Make the number of vertex inputs configurable.

Change-Id: Ic078acae24dd2b2361a32498b49238b98e0ac0d1
Reviewed-on: https://swiftshader-review.googlesource.com/5386
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/D3D9/Capabilities.hpp b/src/D3D9/Capabilities.hpp
index 02e5d86..768ad1d 100644
--- a/src/D3D9/Capabilities.hpp
+++ b/src/D3D9/Capabilities.hpp
@@ -473,6 +473,7 @@
 	{
 		MAX_VERTEX_SHADER_CONST = 256,
 		MAX_PIXEL_SHADER_CONST = 224,
+		MAX_VERTEX_INPUTS = 16,
 		MAX_VERTEX_OUTPUTS = 12,
 		MAX_PIXEL_INPUTS = 10,
 	};
@@ -480,12 +481,14 @@
 	// Shader Model 3.0 requirements
 	META_ASSERT(MAX_VERTEX_SHADER_CONST >= 256);
 	META_ASSERT(MAX_PIXEL_SHADER_CONST == 224);
+	META_ASSERT(MAX_VERTEX_INPUTS == 16);
 	META_ASSERT(MAX_VERTEX_OUTPUTS == 12);
 	META_ASSERT(MAX_PIXEL_INPUTS == 10);
 
 	// Back-end minimum requirements
 	META_ASSERT(sw::VERTEX_UNIFORM_VECTORS >= MAX_VERTEX_SHADER_CONST);
 	META_ASSERT(sw::FRAGMENT_UNIFORM_VECTORS >= MAX_PIXEL_SHADER_CONST);
+	META_ASSERT(sw::MAX_VERTEX_INPUTS >= MAX_VERTEX_INPUTS);
 	META_ASSERT(sw::MAX_VERTEX_OUTPUTS >= MAX_VERTEX_OUTPUTS);
 	META_ASSERT(sw::MAX_FRAGMENT_INPUTS >= MAX_PIXEL_INPUTS);
 }
diff --git a/src/D3D9/Direct3DDevice9.cpp b/src/D3D9/Direct3DDevice9.cpp
index 3414a4a..96a0b9a 100644
--- a/src/D3D9/Direct3DDevice9.cpp
+++ b/src/D3D9/Direct3DDevice9.cpp
@@ -93,7 +93,7 @@
 		vertexShaderConstantsFDirty = 0;
 		vertexShaderConstantsIDirty = 0;
 
-		for(int i = 0; i < 16; i++)
+		for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
 		{
 			dataStream[i] = 0;
 			streamStride[i] = 0;
@@ -231,7 +231,7 @@
 			}
 		}
 
-		for(int i = 0; i < 16; i++)
+		for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
 		{
 			if(dataStream[i])
 			{
@@ -5787,7 +5787,7 @@
 
 				if(!vertexDeclaration->isPreTransformed())
 				{
-					for(int i = 0; i < 16; i++)
+					for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
 					{
 						if(usage == shader->input[i].usage &&
 						   index == shader->input[i].index)
diff --git a/src/D3D9/Direct3DDevice9.hpp b/src/D3D9/Direct3DDevice9.hpp
index da78c9b..4ca3442 100644
--- a/src/D3D9/Direct3DDevice9.hpp
+++ b/src/D3D9/Direct3DDevice9.hpp
@@ -277,10 +277,10 @@
 		int vertexShaderConstantB[16];
 
 		Direct3DVertexDeclaration9 *vertexDeclaration;
-		Direct3DVertexBuffer9 *dataStream[16];
-		int streamStride[16];
-		int streamOffset[16];
-		unsigned int streamSourceFreq[16];
+		Direct3DVertexBuffer9 *dataStream[MAX_VERTEX_INPUTS];
+		int streamStride[MAX_VERTEX_INPUTS];
+		int streamOffset[MAX_VERTEX_INPUTS];
+		unsigned int streamSourceFreq[MAX_VERTEX_INPUTS];
 		Direct3DIndexBuffer9 *indexData;
 
 		Direct3DSwapChain9 *swapChain;
diff --git a/src/D3D9/Direct3DStateBlock9.cpp b/src/D3D9/Direct3DStateBlock9.cpp
index 3971413..48ee0c5 100644
--- a/src/D3D9/Direct3DStateBlock9.cpp
+++ b/src/D3D9/Direct3DStateBlock9.cpp
@@ -33,7 +33,7 @@
 
 		indexBuffer = 0;
 
-		for(int stream = 0; stream < 16; stream++)
+		for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++)
 		{
 			streamSource[stream].vertexBuffer = 0;
 		}
@@ -185,7 +185,7 @@
 			}
 		}
 
