)]}'
{
  "commit": "f3b74473010b85ace647c7c302b21d82fb91e399",
  "tree": "98b93524792579026163fa150a5813364fa8041a",
  "parents": [
    "aca9fb2fc4fba7ddb26783f661dc028011d3c552"
  ],
  "author": {
    "name": "Nicolas Capens",
    "email": "capn@google.com",
    "time": "Fri Jun 05 16:10:33 2020 -0400"
  },
  "committer": {
    "name": "Nicolas Capens",
    "email": "nicolascapens@google.com",
    "time": "Thu Jun 11 02:54:17 2020 +0000"
  },
  "message": "Add a triangle rendering benchmark\n\nThis benchmark renders a single triangle to a double-buffered swapchain.\nIt uses a passthrough vertex and fragment shader written in GLSL and\ncompiled into SPIR-V using glslang.\n\nBug: b/158231104\nChange-Id: I21f00f8f8595e018ff0d05f5af898a1f64d4dd12\nReviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/45629\nPresubmit-Ready: Nicolas Capens \u003cnicolascapens@google.com\u003e\nTested-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\nReviewed-by: Antonio Maiorano \u003camaiorano@google.com\u003e\nReviewed-by: Alexis Hétu \u003csugoi@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "5f8fd3742c670f910e6fd76756636601a73e2809",
      "old_mode": 33188,
      "old_path": "tests/VulkanBenchmarks/VulkanBenchmarks.cpp",
      "new_id": "41d51a1319507d57159571aeeca010e0f493099d",
      "new_mode": 33188,
      "new_path": "tests/VulkanBenchmarks/VulkanBenchmarks.cpp"
    }
  ]
}
