Update SPIR-V Headers to f8bf11a02

Changes:
    f8bf11a02 Merge pull request #149 from dgkoch/prov_ray_tracing
    fdbc0d1c4 Add shadercalls scope
    9a186c772 Added ray flags, primitive culling flags, queries
    9e8e6aff3 Non-functional: Update header build to match Khronos spec. builder.
    8830d1d77 Merge pull request #135 from vulturm/patch-1
    95b48cedd Update headers for SPV_KHR_ray_tracing.
    a17e17e36 Merge pull request #148 from null77/fix-gn
    976926d58 Add missing header to BUILD.gn.
    30ef660ce Merge pull request #146 from s-perron/bazel
    0d334e4ad Export NonSemanticDebugPrintf.h in bazel build
    d9ce9ca52 Merge pull request #145 from jeffbolznv/nonsemantic_debugprintf
    e814bf006 Add NonSemantic.DebugPrintf JSON/header
    89bef4096 Fix max enum value
    0a7fc4525 Add grammars, C header, and header generator for vendor and KHR extended instruction sets (#143)
    5dbc1c321 Merge pull request #142 from mkinsner/additional_loop_control_bits
    4b013f0fd Allocate three bits for upcoming Intel extension
    dc77030ac Merge pull request #141 from dneto0/update-buildgn-lic
    9c63d5773 Fix the license to match LICENSE
    0125ae61b Merge pull request #140 from ShabbyX/add_build_gn
    c7f52d34c Add BUILD.gn
    927aae4dc Also propagate SPIRV-Headers version to CMakeLists.txt

Commands:
    ./third_party/update-spirvheaders.sh

Bug: b/123642959
Change-Id: Iaacec0b1b56e49b53a16e27ddea851ee02cf6d3f
tree: f80c581ed1d90e4b34ac537a1b2549b36cf2ab34
  1. .vscode/
  2. build/
  3. build_overrides/
  4. docs/
  5. extensions/
  6. include/
  7. src/
  8. tests/
  9. third_party/
  10. .clang-format
  11. .dir-locals.el
  12. .gitignore
  13. .gitmodules
  14. .travis.yml
  15. Android.bp
  16. AUTHORS.txt
  17. BUILD.gn
  18. CMakeLists.txt
  19. CMakeSettings.json
  20. codereview.settings
  21. CONTRIBUTING.txt
  22. CONTRIBUTORS.txt
  23. LICENSE.txt
  24. OWNERS
  25. README.md
  26. SwiftShader.sln
README.md

SwiftShader

License Build Status Build status

Introduction

SwiftShader is a high-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics.

Building

SwiftShader libraries can be built for Windows, Linux, and Mac OS X.
Android and Chrome (OS) build environments are also supported.

  • Visual Studio
    For building the Vulkan ICD library, use Visual Studio 2019 to open the project folder and wait for it to run CMake. Open the CMake Targets View in the Solution Explorer and select the vk_swiftshader project to build it.

    There is also a legacy SwiftShader.sln file for Visual Studio 2017 for building OpenGL ES and Direct3D libraries. Output DLLs will be placed in the out subfolder. Sample executables such as OGLES3ColourGrading can be found under the Tests solution folder and can be run from the IDE.

  • CMake

    Install CMake for Linux, Mac OS X, or Windows and use either the IDE or run the following terminal commands:

    cd build
    cmake ..
    make --jobs=8
    
    ./gles-unittests
    ./OGLES2HelloAPI
    

Usage

The SwiftShader libraries act as drop-in replacements for graphics drivers.

On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.

Contributing

See CONTRIBUTING.txt for important contributing requirements.

The canonical repository for SwiftShader is hosted at: https://swiftshader.googlesource.com/SwiftShader

All changes must be reviewed and approved in the Gerrit review tool at: https://swiftshader-review.googlesource.com

Authenticate your account here: https://swiftshader-review.googlesource.com/new-password

All changes require a Change-ID tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at: https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go:

git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/commit-msg ; chmod +x `git rev-parse --git-dir`/hooks/commit-msg)

Changes are uploaded to Gerrit by executing:

git push origin HEAD:refs/for/master

Testing

SwiftShader's OpenGL ES implementation can be tested using the dEQP test suite.

See docs/dEQP.md for details.

Third-Party Dependencies

The third_party directory contains projects which originated outside of SwiftShader:

subzero contains a fork of the Subzero project. It is part of Google Chrome‘s (Portable) Native Client project. Its authoritative source is at https://chromium.googlesource.com/native_client/pnacl-subzero/. The fork was made using git-subtree to include all of Subzero’s history, and until further notice it should not diverge from the upstream project. Contributions must be tested using the README instructions, reviewed at https://chromium-review.googlesource.com, and then pulled into the SwiftShader repository.

llvm-subzero contains a minimized set of LLVM dependencies of the Subzero project.

PowerVR_SDK contains a subset of the PowerVR Graphics Native SDK for running several sample applications.

googletest contains the Google Test project, as a Git submodule. It is used for running unit tests for Chromium, and Reactor unit tests. Run git submodule update --init to obtain/update the code. Any contributions should be made upstream.

Documentation

See docs/Index.md.

Contact

Public mailing list: swiftshader@googlegroups.com

General bug tracker: https://g.co/swiftshaderbugs
Chrome specific bugs: https://bugs.chromium.org/p/swiftshader

License

The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in LICENSE.txt.

Files in the third_party folder are subject to their respective license.

Authors and Contributors

The legal authors for copyright purposes are listed in AUTHORS.txt.

CONTRIBUTORS.txt contains a list of names of individuals who have contributed to SwiftShader. If you‘re not on the list, but you’ve signed the Google CLA and have contributed more than a formatting change, feel free to request to be added.

Disclaimer

  1. Trademarks are the property of their respective owners.
  2. We do not claim official conformance with the Direct3D and OpenGL graphics APIs at this moment.
  3. This is not an official Google product.