Implement glTexEnvx().

All current texture environment parameters are integer, so just pass them
through to glTexEnvi().

Change-Id: I2f1abea0d6da0e76b7ef305588ffc65fead32502
Reviewed-on: https://swiftshader-review.googlesource.com/2701
Reviewed-by: Greg Hartman <ghartman@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
1 file changed
tree: 8708208f740ae54203683e32827749c1d1bbe604
  1. include/
  2. src/
  3. tests/
  4. .gitignore
  5. android_vendor_setup.sh
  6. Readme.txt