Implement glTexParameterx().

All current texture parameters are integer, so just pass them through to
glTexParameteri().

Change-Id: Ic4042b26b31194916af7814cabf2eb0d22c76ecb
Reviewed-on: https://swiftshader-review.googlesource.com/2710
Tested-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGLES_CM/libGLES_CM.cpp b/src/OpenGL/libGLES_CM/libGLES_CM.cpp
index 14dba8c..deeb6dd 100644
--- a/src/OpenGL/libGLES_CM/libGLES_CM.cpp
+++ b/src/OpenGL/libGLES_CM/libGLES_CM.cpp
@@ -3655,7 +3655,7 @@
 

 void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param)

 {

-	UNIMPLEMENTED();

+	glTexParameteri(target, pname, (GLint)param);

 }

 

 void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params)