Enable Short8 and UShort8 construction from pointer dereference. Change-Id: I09efd94974a520b790ab1d3fe9e8dc91295948f9 Reviewed-on: https://swiftshader-review.googlesource.com/5762 Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/Reactor/Nucleus.cpp b/src/Reactor/Nucleus.cpp index 820bdd5..2c18dc7 100644 --- a/src/Reactor/Nucleus.cpp +++ b/src/Reactor/Nucleus.cpp
@@ -3558,6 +3558,14 @@ storeValue(rhs.value); } + Short8::Short8(const Reference<Short8> &rhs) + { + // xyzw.parent = this; + + Value *value = rhs.loadValue(); + storeValue(value); + } + Short8::Short8(RValue<Short4> lo, RValue<Short4> hi) { Value *loLong = Nucleus::createBitCast(lo.value, Long::getType()); @@ -3643,6 +3651,14 @@ storeValue(rhs.value); } + UShort8::UShort8(const Reference<UShort8> &rhs) + { + // xyzw.parent = this; + + Value *value = rhs.loadValue(); + storeValue(value); + } + UShort8::UShort8(RValue<UShort4> lo, RValue<UShort4> hi) { Value *loLong = Nucleus::createBitCast(lo.value, Long::getType());