Fix Android emulator library loading on Windows.
Change-Id: I1eb8764c622ffd99a5937fe539bf78dc01d77f23
Reviewed-on: https://swiftshader-review.googlesource.com/4911
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGLES_CM/libGLES_CM.hpp b/src/OpenGL/libGLES_CM/libGLES_CM.hpp
index f2718d7..eddcd75 100644
--- a/src/OpenGL/libGLES_CM/libGLES_CM.hpp
+++ b/src/OpenGL/libGLES_CM/libGLES_CM.hpp
@@ -242,9 +242,9 @@
{
#if defined(_WIN32)
#if defined(__LP64__)
- const char *libGLES_CM_lib[] = {"libGLES_CM.dll", "libGLES_CM_translator.dll"};
- #else
const char *libGLES_CM_lib[] = {"libGLES_CM.dll", "lib64GLES_CM_translator.dll"};
+ #else
+ const char *libGLES_CM_lib[] = {"libGLES_CM.dll", "libGLES_CM_translator.dll"};
#endif
#elif defined(__ANDROID__)
#if defined(__LP64__)