Make the number of vertex outputs configurable.
Change-Id: I17ae53e5274232e9e3b482daac56d507788e822c
Reviewed-on: https://swiftshader-review.googlesource.com/5383
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/Shader/VertexShader.cpp b/src/Shader/VertexShader.cpp
index cfbda0c..c488630 100644
--- a/src/Shader/VertexShader.cpp
+++ b/src/Shader/VertexShader.cpp
@@ -25,7 +25,7 @@
{
version = 0x0300;
positionRegister = Pos;
- pointSizeRegister = -1; // No vertex point size
+ pointSizeRegister = Unused;
instanceIdDeclared = false;
for(int i = 0; i < MAX_INPUT_ATTRIBUTES; i++)
@@ -57,7 +57,7 @@
parse(token);
positionRegister = Pos;
- pointSizeRegister = -1; // No vertex point size
+ pointSizeRegister = Unused;
instanceIdDeclared = false;
for(int i = 0; i < MAX_INPUT_ATTRIBUTES; i++)