Query implementation
Re-enabled the Renderer object's occlusion queries and linked them
to the queries in the query pool. Removed the old Query structure.
Passes all tests in:
Tests: dEQP-VK.query_pool.*
Note: The dEQP-VK.query_pool.*_discard tests currently fail as discard
appears to disable the occlusion queries. Will fix in next cl.
Bug b/129706526
Change-Id: I937dcf64d2990758d31a1ed6a13af5cf9f0a627b
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28288
Tested-by: Alexis Hétu <sugoi@google.com>
Presubmit-Ready: Alexis Hétu <sugoi@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Vulkan/VkQueue.cpp b/src/Vulkan/VkQueue.cpp
index f6e24aa..1b3ec53 100644
--- a/src/Vulkan/VkQueue.cpp
+++ b/src/Vulkan/VkQueue.cpp
@@ -72,6 +72,8 @@
// with an infinite timeout for that fence to signal
// FIXME (b/117835459): implement once we have working fences
+
+ renderer->synchronize();
}
#ifndef __ANDROID__