Implement glTexParameterx().

All current texture parameters are integer, so just pass them through to
glTexParameteri().

Change-Id: Ic4042b26b31194916af7814cabf2eb0d22c76ecb
Reviewed-on: https://swiftshader-review.googlesource.com/2710
Tested-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
1 file changed
tree: d99d2ec89ca92797d5ff2cd90e1e2eb862c5925b
  1. include/
  2. src/
  3. tests/
  4. .gitignore
  5. android_vendor_setup.sh
  6. Readme.txt