-		for(int stream = 0; stream < 16; stream++)
+		for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++)
 		{
 			if(streamSourceCaptured[stream])
 			{
@@ -405,7 +405,7 @@
 			}
 		}
 
-		for(int stream = 0; stream < 16; stream++)
+		for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++)
 		{
 			if(streamSourceCaptured[stream])
 			{
@@ -840,7 +840,7 @@
 			}
 		}
 
-		for(int stream = 0; stream < 16; stream++)
+		for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++)
 		{
 			streamSourceCaptured[stream] = false;
 			streamSourceFrequencyCaptured[stream] = false;
@@ -928,7 +928,7 @@
 			indexBuffer = 0;
 		}
 
-		for(int stream = 0; stream < 16; stream++)
+		for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++)
 		{
 			if(streamSource[stream].vertexBuffer)
 			{
@@ -1223,7 +1223,7 @@
 
 	void Direct3DStateBlock9::captureStreamSourceFrequencies()
 	{
-		for(int stream = 0; stream < 16; stream++)
+		for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++)
 		{
 			streamSourceFrequencyCaptured[stream] = true;
 			device->GetStreamSourceFreq(stream, &streamSourceFrequency[stream]);
@@ -1272,7 +1272,7 @@
 
 	void Direct3DStateBlock9::captureVertexStreams()
 	{
-		for(int stream = 0; stream < 16; stream++)
+		for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++)
 		{
 			streamSourceCaptured[stream] = true;
 			device->GetStreamSource(stream, reinterpret_cast<IDirect3DVertexBuffer9**>(&streamSource[stream].vertexBuffer), &streamSource[stream].offset, &streamSource[stream].stride);
diff --git a/src/D3D9/Direct3DStateBlock9.hpp b/src/D3D9/Direct3DStateBlock9.hpp
index 31fa6e8..ed709b0 100644
--- a/src/D3D9/Direct3DStateBlock9.hpp
+++ b/src/D3D9/Direct3DStateBlock9.hpp
@@ -139,17 +139,17 @@
 		bool samplerStateCaptured[16 + 4][D3DSAMP_DMAPOFFSET + 1];
 		unsigned long samplerState[16 + 4][D3DSAMP_DMAPOFFSET + 1];
 
-		bool streamSourceCaptured[16];
+		bool streamSourceCaptured[MAX_VERTEX_INPUTS];
 		struct StreamSource
 		{
 			Direct3DVertexBuffer9 *vertexBuffer;
 			unsigned int offset;
 			unsigned int stride;
 		};
-		StreamSource streamSource[16];
+		StreamSource streamSource[MAX_VERTEX_INPUTS];
 
-		bool streamSourceFrequencyCaptured[16];
-		unsigned int streamSourceFrequency[16];
+		bool streamSourceFrequencyCaptured[MAX_VERTEX_INPUTS];
+		unsigned int streamSourceFrequency[MAX_VERTEX_INPUTS];
 
 		bool textureCaptured[16 + 4];
 		Direct3DBaseTexture9 *texture[16 + 4];
diff --git a/src/D3D9/Direct3DVertexDeclaration9.cpp b/src/D3D9/Direct3DVertexDeclaration9.cpp
index 1cb5b2b..56718a1 100644
--- a/src/D3D9/Direct3DVertexDeclaration9.cpp
+++ b/src/D3D9/Direct3DVertexDeclaration9.cpp
@@ -51,7 +51,7 @@
 	{
 		this->FVF = FVF;
 
-		vertexElement = new D3DVERTEXELEMENT9[16];
+		vertexElement = new D3DVERTEXELEMENT9[MAX_VERTEX_INPUTS];
 
 		numElements = 0;
 		int offset = 0;
diff --git a/src/Main/Config.hpp b/src/Main/Config.hpp
index b0839b5..9b67ac1 100644
--- a/src/Main/Config.hpp
+++ b/src/Main/Config.hpp
@@ -81,12 +81,12 @@
 	{
 		OUTLINE_RESOLUTION = 4096,   // Maximum vertical resolution of the render target
 		MIPMAP_LEVELS = 14,
-		VERTEX_ATTRIBUTES = 16,
 		TEXTURE_IMAGE_UNITS = 16,
 		VERTEX_TEXTURE_IMAGE_UNITS = 16,
 		TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS,
 		FRAGMENT_UNIFORM_VECTORS = 224,
 		VERTEX_UNIFORM_VECTORS = 256,
+		MAX_VERTEX_INPUTS = 16,
 		MAX_VERTEX_OUTPUTS = 12,
 		MAX_FRAGMENT_INPUTS = 10,
 		MAX_FRAGMENT_UNIFORM_BLOCKS = 12,
diff --git a/src/OpenGL/compiler/OutputASM.cpp b/src/OpenGL/compiler/OutputASM.cpp
index 43ba172..8cf572b 100644
--- a/src/OpenGL/compiler/OutputASM.cpp
+++ b/src/OpenGL/compiler/OutputASM.cpp
@@ -2908,7 +2908,7 @@
 				const TType &type = attribute->getType();
 				int registerCount = attribute->totalRegisterCount();
 
