SpirvShader: Implement GLSLstd450Atanh
Bug: b/126873455
Tests: dEQP-VK.glsl.builtin.precision.atanh.*
Change-Id: Ie58753a4a0bdef18ec317129f2c4a7f0c0c314b4
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28694
Tested-by: Ben Clayton <bclayton@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Reactor/Reactor.hpp b/src/Reactor/Reactor.hpp
index 7609307..bbbb9b3 100644
--- a/src/Reactor/Reactor.hpp
+++ b/src/Reactor/Reactor.hpp
@@ -2219,6 +2219,7 @@
RValue<Float4> Tanh(RValue<Float4> x);
RValue<Float4> Asinh(RValue<Float4> x);
RValue<Float4> Acosh(RValue<Float4> x);
+ RValue<Float4> Atanh(RValue<Float4> x);
template<class T>
class Pointer : public LValue<Pointer<T>>