Dispatch GLESv2 entry functions to avoid resolving to the same symbol.

Bug 18752589

Change-Id: I39ddf9a6146c174e4af3cc620f812b0f284877c2
Reviewed-on: https://swiftshader-review.googlesource.com/2981
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/Renderer/Renderer.cpp b/src/Renderer/Renderer.cpp
index 732c959..f5620a8 100644
--- a/src/Renderer/Renderer.cpp
+++ b/src/Renderer/Renderer.cpp
@@ -314,7 +314,7 @@
 			draw->vertexRoutine = vertexRoutine;
 			draw->setupRoutine = setupRoutine;
 			draw->pixelRoutine = pixelRoutine;
-			draw->vertexPointer = (VertexProcessor::RoutinePointer)vertexRoutine->getEntry();;
+			draw->vertexPointer = (VertexProcessor::RoutinePointer)vertexRoutine->getEntry();
 			draw->setupPointer = (SetupProcessor::RoutinePointer)setupRoutine->getEntry();
 			draw->pixelPointer = (PixelProcessor::RoutinePointer)pixelRoutine->getEntry();
 			draw->setupPrimitives = setupPrimitives;