SpirvShader: Implement GLSLstd450Atanh

Bug: b/126873455
Tests: dEQP-VK.glsl.builtin.precision.atanh.*
Change-Id: Ie58753a4a0bdef18ec317129f2c4a7f0c0c314b4
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28694
Tested-by: Ben Clayton <bclayton@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Reactor/LLVMReactor.cpp b/src/Reactor/LLVMReactor.cpp
index f31119e..4e9ffb0 100644
--- a/src/Reactor/LLVMReactor.cpp
+++ b/src/Reactor/LLVMReactor.cpp
@@ -564,6 +564,7 @@
 			func_.emplace("tanhf", reinterpret_cast<void*>(tanhf));
 			func_.emplace("asinhf", reinterpret_cast<void*>(asinhf));
 			func_.emplace("acoshf", reinterpret_cast<void*>(acoshf));
+			func_.emplace("atanhf", reinterpret_cast<void*>(atanhf));
 
 #ifdef __APPLE__
 			// LLVM uses this function on macOS for tan.
@@ -3150,6 +3151,11 @@
 		return TransformFloat4PerElement(v, "acoshf");
 	}
 
+	RValue<Float4> Atanh(RValue<Float4> v)
+	{
+		return TransformFloat4PerElement(v, "atanhf");
+	}
+
 	Type *Float4::getType()
 	{
 		return T(llvm::VectorType::get(T(Float::getType()), 4));