-				if(vertexShader && (index + registerCount) <= sw::VertexShader::MAX_INPUT_ATTRIBUTES)
+				if(vertexShader && (index + registerCount) <= sw::MAX_VERTEX_INPUTS)
 				{
 					for(int i = 0; i < registerCount; i++)
 					{
diff --git a/src/OpenGL/libGLES_CM/Context.h b/src/OpenGL/libGLES_CM/Context.h
index 9051e02..1ee5699 100644
--- a/src/OpenGL/libGLES_CM/Context.h
+++ b/src/OpenGL/libGLES_CM/Context.h
@@ -63,7 +63,7 @@
 
 enum
 {
-	MAX_VERTEX_ATTRIBS = sw::VERTEX_ATTRIBUTES,
+	MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS,
 	MAX_VARYING_VECTORS = 10,
 	MAX_TEXTURE_UNITS = 2,
 	MAX_DRAW_BUFFERS = 1,
diff --git a/src/OpenGL/libGLESv2/Context.h b/src/OpenGL/libGLESv2/Context.h
index 6477734..d6e09ee 100644
--- a/src/OpenGL/libGLESv2/Context.h
+++ b/src/OpenGL/libGLESv2/Context.h
@@ -74,7 +74,7 @@
 
 enum
 {
-	MAX_VERTEX_ATTRIBS = sw::VERTEX_ATTRIBUTES,
+	MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS,
 	MAX_UNIFORM_VECTORS = 256,   // Device limit
 	MAX_VERTEX_UNIFORM_VECTORS = sw::VERTEX_UNIFORM_VECTORS - 3,   // Reserve space for gl_DepthRange
 	MAX_VARYING_VECTORS = 10,
diff --git a/src/Renderer/Context.cpp b/src/Renderer/Context.cpp
index bc7f37f..b206dde 100644
--- a/src/Renderer/Context.cpp
+++ b/src/Renderer/Context.cpp
@@ -204,7 +204,7 @@
 		}
 
 		// Set vertex streams to null stream
-		for(int i = 0; i < VERTEX_ATTRIBUTES; i++)
+		for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
 		{
 			input[i].defaults();
 		}
diff --git a/src/Renderer/Context.hpp b/src/Renderer/Context.hpp
index 6e68ecb..f1e59ba 100644
--- a/src/Renderer/Context.hpp
+++ b/src/Renderer/Context.hpp
@@ -442,7 +442,7 @@
 		bool colorUsed();
 
 		Resource *texture[TOTAL_IMAGE_UNITS];
-		Stream input[VERTEX_ATTRIBUTES];
+		Stream input[MAX_VERTEX_INPUTS];
 		Resource *indexBuffer;
 
 		bool preTransformed;   // FIXME: Private
diff --git a/src/Renderer/Renderer.cpp b/src/Renderer/Renderer.cpp
index 712d74a..2cb19e3 100644
--- a/src/Renderer/Renderer.cpp
+++ b/src/Renderer/Renderer.cpp
@@ -335,7 +335,7 @@
 			draw->setupPrimitives = setupPrimitives;
 			draw->setupState = setupState;
 
-			for(int i = 0; i < VERTEX_ATTRIBUTES; i++)
+			for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
 			{
 				draw->vertexStream[i] = context->input[i].resource;
 				data->input[i] = context->input[i].buffer;
@@ -990,7 +990,7 @@
 					}
 				}
 
-				for(int i = 0; i < VERTEX_ATTRIBUTES; i++)
+				for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
 				{
 					if(draw.vertexStream[i])
 					{
diff --git a/src/Renderer/Renderer.hpp b/src/Renderer/Renderer.hpp
index 4b3abbe..cf3cbc1 100644
--- a/src/Renderer/Renderer.hpp
+++ b/src/Renderer/Renderer.hpp
@@ -117,8 +117,8 @@
 	{
 		const Constants *constants;
 
-		const void *input[VERTEX_ATTRIBUTES];
-		unsigned int stride[VERTEX_ATTRIBUTES];
+		const void *input[MAX_VERTEX_INPUTS];
+		unsigned int stride[MAX_VERTEX_INPUTS];
 		Texture mipmap[TOTAL_IMAGE_UNITS];
 		const void *indices;
 
