Implement eglQueryContext. Bug b/37991302 Change-Id: I8a1c28d4a9c8968be3a04da64a19ddd3f5274dd6 Reviewed-on: https://swiftshader-review.googlesource.com/9768 Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGLES_CM/Context.cpp b/src/OpenGL/libGLES_CM/Context.cpp index 1a4ed35..78fcec5 100644 --- a/src/OpenGL/libGLES_CM/Context.cpp +++ b/src/OpenGL/libGLES_CM/Context.cpp
@@ -37,8 +37,8 @@ namespace es1 { -Context::Context(egl::Display *const display, const Context *shareContext) - : egl::Context(display), +Context::Context(egl::Display *const display, const Context *shareContext, const egl::Config *config) + : egl::Context(display), config(config), modelViewStack(MAX_MODELVIEW_STACK_DEPTH), projectionStack(MAX_PROJECTION_STACK_DEPTH), textureStack0(MAX_TEXTURE_STACK_DEPTH), @@ -321,11 +321,16 @@ markAllStateDirty(); } -int Context::getClientVersion() const +EGLint Context::getClientVersion() const { return 1; } +EGLint Context::getConfigID() const +{ + return config->mConfigID; +} + // This function will set all of the state-related dirty flags, so that all state is set during next pre-draw. void Context::markAllStateDirty() { @@ -3470,8 +3475,8 @@ } -egl::Context *es1CreateContext(egl::Display *display, const egl::Context *shareContext) +egl::Context *es1CreateContext(egl::Display *display, const egl::Context *shareContext, const egl::Config *config) { ASSERT(!shareContext || shareContext->getClientVersion() == 1); // Should be checked by eglCreateContext - return new es1::Context(display, static_cast<const es1::Context*>(shareContext)); + return new es1::Context(display, static_cast<const es1::Context*>(shareContext), config); }
diff --git a/src/OpenGL/libGLES_CM/Context.h b/src/OpenGL/libGLES_CM/Context.h index 24e5a08..63efb74 100644 --- a/src/OpenGL/libGLES_CM/Context.h +++ b/src/OpenGL/libGLES_CM/Context.h
@@ -291,14 +291,16 @@ TextureUnit textureUnit[MAX_TEXTURE_UNITS]; }; -class Context : public egl::Context +class [[clang::lto_visibility_public]] Context : public egl::Context { public: - Context(egl::Display *display, const Context *shareContext); + Context(egl::Display *display, const Context *shareContext, const egl::Config *config); - virtual void makeCurrent(egl::Surface *surface); - virtual int getClientVersion() const; - virtual void finish(); + void makeCurrent(egl::Surface *surface) override; + EGLint getClientVersion() const override; + EGLint getConfigID() const override; + + void finish() override; void markAllStateDirty(); @@ -594,6 +596,8 @@ bool cullSkipsDraw(GLenum drawMode); bool isTriangleMode(GLenum drawMode); + const egl::Config *const config; + State mState; gl::BindingPointer<Texture2D> mTexture2DZero;
diff --git a/src/OpenGL/libGLES_CM/libGLES_CM.hpp b/src/OpenGL/libGLES_CM/libGLES_CM.hpp index 08644c6..1c66f18 100644 --- a/src/OpenGL/libGLES_CM/libGLES_CM.hpp +++ b/src/OpenGL/libGLES_CM/libGLES_CM.hpp
@@ -219,7 +219,7 @@ void (*glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); void (*glDrawTexfvOES)(const GLfloat *coords); - egl::Context *(*es1CreateContext)(egl::Display *display, const egl::Context *shareContext); + egl::Context *(*es1CreateContext)(egl::Display *display, const egl::Context *shareContext, const egl::Config *config); __eglMustCastToProperFunctionPointerType (*es1GetProcAddress)(const char *procname); egl::Image *(*createBackBuffer)(int width, int height, const egl::Config *config); egl::Image *(*createDepthStencil)(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard);
diff --git a/src/OpenGL/libGLES_CM/main.cpp b/src/OpenGL/libGLES_CM/main.cpp index 4840522..036147f 100644 --- a/src/OpenGL/libGLES_CM/main.cpp +++ b/src/OpenGL/libGLES_CM/main.cpp
@@ -330,7 +330,7 @@ void DrawTexfvOES(const GLfloat *coords); } -egl::Context *es1CreateContext(egl::Display *display, const egl::Context *shareContext); +egl::Context *es1CreateContext(egl::Display *display, const egl::Context *shareContext, const egl::Config *config); extern "C" __eglMustCastToProperFunctionPointerType es1GetProcAddress(const char *procname); egl::Image *createBackBuffer(int width, int height, const egl::Config *config); egl::Image *createDepthStencil(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard);