Make the number of vertex inputs configurable.
Change-Id: Ic078acae24dd2b2361a32498b49238b98e0ac0d1
Reviewed-on: https://swiftshader-review.googlesource.com/5386
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/Shader/VertexShader.cpp b/src/Shader/VertexShader.cpp
index c488630..06dd1b2 100644
--- a/src/Shader/VertexShader.cpp
+++ b/src/Shader/VertexShader.cpp
@@ -28,7 +28,7 @@
pointSizeRegister = Unused;
instanceIdDeclared = false;
- for(int i = 0; i < MAX_INPUT_ATTRIBUTES; i++)
+ for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
{
input[i] = Semantic(-1, -1);
}
@@ -60,7 +60,7 @@
pointSizeRegister = Unused;
instanceIdDeclared = false;
- for(int i = 0; i < MAX_INPUT_ATTRIBUTES; i++)
+ for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
{
input[i] = Semantic(-1, -1);
}