@@ -224,7 +224,7 @@
 		int (*setupPrimitives)(Renderer *renderer, int batch, int count);
 		SetupProcessor::State setupState;
 
-		Resource *vertexStream[VERTEX_ATTRIBUTES];
+		Resource *vertexStream[MAX_VERTEX_INPUTS];
 		Resource *indexBuffer;
 		Surface *renderTarget[RENDERTARGETS];
 		Surface *depthBuffer;
diff --git a/src/Renderer/VertexProcessor.cpp b/src/Renderer/VertexProcessor.cpp
index 291e532..90c954f 100644
--- a/src/Renderer/VertexProcessor.cpp
+++ b/src/Renderer/VertexProcessor.cpp
@@ -135,7 +135,7 @@
 
 	void VertexProcessor::resetInputStreams(bool preTransformed)
 	{
-		for(int i = 0; i < VERTEX_ATTRIBUTES; i++)
+		for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
 		{
 			context->input[i].defaults();
 		}
@@ -912,7 +912,7 @@
 		state.transformFeedbackQueryEnabled = context->transformFeedbackQueryEnabled;
 		state.transformFeedbackEnabled = context->transformFeedbackEnabled;
 
-		for(int i = 0; i < VERTEX_ATTRIBUTES; i++)
+		for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
 		{
 			state.input[i].type = context->input[i].type;
 			state.input[i].count = context->input[i].count;
diff --git a/src/Renderer/VertexProcessor.hpp b/src/Renderer/VertexProcessor.hpp
index bcbf4fd..9629c47 100644
--- a/src/Renderer/VertexProcessor.hpp
+++ b/src/Renderer/VertexProcessor.hpp
@@ -133,7 +133,7 @@
 				};
 			};
 
-			Input input[VERTEX_ATTRIBUTES];
+			Input input[MAX_VERTEX_INPUTS];
 			Output output[MAX_VERTEX_OUTPUTS];
 		};
 
diff --git a/src/Shader/VertexRoutine.cpp b/src/Shader/VertexRoutine.cpp
index 1affb45..dce0dc2 100644
--- a/src/Shader/VertexRoutine.cpp
+++ b/src/Shader/VertexRoutine.cpp
@@ -83,7 +83,7 @@
 
 	void VertexRoutine::readInput(UInt &index)
 	{
-		for(int i = 0; i < VERTEX_ATTRIBUTES; i++)
+		for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
 		{
 			Pointer<Byte> input = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,input) + sizeof(void*) * i);
 			UInt stride = *Pointer<UInt>(data + OFFSET(DrawData,stride) + sizeof(unsigned int) * i);
diff --git a/src/Shader/VertexRoutine.hpp b/src/Shader/VertexRoutine.hpp
index d97d8ed..7f29ff5 100644
--- a/src/Shader/VertexRoutine.hpp
+++ b/src/Shader/VertexRoutine.hpp
@@ -48,7 +48,7 @@
 
 		Int clipFlags;
 
-		RegisterArray<16> v;   // Varying registers
+		RegisterArray<MAX_VERTEX_INPUTS> v;    // Input registers
 		RegisterArray<MAX_VERTEX_OUTPUTS> o;   // Output registers
 
 		const VertexProcessor::State &state;
diff --git a/src/Shader/VertexShader.cpp b/src/Shader/VertexShader.cpp
index c488630..06dd1b2 100644
--- a/src/Shader/VertexShader.cpp
+++ b/src/Shader/VertexShader.cpp
@@ -28,7 +28,7 @@
 		pointSizeRegister = Unused;
 		instanceIdDeclared = false;
 
-		for(int i = 0; i < MAX_INPUT_ATTRIBUTES; i++)
+		for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
 		{
 			input[i] = Semantic(-1, -1);
 		}
@@ -60,7 +60,7 @@
 		pointSizeRegister = Unused;
 		instanceIdDeclared = false;
 
-		for(int i = 0; i < MAX_INPUT_ATTRIBUTES; i++)
+		for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
 		{
 			input[i] = Semantic(-1, -1);
 		}
diff --git a/src/Shader/VertexShader.hpp b/src/Shader/VertexShader.hpp
index 2a76cd2..0fdd09c 100644
--- a/src/Shader/VertexShader.hpp
+++ b/src/Shader/VertexShader.hpp
@@ -38,9 +38,7 @@
 
 		bool instanceIdDeclared;
 
-		enum {MAX_INPUT_ATTRIBUTES = 16};
-		Semantic input[MAX_INPUT_ATTRIBUTES];       // FIXME: Private
-
+		Semantic input[MAX_VERTEX_INPUTS];        // FIXME: Private
 		Semantic output[MAX_VERTEX_OUTPUTS][4];   // FIXME: Private
 
 	private: