- for(int x = 0; x < width; x++)
- {
- unsigned int rgba = source[x];
- dest[x] = (rgba & 0xFF00FF00) | ((rgba << 16) & 0x00FF0000) | ((rgba >> 16) & 0x000000FF);
- }
- }
- }
-
- void Image::loadRGBA4444ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const
- {
- for(int y = 0; y < height; y++)
- {
- const unsigned short *source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- unsigned char *dest = static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 4;
-
- for(int x = 0; x < width; x++)
- {
- unsigned short rgba = source[x];
- dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4);
- dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8);
- dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12);
- dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0);
- }
- }
- }
-
- void Image::loadRGBA5551ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const
- {
- for(int y = 0; y < height; y++)
- {
- const unsigned short *source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- unsigned char *dest = static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 4;
-
- for(int x = 0; x < width; x++)
- {
- unsigned short rgba = source[x];
- dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3);
- dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8);
- dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
- dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0;
- }
- }
- }
-
- void Image::loadRGBAFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const
- {
- for(int y = 0; y < height; y++)
- {
- const float *source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- float *dest = reinterpret_cast<float*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 16);
-
- memcpy(dest, source, width * 16);
- }
- }
-
- void Image::loadRGBAHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const
- {
- for(int y = 0; y < height; y++)
- {
- const unsigned char *source = static_cast<const unsigned char*>(input) + y * inputPitch;
- unsigned char *dest = static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 8;
-
- memcpy(dest, source, width * 8);
- }
- }
-
- void Image::loadBGRAImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const
- {
- for(int y = 0; y < height; y++)
- {
- const unsigned char *source = static_cast<const unsigned char*>(input) + y * inputPitch;
- unsigned char *dest = static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 4;
-
- memcpy(dest, source, width*4);
- }
- }
-
- void Image::loadD16ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const
- {
- for(int y = 0; y < height; y++)
- {
- const unsigned short *source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- float *dest = reinterpret_cast<float*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 4);
-
- for(int x = 0; x < width; x++)
- {
- dest[x] = (float)source[x] / 0xFFFF;
- }
- }
- }
-
- void Image::loadD32ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const
- {
- for(int y = 0; y < height; y++)
- {
- const unsigned int *source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- float *dest = reinterpret_cast<float*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 4);
-
- for(int x = 0; x < width; x++)
- {
- dest[x] = (float)source[x] / 0xFFFFFFFF;
- }
- }
- }
-
void Image::loadD24S8ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer)
{
- for(int y = 0; y < height; y++)
- {
- const unsigned int *source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- float *dest = reinterpret_cast<float*>(static_cast<unsigned char*>(buffer) + (y + yoffset) * getPitch() + xoffset * 4);
-
- for(int x = 0; x < width; x++)
- {
- dest[x] = (float)(source[x] & 0xFFFFFF00) / 0xFFFFFF00;
- }
- }
+ LoadImageData<D24>(xoffset, yoffset, 0, width, height, 1, inputPitch, getPitch(), getHeight(), input, buffer);
unsigned char *stencil = reinterpret_cast<unsigned char*>(lockStencil(0, sw::PUBLIC));
if(stencil)
{
- for(int y = 0; y < height; y++)
- {
- const unsigned int *source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- unsigned char *dest = static_cast<unsigned char*>(stencil) + (y + yoffset) * getStencilPitchB() + xoffset;
-
- for(int x = 0; x < width; x++)
- {
- dest[x] = static_cast<unsigned char>(source[x] & 0x000000FF); // FIXME: Quad layout
- }
- }
+ LoadImageData<S8>(xoffset, yoffset, 0, width, height, 1, inputPitch, getStencilPitchB(), getHeight(), input, stencil);
unlockStencil();
}
@@ -650,13 +650,13 @@
int rows = imageSize / inputPitch;
void *buffer = lock(xoffset, yoffset, sw::LOCK_WRITEONLY);
- if(buffer)
- {
+ if(buffer)
+ {
for(int i = 0; i < rows; i++)
{
memcpy((void*)((GLbyte*)buffer + i * getPitch()), (void*)((GLbyte*)pixels + i * inputPitch), inputPitch);
}
- }
+ }
unlock();
}
diff --git a/src/OpenGL/libGLESv2/Image.hpp b/src/OpenGL/libGLESv2/Image.hpp
index b6a8593..4c1a1ac 100644
--- a/src/OpenGL/libGLESv2/Image.hpp
+++ b/src/OpenGL/libGLESv2/Image.hpp
@@ -40,27 +40,6 @@
private:
virtual ~Image();
- void loadAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
- void loadAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
- void loadAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
- void loadLuminanceImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
- void loadLuminanceFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
- void loadLuminanceHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
- void loadLuminanceAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
- void loadLuminanceAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
- void loadLuminanceAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
- void loadRGBUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
- void loadRGB565ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
- void loadRGBFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
- void loadRGBHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
- void loadRGBAUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
- void loadRGBA4444ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
- void loadRGBA5551ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
- void loadRGBAFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
- void loadRGBAHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
- void loadBGRAImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
- void loadD16ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
- void loadD32ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadD24S8ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer);
egl::Texture *parentTexture;