)]}'
{
  "commit": "f8b827efccf24488881c39b5bc4c431431a685d4",
  "tree": "47604a97d34cf1a22297cb1ad7074f33f5384995",
  "parents": [
    "9ae6cfd7474303a699af8e98d9449d6a78fd02a8"
  ],
  "author": {
    "name": "Nicolas Capens",
    "email": "capn@google.com",
    "time": "Mon Nov 27 15:25:05 2017 -0500"
  },
  "committer": {
    "name": "Nicolas Capens",
    "email": "nicolascapens@google.com",
    "time": "Fri Dec 01 15:34:13 2017 +0000"
  },
  "message": "Refactor high-precision texture coordinate addressing.\n\nUses 0, -1 offsets instead of 0, 1 to be able to use it as a\nmask. Optimize calculation of the integer coordinates and fraction by\nalways having xyz1 \u003d xyz0 + 1 (before wrap). Optimize the\nclamping/wrapping of the integer coordinates. Skip addressing operation\nof the third component for cube sampling (since already projected to\n2D face).\n\nChange-Id: If2e7c74aac9ae923a0c1ffc278fcdfec00f216f3\nReviewed-on: https://swiftshader-review.googlesource.com/14269\nTested-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\nReviewed-by: Alexis Hétu \u003csugoi@google.com\u003e\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "5bf11c80b41af45f3f90765243c7ba9d41312d03",
      "old_mode": 33188,
      "old_path": "src/Renderer/Sampler.cpp",
      "new_id": "71a6eaf1ca63ee224ea058d6e7c9a965f9359246",
      "new_mode": 33188,
      "new_path": "src/Renderer/Sampler.cpp"
    },
    {
      "type": "modify",
      "old_id": "4255f803b0ad560964c73f343a031e9fcd1acd34",
      "old_mode": 33188,
      "old_path": "src/Shader/SamplerCore.cpp",
      "new_id": "b2da00103b475786444f906d3d35440e6f5ef3f6",
      "new_mode": 33188,
      "new_path": "src/Shader/SamplerCore.cpp"
    }
  ]
}
